Learn Unity 4 for iOS Game Development [NOOK Book]

Overview



Unity is an incredibly powerful and popular game creation tool, and Unity 4 brings even more great features, including Mechanim animation. Learn Unity 4 for iOS Game Development will show you how to use Unity with Xcode to create fun, imaginative 3D games for iPhone, iPad, and iPod touch. You'll learn ...

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Learn Unity 4 for iOS Game Development

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Overview



Unity is an incredibly powerful and popular game creation tool, and Unity 4 brings even more great features, including Mechanim animation. Learn Unity 4 for iOS Game Development will show you how to use Unity with Xcode to create fun, imaginative 3D games for iPhone, iPad, and iPod touch. You'll learn how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer.





You'll also learn how to incorporate the latest Game Center improvements in iOS 6 into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue.





If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 4 for iOS Game Development has exactly what you need.



What youÂ’ll learn
  •   How to build, debug and test a Unity iOS game





  •   How to include iAds





  •   How to integrate Game Center leaderboards and achievements





  •   How to process touch, accelerometer and gyroscope input





  •   How to profile and optimize performance





  •   How to promote your app and track its revenue

    Who this book is for


iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices.



Table of ContentsChapter 1:  Getting Started


Chapter 2:  A Unity Tour


Chapter 3:  Making a Scene


Chapter 4:  Making it Move: Scripting the Cube


Chapter 5:  Let's Dance! Animation and Sound


Chapter 6:  Let's Roll! Physics and Controls


Chapter 7:  Let's Bowl! Advanced Physics


Chapter 8:  Let's Play! Scripting the Game


Chapter 9: The Game GUI


Chapter 10: Using Unity iOS


Chapter 11: Building for Real: Device testing and App Submission


Chapter 12: Presentation: Screens and Icons


Chapter 13:  Handling Device Input  


Chapter 14:  Game Center


Chapter 15:  iAds


Chapter 16:  Optimization


Chapter 17:  Where Do We Go from Here?

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Product Details

  • ISBN-13: 9781430248767
  • Publisher: Apress
  • Publication date: 6/18/2013
  • Sold by: Barnes & Noble
  • Format: eBook
  • Edition number: 1
  • Pages: 556
  • File size: 20 MB
  • Note: This product may take a few minutes to download.

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