Labyrinths: The Art of Interactive Writing and Design / Edition 1

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1997 Trade paperback New. Trade paperback (US). Glued binding. 256 p. Audience: General/trade. Trade paperback. Clean, tight copy with no writing. APPEARS NEVER TO HAVE BEEN ... READ! NICE CONDITION FOR A USED BOOK. Read more Show Less

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Overview

This book shows students how to write and design effective, interactive multimedia for CDs and Web sites. It discusses scripting and conceptual development. Its writing and charting techniques make it a practical guide for students, professional writers, producers, and others looking to create meaningful content.

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Editorial Reviews

Library Journal
This is a unique book. While there are a good many how-to titles about content development for multimedia design, Stansberry's tackles writing and conceptual design from a rhetorical, narrative, and associative point of view. Stansberry multimedia studies, San Francisco State discusses and illustrates topics such as flowcharting for interactivity; script writing for education, entertainment, and business; and basic information design. This book is about interactive multimedia environments of all sorts, from pure games to informational kiosks to creative online library services. Well illustrated with script excerpts and exercises, the book has a textbook format, but its singularity makes it valuable. Recommended for any person or organization involved in interactive design.
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Product Details

  • ISBN-13: 9780534519483
  • Publisher: Cengage Learning
  • Publication date: 10/28/1997
  • Edition number: 1
  • Pages: 256
  • Product dimensions: 7.34 (w) x 9.17 (h) x 0.53 (d)

Table of Contents

1. Multimedia: Notes toward an Aesthetic. Multimedia Defined. The Origins of Multimedia. The Nature of Multimedia. The Writer of Multimedia. 2. The Design Process: An Overview. The Writer's Role in Multimedia Design. Stages in the Design Process. The Design Team. 3. The Design Shell. The Interplay of Form and Content. Content Design. Interface Design. Design in the Real World. 4. Interactivity. Elements of Interactive Structure. Patterns of Interactive Structure. Adding Complexity to Interactive Structure. 5.Arranging Content. Narrative Structure: Telling a Story. Expository Structure: Conveying Information. 6. Scripting and Designing Computer Games. The Nature of Games. Types of Computer Games. The Game-Scripting Process. 7. Educational Multimedia: Scripting from an Instructional Design Model. The Instructional Design Process. Models for Online Education. A Final Look at Educational Multimedia. 8. Scripting for Business Programs. Advertising Programs. Informational Programs. Training Programs. Format Considerations for Multimedia Business Programs. The Design Process for Business Programs. 9. Technical Considerations in Multimedia Projects. The Relation of Conceptual Skills to Technical Issues. Platforms and Formats. Current Technical Limitations. Working within the Technical Limits. Software Tools for Multimedia Writers. 10. Interactive Media The Future. Dreams and Nightmares: The Ambiguity of the Future. Technical Advances in Interactive Multimedia. The Multimedia Marketplace in the Future. The Future of Interactive Education. The Direction of Society in an Interactive World. Appendix: A: Script Excerpts from the Interactive Cinema. B: Excerpts from the Production Script of the Children's Educational Program The Little Red Hen." C: Web Site Specifications for the Apple Personalized Internet Launcher. D: Excerpts from the Treatment of the Adventure Game Dreggs.

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