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Learn VB .NET Through Game Programming

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Overview

Beginning programmers often motivate themselves by creating a first project in a subject that they are interested in. Many young programmers are interested in game programming. Learn VB .NET Through Game Programming is a self-paced learning tutorial designed to help any developer master the basics of object-oriented programming (OOP) with Microsoft Visual Basic .NET. Unlike other books on OOP, this easy-to-understand book provides readers with peer-level language, while illustrating concepts with definitive and ...

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Overview

Beginning programmers often motivate themselves by creating a first project in a subject that they are interested in. Many young programmers are interested in game programming. Learn VB .NET Through Game Programming is a self-paced learning tutorial designed to help any developer master the basics of object-oriented programming (OOP) with Microsoft Visual Basic .NET. Unlike other books on OOP, this easy-to-understand book provides readers with peer-level language, while illustrating concepts with definitive and intuitive game programming examples.

  • Teaches object-oriented programming quickly and easily
  • Game examples make for fun learning
  • Shows both the wrong way and the right way through an intuitive and innovative approach to learning
  • Written in a peer-to-peer language, easily accessible to young coders

Table of Contents

  1. Developing Your First Game
  2. Writing Your First Game, Again
  3. Understanding Object-Oriented Programming from the Start
  4. More OOPing Around
  5. Understanding Polymorphism
  6. Using Polymorphism via Interfaces
  7. Creating Multiplayer Games
  8. Using DirectX
  9. Learning Other Object-Oriented Programming Topics
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Product Details

  • ISBN-13: 9781590591147
  • Publisher: Apress
  • Publication date: 8/14/2003
  • Edition number: 1
  • Pages: 408
  • Product dimensions: 0.83 (w) x 9.25 (h) x 7.50 (d)

Meet the Author

strongMatthew Tagliaferri/strong has been writing software since 1982. He has written three previous computer programming titles, including iVisual Basic .NET Codemaster's Library/i, iThe Quake Level Design Handbook/i, and iThe Duke Nukem 3D Level Design Handbook/i. Tagliaferri has worked on software for internal corporate use, as well as software to be sold in the retail market. Tagliaferri's corporate software area of specialty is executive information database systems and the retail software includes popular game-related software including the Doom ][ Screen Saver and the qED, a popular editing program for the game Quake.
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Table of Contents

About the Author
About the Technical Reviewer
Acknowledgments
Introduction
Ch. 1 Developing Your First Game 1
Ch. 2 Writing Your First Game, Again 43
Ch. 3 Understanding Object-Oriented Programming from the Start 89
Ch. 4 More OOPing Around 123
Ch. 5 Understanding Polymorphism 177
Ch. 6 Using Polymorphism via Interfaces 209
Ch. 7 Creating Multiplayer Games 247
Ch. 8 Using DirectX 279
Ch. 9 Learning Other Object-Oriented Programming Topics 319
App. A The Basics of Visual Basic 341
App. B Using POV-RAY and Moray 347
App. C Using the BMPStitch Utility 357
Index 367
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Sort by: Showing 1 Customer Reviews
  • Anonymous

    Posted January 9, 2005

    Don't make this your first choice

    I've studied from tons of books over the years and this is my least favourite ever. The subject matter is presented in what I feel is mostly a haphazard way. The author uses games to illustrate concepts about vb.net. However, if you wanted to search the book for a particular subject for reference, it would be hard to do. It does sort of build on topics, but not like a book should. The worst problem is that the first program, a cheesy dice rolling program is packed with coding errors. The errors weren't bad, but they were numerous. I did find the coding example interesting, but it did seem more like random mixture of stuff than an organized explanation. I guess my biggest complaint is that I shouldn't have to debug the code examples in the book this much. Overall, I am unhappy with the book and I'll not buy another APress book again. It seems to me that this book suffered from bad editing and rushed production.

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