Learning and the Metaverse: What this Technology Means for L&D

What is the metaverse? Will it really happen? How will it affect learning and development (L&D)? Where do I start?

Learning and the Metaverse explains where the Metaverse came from, what it is, where it is going, debunks the myths and demystifies the jargon. It shows how it can be used to improve training and learning activities. Written by a learning technology expert with more than 35 years' experience, this book explains what this shift from 2D to 3D learning involves and what it means for you as a learning professional.

It analyses the evidence for effective learning in 3D and explains what works and what doesn't. There is also guidance on designing training that can be used in the Metaverse and why it's important to consider how people learn when doing this. This book includes discussion of the Metaverse and broader education as well as coverage of virtual reality (VR), augmented reality (AR), immersive technology and learning simulations. This guide contains everything learning professionals need to know about learning and the Metaverse.

1142698085
Learning and the Metaverse: What this Technology Means for L&D

What is the metaverse? Will it really happen? How will it affect learning and development (L&D)? Where do I start?

Learning and the Metaverse explains where the Metaverse came from, what it is, where it is going, debunks the myths and demystifies the jargon. It shows how it can be used to improve training and learning activities. Written by a learning technology expert with more than 35 years' experience, this book explains what this shift from 2D to 3D learning involves and what it means for you as a learning professional.

It analyses the evidence for effective learning in 3D and explains what works and what doesn't. There is also guidance on designing training that can be used in the Metaverse and why it's important to consider how people learn when doing this. This book includes discussion of the Metaverse and broader education as well as coverage of virtual reality (VR), augmented reality (AR), immersive technology and learning simulations. This guide contains everything learning professionals need to know about learning and the Metaverse.

35.99 In Stock
Learning and the Metaverse: What this Technology Means for L&D

Learning and the Metaverse: What this Technology Means for L&D

by Donald Clark
Learning and the Metaverse: What this Technology Means for L&D

Learning and the Metaverse: What this Technology Means for L&D

by Donald Clark

eBook

$35.99 

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Overview

What is the metaverse? Will it really happen? How will it affect learning and development (L&D)? Where do I start?

Learning and the Metaverse explains where the Metaverse came from, what it is, where it is going, debunks the myths and demystifies the jargon. It shows how it can be used to improve training and learning activities. Written by a learning technology expert with more than 35 years' experience, this book explains what this shift from 2D to 3D learning involves and what it means for you as a learning professional.

It analyses the evidence for effective learning in 3D and explains what works and what doesn't. There is also guidance on designing training that can be used in the Metaverse and why it's important to consider how people learn when doing this. This book includes discussion of the Metaverse and broader education as well as coverage of virtual reality (VR), augmented reality (AR), immersive technology and learning simulations. This guide contains everything learning professionals need to know about learning and the Metaverse.


Product Details

ISBN-13: 9781398612112
Publisher: Kogan Page, Ltd.
Publication date: 09/03/2023
Sold by: Barnes & Noble
Format: eBook
Pages: 280
File size: 2 MB

About the Author

Donald Clark has over 35 years' experience in online learning, simulations, virtual reality, mobile and artificial intelligence projects. He was a founding member of Epic Group plc and the founder and CEO of Wildfire Learning. He is a frequent global speaker, blogger, advisor and researcher and is also a Visiting Professor at the University of Derby. Based in Brighton, UK, he is the author of Artificial Intelligence for Learning, Learning Experience Design and Learning Technology, all published by Kogan Page.
Donald Clark has over 30 years' experience in online learning, simulations, virtual reality, mobile and artificial intelligence projects. He was a founding member of Epic Group plc and the Founder and CEO of Wildfire Learning. He is a frequent global speaker, blogger, advisor and researcher on AI in learning and is also a Visiting Professor at the University of Derby.

Table of Contents

    • Chapter - 01: What is the metaverse?;
    • Chapter - 02: The origins of the metaverse;
    • Chapter - 03: What does the metaverse mean for learning and development?;
    • Chapter - 04: Evidence for learning and the metaverse;
    • Chapter - 05: Virtual Reality (VR);
    • Chapter - 06: Augmented Reality (AR);
    • Chapter - 07: Gamification;
    • Chapter - 08: Simulations;
    • Chapter - 09: Immersive technologies;
    • Chapter - 10: Web 3.0;
    • Chapter - 11: Designing learning for the metaverse;
    • Chapter - 12: ROI of learning in the metaverse;
    • Chapter - 13: Lessons for the future of learning;
    • Chapter - 14: Glossary;
    • Chapter - 15: List of acronyms
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