Learn Unity 4 for iOS Game Development

Learn Unity 4 for iOS Game Development

by Philip Chu
     
 

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Unity is an incredibly powerful and popular game creation tool, and Unity 4 brings even more great features, including Mechanim animation. Learn Unity 4 for iOS Game Development will show you how to use Unity with Xcode to create fun, imaginative 3D games for iPhone, iPad, and iPod touch. You'll learn how to optimize your game for both speed and quality,

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Overview

Unity is an incredibly powerful and popular game creation tool, and Unity 4 brings even more great features, including Mechanim animation. Learn Unity 4 for iOS Game Development will show you how to use Unity with Xcode to create fun, imaginative 3D games for iPhone, iPad, and iPod touch. You'll learn how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer.

You'll also learn how to incorporate the latest Game Center improvements in iOS 6 into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue.

If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 4 for iOS Game Development has exactly what you need.

What you’ll learn

  • How to build, debug and test a Unity iOS game
  • How to include iAds
  • How to integrate Game Center leaderboards and achievements
  • How to process touch, accelerometer and gyroscope input
  • How to profile and optimize performance
  • How to promote your app and track its revenue

    Who this book is for

    iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices.

    Table of Contents

    Chapter 1: Getting Started

    Chapter 2: A Unity Tour

    Chapter 3: Making a Scene

    Chapter 4: Making it Move: Scripting the Cube

    Chapter 5: Let's Dance! Animation and Sound

    Chapter 6: Let's Roll! Physics and Controls

    Chapter 7: Let's Bowl! Advanced Physics

    Chapter 8: Let's Play! Scripting the Game

    Chapter 9: The Game GUI

    Chapter 10: Using Unity iOS

    Chapter 11: Building for Real: Device testing and App Submission

    Chapter 12:Presentation: Screens and Icons

    Chapter 13: Handling Device Input

    Chapter 14: Game Center

    Chapter 15: iAds

    Chapter 16: Optimization

    Chapter 17: Where Do We Go from Here?

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  • Product Details

    ISBN-13:
    9781430248750
    Publisher:
    Apress
    Publication date:
    06/30/2013
    Edition description:
    2013
    Pages:
    556
    Sales rank:
    1,350,234
    Product dimensions:
    7.40(w) x 9.20(h) x 1.30(d)

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