Learning Computer Programming (CyberRookies Series)

Learning Computer Programming (CyberRookies Series)

by Mary E. Farrell
     
 

CyberRookies: 3D Comic Design is part of the CyberRookies series of books written for the technically savvy Net Generation (11-23 year olds) interested in computing. This book is written for aspiring programmers, and teaches basic programming skills that can be easily applied to any language including the key concepts of Loops, Strings, Array, Pointers, and more.… See more details below

Overview

CyberRookies: 3D Comic Design is part of the CyberRookies series of books written for the technically savvy Net Generation (11-23 year olds) interested in computing. This book is written for aspiring programmers, and teaches basic programming skills that can be easily applied to any language including the key concepts of Loops, Strings, Array, Pointers, and more. Written by a high school programming teacher, Learning Computer Programming emphasizes the most relevant topics for beginners and pinpoints the essentials of programming success. There are so many programming languages in use today that it's difficult to decide which one to learn, especially for beginning programmers. With this in mind, Learning Computer Programming: It's Not About Languages focuses on “programming” skills instead of specific languages. Languages will always change so to become an effective programmer, it's important to understand the fundamentals before tackling a specific language. The book is language independent and uses examples from a variety of languages including the most popular C++, JAVA, and HTML, which each have a chapter devoted to them. Using helpful hints, activities, and watchouts, the book gently guides the student through the maze of programming techniques, concepts, and pitfalls. KEY FEATURES

    Searching: the Linear/Sequential Search; the Binary Search. CHAPTER 14: Let's Put Things in Order: Sorting: Ascending vs. Descending Order; Some Sorts are Better Than Others; Alphabetization. CHAPTER 15: Recursion: Calling Yourself Over and Over Again. CHAPTER 16: HTML. CHAPTER 17: C++; CHAPTER 18: JAVA.

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Product Details

ISBN-13:
9781584500612
Publisher:
Cengage Delmar Learning
Publication date:
04/01/2002
Series:
Charles River Media Programming Series
Edition description:
Book & CD for Windows
Pages:
400
Product dimensions:
7.26(w) x 9.34(h) x 0.95(d)
Age Range:
12 - 18 Years

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