Learning Adobe Edge
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Learning Adobe Edge

4.0 1
by Joseph Labrecque

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Product Details

Packt Publishing
Publication date:
Edition description:
New Edition
Product dimensions:
7.50(w) x 9.25(h) x 0.76(d)

Meet the Author

Joseph Labrecque is primarily employed by the University of Denver as a senior interactive software developer specializing in the Adobe Flash Platform, where he produces innovative academic toolsets for both traditional desktop environments and emerging mobile spaces. Alongside this principal role; he often serves as adjunct faculty, communicating upon a variety of Flash Platform solutions and general Web design and development subjects.

In addition to his accomplishments in higher education, Joseph is the proprietor of Fractured Vision Media, LLC; a digital media production company, technical consultancy, and distribution vehicle for his creative works. He is founder and sole abiding member of the dark ambient recording project "An Early Morning Letter, Displaced" whose releases have received international award nominations and underground acclaim.

Joseph has contributed to a number of respected community publications as an article writer and video tutorialist. He regularly speaks at user group meetings and industry conferences such as Adobe MAX, FITC, and D2WC. In 2010, he received an Adobe Impact Award in recognition of his outstanding contribution to the education community. He has served as an Adobe Education Leader since 2008 and is also a 2011 Adobe Community Professional.

Visit him on the Web at http://memoryspiral.com/.

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Learning Adobe Edge 4 out of 5 based on 0 ratings. 1 reviews.
Boudville More than 1 year ago
The preface to the book is very interesting and better written than in some other texts. It explains the raison d'etre for Edge Animate. In a schizoid way. Much of the preface extols the virtues of Adobe Flash. It reassures us, if we need such, that Flash is dominant on the desktop and across many mobile platforms, ie. cellphones. So why Edge Animate? The worm in the apple is Apple. Thus far, Apple iOS bans the Flash player. Strewth! If you are of cynical bent, then this is the main message of the preface. The only real reason why Adobe ginned up Edge Animate. So that it has something to run on all those Apple mobile devices. Ok, the preface does goes on to say that Edge Animate also is a response to HTML5 and the latest CSS3 and javascript and the use of the open source WebKit for mobile browsers. Of course. But I suspect that is gloss after the fact of Apple barring Flash. The rest of the book shows how to draw graphics under Edge Animate. [I wonder if I should keep describing this product in those 2 words. Oh well, for now I guess.] For an experienced graphics programmer, there is nothing really new here. That is in no small part the point of the package. The functionality is a deliberate replication of what was earlier possible for desktop applications and webpages running under desktop browsers. During this exposition, the book of course has numerous mentions of how you can use other Adobe longstanding products, like Fireworks, to assist in preparing various assets, mostly visual. As you would expect, Adobe has extensively built out the framework of Edge Animate to put in many options for your access. Now regarding the animate part, we see much provided for motion and animation control. Basically, just like you had for Flash. What you also see is that any Flash animation experience you have is readily transferrable to Edge Animate. So the book is professionally quite reassuring about why you might want to invest your time in learning this product.