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Krondor: Tear of the Gods (Riftwar Legacy Series #3)

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Overview

The vile sorcerer Sidi plans to strike the kingdom a fatal blow, setting the murderous pirate Bear upon the high seas in pursuit of the vessel that is transporting Midkemia's most holy object; the Tear of the Gods. From this miraculous stone all magic power is believed to flow. And if the Tear becomes the mage's trinket, the future will hold only terror, death and unending night. For Squire James, Lieutenant William, and the able magician Jazhara, the race is on to rescue the remarkable artifact. For all manner ...

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Krondor: Tear of the Gods (Riftwar Legacy Series #3)

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Overview

The vile sorcerer Sidi plans to strike the kingdom a fatal blow, setting the murderous pirate Bear upon the high seas in pursuit of the vessel that is transporting Midkemia's most holy object; the Tear of the Gods. From this miraculous stone all magic power is believed to flow. And if the Tear becomes the mage's trinket, the future will hold only terror, death and unending night. For Squire James, Lieutenant William, and the able magician Jazhara, the race is on to rescue the remarkable artifact. For all manner of dark creatures are gathering with one unspeakable purpose: to breed the chaos that will hasten the destruction of Squire James and his brave companions . . . and bring about the total corruption of the Tear of the Gods.

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Editorial Reviews

From Barnes & Noble
The Barnes & Noble Review
Even though Krondor: Tear of the Gods is the Riftwar Legacy's third installment (following Krondor: The Betrayal and Krondor: The Assassins), it's extremely accessible to the uninitiated. Copious battle scenes make the pages rip along, and Feist does a skillful job setting up the scenario, the landscape, and the players. Old friends, such as Squire James and Lt. William, are instantly likable; other characters -- like Krondor's new court magician, Jazhara, and the horrifying and despicable Bear -- possess a magnetic appeal. While much flavor can be gained from reading the sequence in its intended order, those captivated by the idea behind Krondor: Tear of the Gods should not be afraid to plunge right in.

The story begins on The Bitter Sea as Ishap's Dawn hugs a dangerous coastline while transporting an extremely valuable artifact known as the Tear of the Gods. This holy Tear is the reason that men (and women, of course) are able to communicate with the gods. If something should ever happen to it, the people of Midkemia would be cut off from their celestial overseers; since magic is a heavenly gift, that power, too, would be lost.

A second vessel approaches. Piloted by the demonic, aptly named Bear and his soon-to-be-Judas cohort, Knute, this ship attacks Ishap's Dawn. While the marauders succeed in killing their prey, the prize foremost in Bear's mind (the Tear of the Gods) falls from his grasp. Blinded by his crazed lust for the Tear, Bear loses sight of his own mates, who have left him to rot on the open seas. The betrayal upsets Bear, certainly, but the idea that Knunte has his Tear plunges the already deeply troubled Bear further into madness.

Meanwhile in Krondor, murder and treachery are everywhere. When an attack on a local tavern and jail leaves carnage in its wake, Jimmy, William, and Jazhara search for clues. It soon becomes clear that the disappearance of the Tear is involved, and that, if the precious relic falls into the wrong hands, Midkemia is in for some very dark times.

Krondor: Tear of the Gods is a stellar addition to Feist's exciting fantasy canon, spun with skill and fervor. Diehard fans will gobble this up; legions of others will also be fully entertained. (Andrew LeCount)

