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Learn Corona SDK Game Development / Edition 1
     

Learn Corona SDK Game Development / Edition 1

by Frank Zammetti
 

ISBN-10: 1430250682

ISBN-13: 9781430250685

Pub. Date: 04/23/2013

Publisher: Apress

Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store.

You'll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch,

Overview

Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store.

You'll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You'll also learn how to use Box2D (Corona physics under the hood), and how to add sound effects and music.

As you're polishing your game, you'll also learn about ads, in-app purchases, and OpenFeint and Game Center integration. Finally, you'll learn the ins and outs of getting a game into the App Store or other app marketplaces.

Whether you're developing exclusively for iOS, or whether you're developing for Android or other platforms, Learn Corona SDK Game Development explains just what you need to launch your career as a mobile game developer.

What you’ll learn

  • Just enough Lua to get started with Corona
  • How to put your Corona code together
  • How to work with images and effects
  • Adding music and sound
  • Game physics and AI
  • Working with app stores and marketplaces


Who this book is for

Beginning mobile game developers, with a grasp of the basics of programming, who want a complete walkthrough of the Corona app and game development tool, or iOS or Android developers who want to learn about Corona SDK.

Table of Contents

Part I: Get Ready... Get Set...

1. Introducing Corona

2. Getting To Know Lua

Part II: Go!

3. Application Structure

4. Title, main menu and settings screens

5. The Game, Part I: Core Game Code

6. The Game, Part II: The Main Loop

7. The Game, Part III: Player Control Input

8. The Game, Part IV: Collision Events

9. Wrapping Up

Part III: The Post-Game Show

10. Odds And Ends

11. Testing And Publishing

Product Details

ISBN-13:
9781430250685
Publisher:
Apress
Publication date:
04/23/2013
Edition description:
2013
Pages:
288
Sales rank:
999,779
Product dimensions:
9.10(w) x 7.50(h) x 0.70(d)

Table of Contents

Part I: Get Ready… Get Set…

1. Introducing Corona

2. Getting To Know Lua

Part II: Go!

3. Application Structure

4. Title, main menu and settings screens

5. The Game, Part I: Core Game Code

6. The Game, Part II: The Main Loop

7. The Game, Part III: Player Control Input

8. The Game, Part IV: Collision Events

9. Wrapping Up

Part III: The Post-Game Show

10. Odds And Ends

11. Testing And Publishing

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