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Posted November 11, 2012
The preface to the book is very interesting and better written than in some other texts. It explains the raison d'etre for Edge Animate. In a schizoid way. Much of the preface extols the virtues of Adobe Flash. It reassures us, if we need such, that Flash is dominant on the desktop and across many mobile platforms, ie. cellphones. So why Edge Animate? The worm in the apple is Apple. Thus far, Apple iOS bans the Flash player. Strewth! If you are of cynical bent, then this is the main message of the preface. The only real reason why Adobe ginned up Edge Animate. So that it has something to run on all those Apple mobile devices.
The rest of the book shows how to draw graphics under Edge Animate. [I wonder if I should keep describing this product in those 2 words. Oh well, for now I guess.] For an experienced graphics programmer, there is nothing really new here. That is in no small part the point of the package. The functionality is a deliberate replication of what was earlier possible for desktop applications and webpages running under desktop browsers. During this exposition, the book of course has numerous mentions of how you can use other Adobe longstanding products, like Fireworks, to assist in preparing various assets, mostly visual. As you would expect, Adobe has extensively built out the framework of Edge Animate to put in many options for your access.
Now regarding the animate part, we see much provided for motion and animation control. Basically, just like you had for Flash. What you also see is that any Flash animation experience you have is readily transferrable to Edge Animate. So the book is professionally quite reassuring about why you might want to invest your time in learning this product.