Portland Oregonian
Feist brings a new world alive.
Sydney Morning Herald
Fine entertainment...An absorbing and carefully crafted adventure.
Chicago Sun-Times
Feist has a commmand of language and a natural talent for keeping the reader turning pages.
SF Site
Feist constantly amazes with his ability to create great casts of characters...Discover the marvels that he has put to paper.
Publishers Weekly - Publisher's Weekly
Book Three of the Riftwar Legacy gets off to a fast start, as pirates attack the ship Ishap's Dawn in order to steal the Tear of the Gods, a sacred magical gem being transported in the ship's hold. Bestseller Feist's latest action-adventure fantasy focuses on renewed trouble in Krondor, ruled by Prince Arutha, who's assisted by his loyal squires, William and James, and the new court mage, a Keshian sorceress named Jazhara. News of the Tear's disappearance comes on the heels of a seeming jailbreak, the destruction of the city's orphanage and the razing of a tavern connected with the Mockers, the city's official thieves guild. All seem linked to Bear, a crazed former pirate bent on recovering the Tear for himself and getting revenge on the partner who left him to drown in the wreck of Ishap's Dawn. Meanwhile Arutha's nemesis, the Crawler, is once again at work seeding the land with unrest and fear. James and Jazhara lead the investigation, moving from Krondor's sewers to the bleak cliffs of distant Haldon Head, overlooking the place where the Tear was lost and more than one ship has met its end. There they face an ancient evil with plans of its own for the Tear, and more than enough power to accomplish its desires. The latest chapter in the Krondor saga is sure to please Feist fans and win new ones among readers who crave Dungeons and Dragons-style fantasy adventure. Copyright 2001 Cahners Business Information.
Library Journal
When Krondor's enemies gain possession of the powerful stone known as the Tear of the Gods, Prince Arutha sends his loyal followers to recover it, knowing that he may be sending his friends to their deaths or worse. Based on the popular computer game set in his fantasy universe, Feist's latest tale of swords and sorcery features scenes of magical mayhem and swashbuckling battles and should appeal to the author's considerable readership. For most fantasy collections. Copyright 2001 Cahners Business Information.
Kirkus Reviews
More battles against the Nameless One: the third entry in Feist's latest fantasy series set in Midkemia (Krondor the Assassins, 1999, etc.) and similarly based on a computer game. Once again, a large cast of white hats—Prince Arutha of Krondor, Squire James, Lieutenant William, Jazhara the magician, etc.—clash with a bunch of black hats, including the mysterious Sidi, holder of an evil amulet, the huge pirate Bear, and the criminal Crawler. This episode's McGuffin is the holy and miraculous gemstone of the title. There's even an ending, sort of, though the overall struggle continues: perfect for series fans.
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Product Details

  • ISBN-13: 9780380795284
  • Publisher: HarperCollins Publishers
  • Publication date: 6/4/2002
  • Series: Riftwar Legacy Series , #3
  • Format: Mass Market Paperback
  • Edition description: Reprint
  • Pages: 384
  • Sales rank: 215,264
  • Product dimensions: 4.18 (w) x 6.75 (h) x 0.96 (d)

Meet the Author

Raymond E. Feist is the multiple New York Times bestselling author or coauthor of thirty previous books—all but one of which are Riftwar Cycle novels. He lives in San Diego.

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Read an Excerpt

Chapter One



Arrival



James hurried through the night.

As he moved purposefully across the courtyard of the Prince's palace in Krondor, he still felt the odd ache and twinge, reminders of his recent beating at the hands of the Nighthawks while he had been their captive. For the most part he was nearly back to his usual state of fitness. Despite that, he still felt the need for more sleep than usual, so of course, he had only just settled into a deep slumber when a page came knocking upon his door and informed James that the overdue caravan from Kesh had been sighted approaching the city. James had gotten up and dressed despite every fiber of his being demanding that he roll over in his warm bed and return to slumber.

Silently cursing the need to meet the arriving magician, he reached the outer gate where two guards stood their stations.

"Evening, gentlemen. All's well?"

The senior of the two guards, an old veteran named Crewson, saluted. "Quiet as the grave, Squire. Where're you bound at this ungodly hour?" He motioned for the other guard to open the gate so that James could leave the precinct of the palace.

Stiffing a yawn, James said, "The Prince's new mage has arrived from Stardock, and I've the dubious honor of meeting her at the North Gate."

The younger guard smiled in mock sympathy. "Ah, you've all the luck, Squire." He swung the gate wide to allow James to depart.

With a wry smile, James passed through the opening. "I'd rather have a good night"s sleep, but duty calls. Fare you well, gentlemen."

James picked up his pace, as he knew the caravanwould disband quickly upon arrival. He wasn't worried about the magician's safety, as the city guard would be augmented by caravan guards coming off duty, but he was concerned over the possible lapse in protocol should he not be there to greet her. While she might be only a distant relative of the Ambassador from Great Kesh to the Western Court, she was still a noble by rank, and relations between the Kingdom of the Isles and Great Kesh had never been what one might call tranquil. A good year was one in which there were three or fewer border skirmishes.

James decided to take a shortcut from the palace district to the North Gate, one that would require he pas's through a warehouse district behind the Merchants' Quarter. He knew the city as well as any living man, and had no concerns about getting lost, but when two figures detached themselves from the shadows as he rounded a corner, he cursed himself for a fool. The out-of-the-way route was unlikely to be host to many citizens abroad on lawful business at this time of night. And these two looked nothing like lawful citizens.

One carried a large billy club and had a long belt knife, while the other rested his hand easily upon a sword. The first wore a red leather vest while his companion wore a simple tunic and trousers. Both had sturdy boots on, and James instantly recognized them for what they were: common street thugs They were almost certainly freebooters, men not associated with the Mockers, the Guild of Thieves.

James pushed aside his self-recriminations for taking this shortcut, for the matter was now beyond changing.

The first man said, "Ah, what's the city coming to?"

