Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores

Overview

Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don’t have experience with Apple’s developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac.

You’ll learn how to work with the Xcode IDE, Objective-C’s Foundation library, and other developer tools such as Event Kit framework and ...

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Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores

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Overview

Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don’t have experience with Apple’s developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac.

You’ll learn how to work with the Xcode IDE, Objective-C’s Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you’ll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user.

  • Learn the application lifecycle on OS X and iOS
  • Work with the user-interface system in Cocoa and Cocoa Touch
  • Use AV Foundation to display video and audio
  • Build apps that let users create, edit, and work with documents
  • Store data locally with the file system, or on the network with iCloud
  • Display lists or collections of data with table views and collection views
  • Interact with the outside world with Core Location and Core Motion
  • Use blocks and operation queues for multiprocessing
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Product Details

  • ISBN-13: 9781491901397
  • Publisher: O'Reilly Media, Incorporated
  • Publication date: 3/24/2014
  • Edition description: 4
  • Edition number: 4
  • Pages: 388
  • Sales rank: 491,772
  • Product dimensions: 6.90 (w) x 9.00 (h) x 0.90 (d)

Meet the Author

Paris Buttfield-Addison is a mobile app engineer, game designer and researcher with a passion for making technology simpler and as engaging as possible.

He has written two books on game development and currently spends his time designing mobile products for millions upon millions of users while drinking too much coffee.

Paris has coded for everything from Qt to 6502 assembly to iOS and thinks digital watches are a pretty neat idea. He claims he will soon have a PhD.

Jon Manning is the co-founder of Secret Lab, an independent game development studio based in Hobart, Tasmania, Australia. He’s worked on apps of all sorts, ranging from iPad games for children to instant messenging clients. He’s a Core Animation demigod, and frequently finds himself gesticulating wildly in front of classes full of eager-to-learn iOS developers. Jon is the world’s biggest Horse_ebooks fan (https://twitter.com/Horse_ebooks), and can be found on Twitter as @desplesda.

Tim Nugent pretends to be a mobile app developer, game designer, PhD student, and now he even pretends to be an author. When he isn’t busy avoiding being found out as a fraud, he spends most of his time designing and creating little apps and games he won’t let anyone see. Tim spent a disproportionately long time writing this tiny little bio, most of which was spent trying to stick a witty sci-fi reference in, before he simply gave up. Tim can be found as @The_McJones on Twitter.

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Table of Contents

  • Preface
  • Chapter 1: Cocoa Development Tools
  • Chapter 2: Object-Oriented Programming with Objective-C
  • Chapter 3: Foundation
  • Chapter 4: Applications on OS X and iOS
  • Chapter 5: Graphical User Interfaces
  • Chapter 6: Blocks and Operation Quotes
  • Chapter 7: Drawing Graphics in Views
  • Chapter 8: Audio and Video
  • Chapter 9: Model Objects and Data Storage
  • Chapter 10: Cocoa Bindings
  • Chapter 11: Table Views and Collection Views
  • Chapter 12: Document-Based Applications
  • Chapter 13: Networking
  • Chapter 14: Working with the Real World
  • Chapter 15: Event Kit
  • Chapter 16: Instruments and the Debugger
  • Chapter 17: Sharing and Notifications
  • Chapter 18: Nonstandard Apps
  • Chapter 19: Working with Text
  • Chapter 20: iCloud
  • Colophon

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