Learn Cocoa on the Mac

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Overview

"Learn Cocoa on the Mac presents complete coverage of the latest Cocoa frameworks in a logical, step-by-step progression of discussions and tutorials. The base frameworks are introduced and demonstrated: AppKit for all the standard graphical controls and the Foundation framework classes for Objective-C. You'll dig into the basic UI objects and then attack the fundamentals of Cocoa Bindings, part of Apple's comprehensive implementation ofthe Model-View-Controller (MVC) design pattern." "Then it's on to a comprehensive look at Core Data, the key to ...

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Learn Cocoa on the Mac

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Overview

"Learn Cocoa on the Mac presents complete coverage of the latest Cocoa frameworks in a logical, step-by-step progression of discussions and tutorials. The base frameworks are introduced and demonstrated: AppKit for all the standard graphical controls and the Foundation framework classes for Objective-C. You'll dig into the basic UI objects and then attack the fundamentals of Cocoa Bindings, part of Apple's comprehensive implementation ofthe Model-View-Controller (MVC) design pattern." "Then it's on to a comprehensive look at Core Data, the key to all data-driven applications, from basic concepts to data modeling and even more advanced data techniques. You'll also learn drawing with Core Graphics and Core Animation, file management, aswell as the latest technique introduced with Snow Leopard: using Grand Central Dispatch to make your applications concurrent, in order to make the most of today's multi-core processors." Through a combination of pragmatic problern-solvinq and a deep respect for Cocoa's underlying design philosophies, You'll learn about the diverse capabilities of the various APIs and then how to put them all to use in dynamic combinations. And when you're done, you'll have an integrated view of Cocoa's components and how to use them to build great Mac OS X apps with this rich and mature toolset.

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Product Details

  • ISBN-13: 9781430218593
  • Publisher: Apress
  • Publication date: 3/5/2010
  • Edition description: 2010
  • Edition number: 1
  • Pages: 400
  • Product dimensions: 7.30 (w) x 9.20 (h) x 1.20 (d)

Meet the Author

Jack Nutting has been using Cocoa since the olden days, long before it was even called Cocoa. He has used Cocoa and its predecessors to develop software for a wide range of industries and applications, including gaming, graphic design, online digital distribution, telecommunications, finance, publishing, and travel. When he is not working on Mac or iOS projects, he is developing web applications with Ruby on Rails. Nutting is a passionate proponent of Objective-C and the Cocoa frameworks. At the drop of a hat, he will speak at length on the virtues of dynamic dispatch and run time class manipulations to anyone who will listen (and even to some who won t). Nutting is the primary author of Learn Cocoa on the Mac (Apress, 2010) and Beginning iPad Development for iPhone Developers (Apress, 2010). He blogs from time to time at Nuthole.com.

Peter Clark has over ten years experience programming in Cocoa and Objective-C.

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Table of Contents

Ch. 1 Must Love Cocoa

Ch. 2 Hello, World

Ch. 3 Lights, Camera... Actions! (and Outlets, Too)

Ch. 4 GUI Components

Ch. 5 Using Table Views

Ch. 6 Cocoa Bindings

Ch. 7 Core Data Basics

Ch. 8 Core Data Relationships

Ch. 9 Search and Retrieve Core Data With Criteria

Ch. 10 Windows and Menus and Sheets

Ch. 11 Document-Based Applications

Ch. 12 Exceptions, Signals, Errors, and Debugging

Ch. 13 Drawing in Cocoa

Ch. 14 Advanced Drawing Topics

Ch. 15 Working With Files

Ch. 16 Concurrency

Ch. 17 Future Paths

Index

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