The second nodded, moving to flank James should he try to run. "It's a sad state of affairs. Gentlemen of means, wanderin' the streets after midnight. What can they be thinking?"

Red-vest pointed his billy club at James and said, "He must be thinkin' his purse is just too heavy and be hopin' for a helpful pair like us to relieve him of it."

James let out a slow breath and calmly said, "Actually, I was thinking about the foolishness of men who don't recognize a dangerous mark when they see one." He drew his rapier slowly and moved the point to halfway between the two men, so that he would be able to parry an attack from either man.

"The only danger here is tryin' to cross us," said the second thug, drawing his sword and lashing out at James.

"I really don't have time for this," James said. He parried the blow easily and riposted. The swordsman barely pulled back in time to avoid being skewered like a holiday pig.

Red-vest pulled out his belt knife and swung his billy club, but James ducked aside and kicked out with his right leg, propelling the man into his companion. "You still have time to run away, my friends."

Red-vest grunted, recovered his balance, and rushed James, threatening with the billy club while holding his knife in position to do the real damage. James recognized the man's outrage -- this was no longer a simple mugging; these two men now meant to kill him. He ignored the billy club, dodging toward it rather than away, and sliced at the man's left wrist. The knife fell to the stones with a clatter.

While Red-vest howled in pain and fell back, his companion came rushing in, his sword cocked back over his shoulder. James danced backward for two steps, and as the man let fly with his wide swing -- designed to decapitate the young squire-- James leaned forward in a move he had learned from the Prince, his left hand touching the stones to aid his balance and his right hand extending out. The attacker's sword passed harmlessly over James's head and he ran onto the point of James's rapier. The man's eyes widened in shock and he came to an abrupt halt, looked down in disbelief, then collapsed to his knees. James pulled his sword point free and the man toppled over...

Krondor: Tear of the Gods. Copyright © by Raymond Feist. Reprinted by permission of HarperCollins Publishers, Inc. All rights reserved. Available now wherever books are sold.
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Table of Contents

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Customer Reviews

Average Rating 4
( 37 )
Rating Distribution

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See All Sort by: Showing 1 – 20 of 37 Customer Reviews
  • Anonymous

    Posted August 24, 2006

    Phenomenal

    You know, I really have a bone to pick with Feist. Unfortunately, ever since I have been reading his books, I have been getting to work late, since I can't stop reading it the night before. All of his books draw you in, so that you absolutely cannot wait to get to the next part, not because it might be unexpected, but simply because you care what happens to the characters.

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted October 9, 2012

    FOREST

    nightbird ran through the forest eyes glwing white.

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  • Posted February 13, 2011

    more from this reviewer

    I Also Recommend:

    Looking Forward...

    This third book was better than the first, but not as good as the second. I am assuming that the tie-in to the video game is what made this series seem rather rushed. The biggest issue with this book is that the fight scenes all seem rather repetitive. That said, it still contains story about some of the greatest characters in fantasy, and it is definitely worth the effort to read for long-time Feist fans! If you like Feist, you might also like Juliet E. McKenna, Glenda Larke, and my favorite, Maggie Furey!

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  • Posted December 30, 2009

    more from this reviewer

    I Also Recommend:

    Krondor: Tear of the Gods, the Riftwar Legacy series, Book 3

    Coming soon.

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  • Anonymous

    Posted September 1, 2006

    Probably Feist's best. I loved it.

    When I played this game a long time ago, which during the time, was splendid, I had a strange awe to the storyline that was presented in the game. So about two years after playing the game, I happen to have come across the book! I had no prior knowledge of the books existence, but I didn't care. I had to buy the book and see for myself of it's quality. I did, and I have no regrets. The characters Feist presents in this book are similar to the ones in the game. They basically said everything out of the game, and did everything out of the game. The book was of a spectacular quality, rarely seen in fantasy book today. If you want to buy this book, I highly recommend it. Go to your local Barnes and Noble bookstore and I guarantee they'll have it. Me being a person who is extremely sensitive of what I read, I can't get this book out of my mind. I read it over six times, and probably will continue to read it. I hope my books will be this good.

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  • Anonymous

    Posted June 8, 2006

    Splendid! Marvelous! (Did I mention its a page-turner?)

    Krondor: Tear of the Gods is a GREAT book diverging from another good series called the Riftwar Series. After buying the game some six years ago, the characters were quite vividly announced from the game to the book with minimal differences. James is a captivating character, though from a later series of Fiest's world of Midkemia, he happens to be my favorite save that he character was drawn accordingly and conceivably. No other character matches his! I know some people say this book isn't as good as the Riftwar series, but I've found that this novel holds a certain awe in it (if you care to notice). It's fantasy, it's magical, it's mysterious, it's addictive and it's just a great book for fantasy fans. From Magician to this, the world of Midkemia broadened along with the plots and series of events. I had priorly read Magician, though a good backbone for the whole Midkemian world, I would gladly set that aside and pull out the old Tear of the Gods that won me over to Fiest's fantasy.

