LAN Party: Hosting the Ultimate Frag Fest (ExtremeTech Series)

Overview

  • LAN Party is the first and only book to tap into the growing popularity of LAN parties-literally thousands gather each and every week across the country to duke it out, computer to computer, playing games like Quake, Diablo, and others
  • Players are tired of the slow response of playing games over the Internet, and are gathering in garages, basements, and even large convention centers to play their favorite games head to head
  • Throwing a LAN ...
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Overview

  • LAN Party is the first and only book to tap into the growing popularity of LAN parties-literally thousands gather each and every week across the country to duke it out, computer to computer, playing games like Quake, Diablo, and others
  • Players are tired of the slow response of playing games over the Internet, and are gathering in garages, basements, and even large convention centers to play their favorite games head to head
  • Throwing a LAN party is not as easy as it might sound, but author William "The Ferret" Steinmetz knows all the tricks, from setting up PCs to blocking cheaters, managing power drain, and debugging the network
  • No matter if the party is with a few friends, the whole neighborhood, or a large convention, LAN Party will transport the reader to gaming nirvana
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Editorial Reviews

From Barnes & Noble
The Barnes & Noble Review
Bring your computers and play ‘til you drop: It’s frag fest night. Hey, if you’re going to do it, do it right, with LAN Party.

William Steinmetz covers all the technical stuff, just as you’d expect. Reconfiguring pretty much any version of Windows for your LAN party. And Mac OS, both classic and X. And PlayStation 2 and Xbox. Setting up your dedicated game server. Troubleshooting tech problems -- for instance, using ping to isolate network breaks.

But the emphasis is on Party, not LAN. To make yours as much fun as possible, you’ll have to do some planning, and make some decisions. Steinmetz helps with all of those. Hard-core or casual? Who’s invited? (Open -- anyone’s invited? Closed -- just a few friends? Capped -- anyone can come, but you can only accommodate, say, eight players?) Headphones OK? Do you have enough tables? Should you rent a cybercafe instead?

You’ll find complete party timelines -- from months before to the night of your shindig. Realistic physical layouts for small, medium, and mega-parties. Ideas for invitational fliers and welcome CDs. Time-tested moneysavers. Setup guidance (cables, furniture, and your all-important reliable power supply). Suggestions on finding staff -- and maybe even sponsors!

Don’t get too fancy the first time. But once you pull off your first LAN party successfully, Steinmetz offers some great ideas for ramping up. Adding console games. Modding and map design contests. LAN party triathlons. He covers every base -- or should we say, every level. Bill Camarda

Bill Camarda is a consultant, writer, and web/multimedia content developer. His 15 books include Special Edition Using Word 2003 and Upgrading & Fixing Networks for Dummies, Second Edition.

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Product Details

  • ISBN-13: 9780764558955
  • Publisher: Wiley, John & Sons, Incorporated
  • Publication date: 4/5/2004
  • Series: ExtremeTech Series , #9
  • Edition number: 1
  • Pages: 375
  • Product dimensions: 7.46 (w) x 9.28 (h) x 0.83 (d)

Meet the Author

William "The Ferrett" Steinmetz is an avid and eminently qualified gamer and LAN party participant, planner, host, and author. His gaming philosophy? "If it moves, shoot it."

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Read an Excerpt

Invite a few friends over to save the world

Been thinking about a LAN party, but not quite sure where to start? Well, relax. Buy this book, and you've already started. Everything you need to know is here—not only the necessary networking technology, but also the social stuff to make your frag fest an unqualified success. Here's the scoop on setting ground rules (what and why), power plays (the plug-in kind), locations (your apartment or the VA hall?), getting connected (hubs, switches, and routers, oh my)—even what to order on the pizza.

Some secrets you'll learn

  1. What makes a LAN party rock
  2. How to prevent power outages
  3. Good games to choose
  4. When size matters
  5. How to set and enforce rules
  6. Proper party (network) protocol
  7. Good physical and network layouts
  8. How to assign a TCP/IP address to an Xbox
  9. Directions for setting up a game server
  10. Tips for dealing with a jerk
  11. Ways to protect the equipment
  12. What to do when something goes wrong
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Table of Contents

Introduction
Acknowledgments
Ch. 1 The elements of a good LAN party 1
Ch. 2 Setting your party's parameters 9
Ch. 3 Choosing a site for your party 33
Ch. 4 The complete preparty timeline 57
Ch. 5 Saving money on your LAN party 69
Ch. 6 Avoiding power failures 95
Ch. 7 The least you need to know about networking 115
Ch. 8 Networking for large groups and the internet 151
Ch. 9 Sample LAN party layouts 169
Ch. 10 The least you need to know about configuring your computer 195
Ch. 11 Staffing issues and common LAN party roles 223
Ch. 12 Setting up a dedicated game server 237
Ch. 13 The complete day-of-the party timeline 253
Ch. 14 Legal and safety issues 269
Ch. 15 Something just went wrong! : fixing party problems 281
Ch. 16 Cool things to do at your LAN party 295
App: The party checklists 337
Index 343
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Sort by: Showing 1 Customer Reviews
  • Anonymous

    Posted August 20, 2004

    Documents a subculture

    The amazing continuation of Moore's Law for cpus and memory and of Metcalfe's Law for bandwidth has reworked entire industries and led to phenomena like outsourcing. But within the developed countries, it has spawned a subculture of twitch computer gaming. It has elements of the video arcades, post-1979 Space Invaders. But those were usually single player games, or turn-based two player games. Now Steinmetz writes for so-called LAN Parties. The book has a lot of gritty hardware and software details. Especially, of course, how to network a bunch of computers together. Assigning IP numbers, using routers and switches etc. All the way up to configuring a large room for 63 players. Note how wireless barely gets a mention in this book. Correctly so. While WiFi is hugely popular to a general audience, here its bandwidth is too small. You need wired connections. Future historians and sociologists might also find this book useful. Aside from the technical details, Steinmetz helpfully documents this subculture on a contemporaneous basis. Even now, many people have no idea that such groups exist.

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