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Learn Cocoa Touch for iOS
     

Learn Cocoa Touch for iOS

5.0 2
by Jeff Kelley
 

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The Cocoa Touch frameworks and APIs are powerful tools for creating native iOS apps, and they're free with Xcode, Apple's development environment. If you've already gotten your feet wet with Objective-C, and you're ready to learn more about iOS development, then Learn Cocoa Touch for iOSis the book for you.

You'll learn on the job - building cool apps

Overview

The Cocoa Touch frameworks and APIs are powerful tools for creating native iOS apps, and they're free with Xcode, Apple's development environment. If you've already gotten your feet wet with Objective-C, and you're ready to learn more about iOS development, then Learn Cocoa Touch for iOSis the book for you.

You'll learn on the job - building cool apps as you read through the book that will teach you what you need to know to use Cocoa Touch and prepare you for creating your own apps.

Learn Cocoa Touch for iOSshows you how to use frameworks like MapKit, Twitter, and MediaPlayer. You'll also learn about hardware APIs so you can get the most out of your accelerometer, camera, and more. You'll even learn about more advanced features like Grand Central Dispatch.

  • A home inventory management system
  • A live-updating Twitter client
  • A photobrowser with an animated slideshow


If you're ready for the next step toward becoming a Cocoa Touch master, this is the book for you.

What you’ll learn

  • Get up and running with Xcode and Apple’s other development tools
  • Discover the Objective-C language and when to use the underlying C language
  • Use the Model-View-Controller (MVC) paradigm to create well-designed apps
  • Implement network services in your apps
  • Animate screen components withUIKit animations
  • Get awesome performance with multithreaded code


Who this book is for

Novice or intermediate programmers who want to create engaging iOS applications and get in-depth coverage of Cocoa Touch.

Table of Contents

  1. Getting Started: Xcode and Hello World
  2. Objective-C in a Nutshell
  3. Memory Management and ARC
  4. Model-View-Controller Programming: Well-Designed Code
  5. The Delegation Pattern
  6. Managing On-Screen Content with View Controllers
  7. Providing Lists of Content with Table Views
  8. Nib Loading In-Depth
  9. Parent and Child View Controllers
  10. Handling User Touches
  11. Saving Content in Your App
  12. Moving Data Around
  13. Core Data
  14. Integrating Networking and Web Services
  15. Writing Modern Code with Blocks
  16. Managing What Happens When
  17. Timers
  18. Run Loops
  19. Grand Central Dispatch
  20. User Interface Design
  21. Custom UIView Subclasses
  22. Creating Dynamic User Interfaces with CoreGraphics
  23. Animation with UIKit and CoreAnimation
  24. Hardware APIs: Accelerometer, Camera, etc.
  25. Media in Your App: Playing Audio and Video
  26. Localization and Internationalization: Maximizing Your App’s Reach


Product Details

ISBN-13:
9781430242697
Publisher:
Apress
Publication date:
06/25/2012
Edition description:
2012
Pages:
396
Product dimensions:
7.40(w) x 9.10(h) x 0.70(d)

Meet the Author

Jeff Kelley is an iOS developer for Detroit Labs in Detroit, MI. He graduated from the University of Michigan with a degree in Philosophy, working as a Mac developer for the University while in school. Jeff has been programming for iOS since it was called iPhone OS, and is a regular speaker at CocoaHeads Ann Arbor and local conferences.

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Learn Cocoa Touch for iOS 5 out of 5 based on 0 ratings. 1 reviews.
Anonymous More than 1 year ago
Oceansong padds in with IS's body.mm