Learning Flash CS4 Professional

Overview

Learning Flash CS4 Professional offers beginners and intermediate Flash developers a unique introduction to the latest version of Adobe's powerful multimedia application. This easy-to-read book is loaded with full-color examples and hands-on tasks to help you master Flash CS4's new motion editor, integrated 3D system, and character control with the new inverse kinematics animation system. No previous Flash ...

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Learning Flash CS4 Professional

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Overview

Learning Flash CS4 Professional offers beginners and intermediate Flash developers a unique introduction to the latest version of Adobe's powerful multimedia application. This easy-to-read book is loaded with full-color examples and hands-on tasks to help you master Flash CS4's new motion editor, integrated 3D system, and character control with the new inverse kinematics animation system. No previous Flash experience is necessary.

This book will help you:

  • Understand Flash fundamentals with clear, concise information you can use right away
  • Learn key concepts and techniques in every chapter, with annotated screenshots and illustrations
  • Develop an ongoing project that utilizes material from every chapter
  • Practice new skills and test your understanding with constructive exercises
  • Learn how to package your work for distribution on the Web and through AIR desktop applications
  • Download sample files and discuss additional Flash features on the companion blog

As part of the Adobe Developer Library, this is the most authoritative guide to Flash CS4 available. Get moving with Flash today!

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Product Details

  • ISBN-13: 9780596159764
  • Publisher: O'Reilly Media, Incorporated
  • Publication date: 5/1/2009
  • Series: Adobe Developer Library Series
  • Edition description: First Edition,Annotated
  • Edition number: 1
  • Pages: 400
  • Product dimensions: 8.00 (w) x 9.64 (h) x 1.03 (d)

Meet the Author

Rich Shupe has been teaching ActionScript programming to students of all levels since the language became available. He founded his own training and development company, FMA, in 1995. A recognized authority on several technologies, including Flash, Director and QuickTime, Rich is a full-time faculty member at New York's School of Visual Arts' Computer Art Department. His highly acclaimed "Learning ActionScript 3.0" has been called "The best book on ActionScript ever written" by evangelist and Flash community leader Lee Brimelow.

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Table of Contents

FOREWORD;
Preface;
A Dynamic Duo;
Can I See Your Portfolio?;
Who This Book Is For;
What Is—and Isn't—in This Book;
Companion Website;
Related Resources;
Conventions Used in This Book;
Project Progress;
Using Code Examples;
We'd Like to Hear from You;
Safari® Books Online;
Acknowledgments;
About the Author;
Colophon;
Chapter 1: INTERFACE ESSENTIALS;
1.1 Introduction;
1.2 Getting to Know the Flash CS4 Interface;
1.3 Customizing Your Interface;
1.4 Project Progress;
Chapter 2: CREATING GRAPHICS;
2.1 Introduction;
2.2 Drawing Modes;
2.3 Using Fills and Strokes;
2.4 Working with Color;
2.5 Using Context-Sensitive Tool Options;
2.6 Transforming Assets;
2.7 Creating Static Text;
2.8 Using the Spray Brush;
2.9 Project Progress;
Chapter 3: USING SYMBOLS;
3.1 Introduction;
3.2 Symbol Types;
3.3 Creating and Editing Symbols;
3.4 Reusing Symbols;
3.5 Using the Deco Tool;
3.6 Project Progress;
Chapter 4: IMPORTING GRAPHICS;
4.1 Introduction;
4.2 Importing Graphics;
4.3 Importing an Image Sequence;
4.4 Working with Bitmaps;
4.5 Project Progress;
Chapter 5: ANIMATION;
5.1 Introduction;
5.2 Knowing the Timeline;
5.3 Creating Frame-by-Frame Animations;
5.4 Creating a Shape Tween;
5.5 Adding a Layer Mask;
5.6 Creating a Motion Tween;
5.7 Using Motion Presets;
5.8 Copying Motion;
5.9 Using the Motion Editor Panel;
5.10 Easing;
5.11 Creating a Classic Tween;
5.12 Project Progress;
Chapter 6: ACTIONSCRIPT BASICS;
6.1 Introduction;
6.2 How Much ActionScript Is Covered in This Book?;
6.3 Introducing ActionScript Interface Elements;
6.4 Basic Script Grammar;
6.5 Basic Syntax Issues;
6.6 Variables and Data Types;
6.7 Casting Data Types;
6.8 Operators;
6.9 Scope and this;
6.10 Functions;
6.11 Conditionals;
6.12 Loops;
6.13 Arrays;
6.14 Properties;
6.15 Methods;
6.16 Events;
6.17 Removing Event Listeners;
6.18 The Display List;
6.19 Timeline Control;
6.20 Project Progress;
Chapter 7: FILTERS AND BLEND MODES;
7.1 Introduction;
7.2 Bitmap Caching;
7.3 Filters;
7.4 Blend Modes;
7.5 Alpha Masks;
7.6 Project Progress;
Chapter 8: 3D;
8.1 Introduction;
8.2 Moving Objects in 3D Space;
8.3 Global 3D Environment Settings;
8.4 Animating 3D Properties;
8.5 Depth Management;
8.6 Parallax Scrolling;
8.7 Using ActionScript to Change 3D Properties;
8.8 Project Progress;
Chapter 9: COMPONENTS;
9.1 Introduction;
9.2 Adding and Configuring Components;
9.3 Functionality Without Programming;
9.4 Adding a Pinch of ActionScript;
9.5 Working Hand-in-Hand with Code;
9.6 Skinning UI Components;
9.7 Project Progress;
Chapter 10: INVERSE KINEMATICS;
10.1 Introduction;
10.2 Anatomy of an Armature;
10.3 Using the Bone Tool with Movie Clips;
10.4 Authortime Mode;
10.5 Runtime Mode;
10.6 Joint Rotation and Translation;
10.7 Transforming Movie Clips and Armatures;
10.8 Using the Bone Tool with Shapes;
10.9 Basic ActionScript;
10.10 Project Progress;
Chapter 11: TEXT;
11.1 Introduction;
11.2 Components;
11.3 Configuring Text Fields with the Flash Interface;
11.4 Resizing Text Fields;
11.5 Configuring Text Fields with ActionScript;
11.6 Formatting Text;
11.7 Using HTML;
11.8 Using CSS;
11.9 Loading Text;
11.10 Using InDesign and XFL;
11.11 Project Progress;
Chapter 12: AUDIO;
12.1 Introduction;
12.2 Supported File Formats;
12.3 Compression;
12.4 Timeline Use;
12.5 Editing a Sound;
12.6 ActionScript Use;
12.7 Project Progress;
Chapter 13: VIDEO;
13.1 Introduction;
13.2 Video Formats;
13.3 Encoding Software;
13.4 Playing Video with the FLVPlayback Component;
13.5 Full-Screen Video;
13.6 Captioning Video;
13.7 Streaming Versus Progressive Download;
13.8 Embedding Videos in a SWF;
13.9 Project Progress;
Chapter 14: PUBLISHING AND DEPLOYING;
14.1 Introduction;
14.2 Using a Preloader;
14.3 Distributing External Assets;
14.4 Deploying for Web Browsers;
14.5 Deploying for AIR;
14.6 What's Next?;

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