Learn WinUI 3: Leverage WinUI and the Windows App SDK to create modern Windows applications with C# and XAML

WinUI 3 takes a whole new approach to delivering Windows UI components and controls and has the ability to deliver the same features across multiple versions of Windows. Learn WinUI 3 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI and XAML applications.
This updated second edition begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. The next set of chapters will help you set up a new Visual Studio environment, develop a new desktop project, incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project, and develop unit tests for ViewModel commands. Next, you’ll cover the basics of data access from WinUI projects with a step-by-step approach. As you advance, you’ll discover how to leverage the Fluent Design System to design beautiful WinUI applications. You’ll also explore the contents and capabilities of the Windows Community Toolkit and learn how to create cross-platform apps with markup and code from your project using Uno Platform. The concluding chapters will teach you how to build, debug, and deploy apps to the Microsoft Store.
By the end of this book, you’ll have learned how to build WinUI applications from scratch and how to modernize existing desktop apps using WinUI 3 and the Windows App SDK.

1144236110
Learn WinUI 3: Leverage WinUI and the Windows App SDK to create modern Windows applications with C# and XAML

WinUI 3 takes a whole new approach to delivering Windows UI components and controls and has the ability to deliver the same features across multiple versions of Windows. Learn WinUI 3 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI and XAML applications.
This updated second edition begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. The next set of chapters will help you set up a new Visual Studio environment, develop a new desktop project, incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project, and develop unit tests for ViewModel commands. Next, you’ll cover the basics of data access from WinUI projects with a step-by-step approach. As you advance, you’ll discover how to leverage the Fluent Design System to design beautiful WinUI applications. You’ll also explore the contents and capabilities of the Windows Community Toolkit and learn how to create cross-platform apps with markup and code from your project using Uno Platform. The concluding chapters will teach you how to build, debug, and deploy apps to the Microsoft Store.
By the end of this book, you’ll have learned how to build WinUI applications from scratch and how to modernize existing desktop apps using WinUI 3 and the Windows App SDK.

33.99 In Stock
Learn WinUI 3: Leverage WinUI and the Windows App SDK to create modern Windows applications with C# and XAML

Learn WinUI 3: Leverage WinUI and the Windows App SDK to create modern Windows applications with C# and XAML

by Alvin Ashcraft
Learn WinUI 3: Leverage WinUI and the Windows App SDK to create modern Windows applications with C# and XAML

Learn WinUI 3: Leverage WinUI and the Windows App SDK to create modern Windows applications with C# and XAML

by Alvin Ashcraft

eBook

$33.99 

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Overview

WinUI 3 takes a whole new approach to delivering Windows UI components and controls and has the ability to deliver the same features across multiple versions of Windows. Learn WinUI 3 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI and XAML applications.
This updated second edition begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. The next set of chapters will help you set up a new Visual Studio environment, develop a new desktop project, incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project, and develop unit tests for ViewModel commands. Next, you’ll cover the basics of data access from WinUI projects with a step-by-step approach. As you advance, you’ll discover how to leverage the Fluent Design System to design beautiful WinUI applications. You’ll also explore the contents and capabilities of the Windows Community Toolkit and learn how to create cross-platform apps with markup and code from your project using Uno Platform. The concluding chapters will teach you how to build, debug, and deploy apps to the Microsoft Store.
By the end of this book, you’ll have learned how to build WinUI applications from scratch and how to modernize existing desktop apps using WinUI 3 and the Windows App SDK.


Product Details

ISBN-13: 9781805129707
Publisher: Packt Publishing
Publication date: 10/31/2023
Sold by: Barnes & Noble
Format: eBook
Pages: 386
File size: 17 MB
Note: This product may take a few minutes to download.

About the Author

Alvin Ashcraft is a senior content developer at Microsoft, working on the Windows developer documentation team on Microsoft Learn, with a focus on the Windows App SDK, .NET MAUI, Win32, and other desktop application technologies. Prior to this, Alvin spent over 25 years as a software developer and architect, most recently at Allscripts, a global healthcare software company, delivering electronic health record (EHR) software to healthcare systems across the world. He is the author of two previous books for Packt, the first edition of Learn WinUI 3 and Parallel Programming and Concurrency with C# 10 and .NET 6.

Table of Contents

Table of Contents
  1. Introduction to WinUI
  2. Configuring the Development Environment and Creating the Project
  3. MVVM for Maintainability and Testability
  4. Advanced MVVM Concepts
  5. Exploring WinUI Controls
  6. Leveraging Data and Services
  7. Fluent Design System for Windows Applications
  8. Adding Windows Notifications to WinUI Applications
  9. Enhancing Applications with the Windows Community Toolkits
  10. Accelerating App Development with Template Studio
  11. Debugging WinUI Apps with Visual Studio
  12. Hosting a Blazor Application in WinUI
  13. Take Your App Cross-Platform with Uno Platform
  14. Packaging and Deploying WinUI Applications
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