Learn Cocoa Touch for iOS

Learn Cocoa Touch for iOS

by Jeff Kelley
Learn Cocoa Touch for iOS

Learn Cocoa Touch for iOS

by Jeff Kelley

Paperback(1st ed.)

$44.99 
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Overview

The Cocoa Touch frameworks and APIs are powerful tools for creating native iOS apps, and they're free with Xcode, Apple's development environment. If you've already gotten your feet wet with Objective-C, and you're ready to learn more about iOS development, then Learn Cocoa Touch for iOS is the book for you.

You'll learn on the job - building cool apps as you read through the book that will teach you what you need to know to use Cocoa Touch and prepare you for creating your own apps.

Learn Cocoa Touch for iOS shows you how to use frameworks like MapKit, Twitter, and MediaPlayer. You'll also learn about hardware APIs so you can get the most out of your accelerometer, camera, and more. You'll even learn about more advanced features like Grand Central Dispatch.

• A home inventory management system
• A live-updating Twitter client
• A photo browser with an animated slideshow
If you're ready for the next step toward becoming a Cocoa Touch master, this is the book for you.


Product Details

ISBN-13: 9781430242697
Publisher: Apress
Publication date: 06/29/2012
Edition description: 1st ed.
Pages: 396
Product dimensions: 7.40(w) x 9.10(h) x 0.70(d)

About the Author

Jeff Kelley is an iOS developer for Detroit Labs in Detroit, MI. He graduated from the University of Michigan with a degree in Philosophy, working as a Mac developer for the University while in school. Jeff has been programming for iOS since it was called iPhone OS, and is a regular speaker at CocoaHeads Ann Arbor and local conferences.

Table of Contents

• Getting Started: Xcode and Hello World
• Objective-C in a Nutshell
• Memory Management and ARC
• Model-View-Controller Programming: Well-Designed Code
• The Delegation Pattern
• Managing On-Screen Content with View Controllers
• Providing Lists of Content with Table Views
• Nib Loading In-Depth
• Parent and Child View Controllers
• Handling User Touches
• Saving Content in Your App
• Moving Data Around
• Core Data
• Integrating Networking and Web Services
• Writing Modern Code with Blocks
• Managing What Happens When
• Timers
• Run Loops
• Grand Central Dispatch
• User Interface Design
• Custom UIView Subclasses
• Creating Dynamic User Interfaces with CoreGraphics
• Animation with UIKit and CoreAnimation
• Hardware APIs: Accelerometer, Camera, etc.
• Media in Your App: Playing Audio and Video
• Localization and Internationalization: Maximizing Your App’s Reach
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