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Learning ActionScript 3.0: The Non-Programmer's Guide to ActionScript 3.0 [NOOK Book]

Overview

In this book, authors Rich Shupe and Zevan Rosser share the knowledge they've gained from their years as multimedia developers/designers and teachers. Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects.

The authors do more than just give you a collection of sample scripts. Written for those of you new to ActionScript 3.0, the book describes how ...

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Learning ActionScript 3.0: The Non-Programmer's Guide to ActionScript 3.0

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Overview

In this book, authors Rich Shupe and Zevan Rosser share the knowledge they've gained from their years as multimedia developers/designers and teachers. Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects.

The authors do more than just give you a collection of sample scripts. Written for those of you new to ActionScript 3.0, the book describes how ActionScript and Flash work, giving you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects to ActionScript 3.0, classes, and much more. You will learn important techniques through hands-on exercises, and then build on those skills as chapters progress.

ActionScript 3.0 represents a significant change for many Flash users, and a steeper learning curve for the uninitiated. This book will help guide you through a variety of scripting scenarios. Rather than relying heavily on prior knowledge of object-oriented programming (OOP), topics are explained in focused examples that originate in the timeline, with optional companion classes for those already comfortable with their use. As chapters progress, the book introduces more and more OOP techniques, allowing you to choose which scripting approach you prefer.

Learning ActionScript 3.0 reveals:

  • New ways to harness the power and performance of AS3
  • Common mistakes that people make with the language
  • Essential coverage of text, sound, video, XML, drawing with code, and more
  • Migration issues from AS1 and AS2 to AS3
  • Simultaneous development of procedural and object-oriented techniques
  • Tips that go beyond simple script collections, including how to approach a project and which resources can help you along the way
The companion web site contains material for all the exercises in the book, as well as short quizzes to make sure you're up to speed with key concepts. ActionScript 3.0 is a different animal from previous versions, and Learning ActionScript 3.0 teaches everything that web designers, GUI-based Flash developers, and those new to ActionScript need to start using the language.

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Product Details

  • ISBN-13: 9780596554552
  • Publisher: O'Reilly Media, Incorporated
  • Publication date: 12/13/2007
  • Sold by: Barnes & Noble
  • Format: eBook
  • Edition number: 1
  • Pages: 384
  • File size: 7 MB

Meet the Author

Rich Shupe has been designing and developing with Flash since it was called FutureSplash, and has been teaching ActionScript programming to all levels of students since ActionScript became available.He founded his own training and development company, FMA, in 1995, and has been its president and technical director ever since. He is a recognized authority on several technologies, including Flash, Director and QuickTime. In addition to his production experience, Rich has been teaching professionally for 10 years, and is a full-time faculty member at New York's School of Visual Arts' Computer Art Dept. in both the Bachelors and Masters programs. He has also taught or lectured internationally for such organizations as London's Royal Academy of Art, Manchester's Museum of Science and Industry, New York University, and United Digital Artists, as well as trade shows such as MacWorld, QuickTime Live, FlashForward, Macromedia DevCon, and more. In a previous life, he worked with rock band/performance-art pioneers The Residents.

Zevan Rosser is a freelance designer/programmer/consultant and computer artist. He teaches ActionScript and Flash animation at New York's School of Visual Arts and FMA. When he's not working on commercial projects he works on his personal site, http://www.shapevent.com.

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Table of Contents

PREFACE


Colophon


GETTING STARTED


Chapter 1: ACTIONSCRIPT OVERVIEW


Chapter 2: CORE LANGUAGE FUNDAMENTALS




GRAPHICS AND INTERACTION


Chapter 3: PROPERTIES, METHODS, AND EVENTS


Chapter 4: THE DISPLAY LIST


Chapter 5: TIMELINE CONTROL


Chapter 6: OOP


Chapter 7: MOTION


Chapter 8: DRAWING WITH VECTORS


Chapter 9: DRAWING WITH PIXELS




TEXT


Chapter 10: TEXT




SOUND AND VIDEO


Chapter 11: SOUND


Chapter 12: VIDEO




INPUT/OUTPUT


Chapter 13: LOADING ASSETS


Chapter 14: XML and E4X




PROGRAMMING DESIGN AND RESOURCES


Chapter 15: PROGRAMMING DESIGN AND RESOURCES
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Customer Reviews

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Sort by: Showing all of 4 Customer Reviews
  • Posted December 4, 2008

    Very good book

    This book has excellent examples. If you really want to master ACTIONSCRIPT 3.0 this is a good starting point. The book examples gives you an idea of how you can create interactive and animated examples of your own from scratch.<BR/>Even though this book doesn't cover 100% of what you expect the majority of the examples will give you a very good and solid understanding of ACTIONSCRIPT 3.0 that can be used for either FLASH, OR FLEX or even for creating your own YOUTUBE-type player from scratch such as the one I personally did. This is a great ActionScript book.<BR/>Rolando R. Resendez<BR/>San Jose,CA

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    Posted August 18, 2009

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    Posted January 16, 2009

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    Posted March 31, 2009

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