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  • Anonymous

    Posted December 8, 2003

    Great book

    Once again Feist has produced an award winning novel. I really enjoyed reading this book. The characters are well-developed and the story is intriguing. The books leaves the reader hanging at the end though, with the mysteriousness of the crawler and the epilogue.

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  • Anonymous

    Posted March 28, 2001

    Another good book.

    It was exciting to be on another adventure with Squire James. With the addition of a different magician, Brother Solon, and more insight into the Wreckers Guild, it helped fill in the gaps from all of the other series. Having played the computer game, it was interesting to see how R.F. built the story from that vantage point. The only part that was lacking was 'Who is the Crawler'. It was not his best book, but it was a good read and I can't wait until the next one. He truly is the best in his craft.!!!

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  • Anonymous

    Posted May 4, 2001

    Back in form

    'Betrayal' was a let down. 'Assassins' was pretty good. 'Tear of the Gods' is excellent, bringing us back to Feist's normally great writing. I'm glad to see the improvment, and I can't wait for his next novel.

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  • Posted December 9, 2008

    more from this reviewer

    Exciting fantasy

    The race to gain the holiest relic of Midkemia, the Tear of the god, is on between the malevolent forces of Sidi vs. the magician Jazhara and his side. If the evil sorcerer Sidi gains the gem, he will control Krondor because the Tear enables the possessor to communicate with the Gods. To do so, Sidi sends a killing machine, Bear the Pirate, to bring back the gem. Jazhara and his cohorts sail to keep the gem safe. <P>However, with Krondor¿s strongest protectors out at sea, criminal mastermind Crawler begins his plan to wreck havoc on Krondor. Time is running out as the two frontal attacks leave Krondor in jeopardy. The heroes must stop Bear, gain control of the Tear of the Gods, and return in time to prevent the Crawler¿s bloody massacre. <P> KRONDOR: TEAR OF THE GODS is the third fantasy tale in Raymond E. Feist¿s Krondor series. As with THE BETRAYAL and THE ASSASSINS, the story line is non-stop action and adventure on an epic scale. Sub-genre fans will fully enjoy Mr. Feist¿s fantasy feast, as the gifted author knows how to spin quite a tale. References to the first two books might slightly confuse new fans, who should read the first two books in order before trying this one to enhance the flavor of a cleverly designed plot. Still, this tale for the most part stands alone as a well-written novel that will provide much enjoyment to its readers. <P>Harriet Klausner

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  • Anonymous

    Posted March 17, 2001

    Another Fiest Success

    Krondor: Tear of The Gods, the third installment in Fiest's Riftwar Legacy series picks where Krondor: The Assassins leaves off. James, squire to Prince Arutha is assigned to formally meet Arutha's new court Magician, the beautiful niece of a Keshian Lord, Jazhara on her arrival to Krondor. Before James, (the former boy-thief Jimmy the Hand, from the Riftwar series) can return her to the palace, they are plunged into the depths of intrigue. James and Jazhara set off to recover the holiest of Midkemian relics, while William, son of Pug the Magician, Lieutenant of Arutha's Army, and Friend of James and Jazhara is sent on a manhunt to capture Bear, a pirate with a rather nasty temperment and a magic amulet that make him somewhat hard to kill. Action, adventure, and some really nasty bad guys are in store for all. Fiest uses his mastery of descriptive imagery to transport the reader in to the scene in a way few authors can. The characters come alive and are three dimentional. and of course there is the usual Fiest comic relief. The Riftwar Legacy series is based on a computer game, which in turn was based on Fiest's original Riftwar series. Only Fiest could pull such a rich plot from the randomness of such a game. This is a wonderful read

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  • Anonymous

    Posted March 15, 2001

    Another good read from Feist.

    This another great book to add to your collection if your a Feist fan. This book brings together characters you only hear about in the other series. It also shows how powerful the tear of the gods is. If you like Feist definately read this book.

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  • Anonymous

    Posted March 13, 2001

    'Couldn't put it down '

    'it was sintalating ,enchanting, and even hypnotic. Couldn't put it down to save my life.'

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  • Anonymous

    Posted March 7, 2001

    perfect

    Perfect, not only for its style,but also for its writing characteristic.

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    Posted February 27, 2010

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    Posted December 24, 2009

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    Posted January 27, 2011

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    Posted January 13, 2010

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    Posted November 23, 2010

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    Posted August 26, 2010

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