Learning iOS Development: A Hands-on Guide to the Fundamentals of iOS Programming [NOOK Book]


Covers iOS 7 and Xcode 5

Learning iOS Developmentis the perfect first book for every new iOS 7 developer. It delivers  a complete foundation for iOS development, including an introduction to the Objective-C language, Xcode development tools, best-practice user interface development, and best practices for all  aspects of app development and deployment.

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Learning iOS Development: A Hands-on Guide to the Fundamentals of iOS Programming

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Covers iOS 7 and Xcode 5

Learning iOS Developmentis the perfect first book for every new iOS 7 developer. It delivers  a complete foundation for iOS development, including an introduction to the Objective-C language, Xcode development tools, best-practice user interface development, and best practices for all  aspects of app development and deployment.

Throughout Learning iOS Development, you explore the iOS development process as you create  and expand a handy car valet app. The hands-on projects enable you to create meaningful code  as soon as possible, building confidence and mastery. The annotated code listings work with all  the latest iOS technology, so you’ll be ready to jump into this exciting development field.

With Learning iOS Development, it’s easy to learn at your own pace, on your own--or to deepen  the knowledge you may be gaining in a classroom or workplace.

Coverage includes
  • Installing all the tools, programs, and devices  you need to create iOS apps
  • Building your first app and mastering the  essentials of Objective-C
  • Making the most effective use of device memory
  • Storyboarding your interface and connecting it to your underlying code
  • Using Auto Layout to support devices with different sizes and orientations
  • Managing app data with Core Data
  • Creating sophisticated custom gestures
  • Deploying your app through Apple’s App Store
  • Quickly localizing your app for multiple languages  and countries
  • Implementing scrolling, navigation, table views,  and other core iOS features
  • Mastering advanced table views and navigation,  including iPad split views
  • Passing code encapsulated in blocks for communicating between parts of your app and with the system
  • Tuning and debugging your apps for the best  performance and quality
  • Discovering great resources to take your next steps  as an iOS developer
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Product Details

  • ISBN-13: 9780133094534
  • Publisher: Pearson Education
  • Publication date: 11/8/2013
  • Series: Learning
  • Sold by: Barnes & Noble
  • Format: eBook
  • Edition number: 1
  • Pages: 592
  • Sales rank: 1,265,972
  • File size: 55 MB
  • Note: This product may take a few minutes to download.

Meet the Author

Maurice Sharp is a 21-year veteran of mobile development at companies both large and small, ranging from Apple, Palm, and eBay to ShopWell and Couchsurfing. Maurice got his start as an intern developing the Newton ToolKit prototype, then as a Developer Technical Support (DTS) Engineer helping make the world safe and fun for Newton and Palm developers. After mastering the DTS side, he went back to coding, and he currently manages and does mobile development at Couchsurfing; runs his own consulting company, KLM Apps; and is ex officio technical advisor to some mobile-focused startups. When not living and breathing code, Maurice spends his time being a husband, and a father to a precocious 10-year-old girl–his two most important roles.

Erica Sadun is a bestselling author, coauthor, and contributor to several dozen books on programming, digital video and photography, and web design, including the widely popular The Core iOS 6 Developer’s Cookbook, now in its fourth edition. She currently blogs at TUAW.com, and she has blogged in the past at O’Reilly’s Mac Devcenter, Lifehacker, and Ars Technica. In addition to being the author of dozens of iOS-native applications, Erica holds a Ph.D. in computer science from Georgia Tech’s Graphics, Visualization and Usability Center. A geek, a programmer, and an author, she’s never met a gadget she didn’t love. When not writing, she and her geek husband parent three geeks-in-training, who regard their parents with restrained bemusement when they’re not busy rewiring the house or plotting global domination.

Rod Strougo is an author, instructor, and developer. Rod’s journey in iOS and game development started way back with an Apple, writing games in Basic. From his early passion for games, Rod’s career moved to enterprise software development, and he spent 15 years writing software for IBM and AT&T. These days Rod follows his passion for game development and teaching, providing iOS training at the Big Nerd Ranch (www.bignerdranch.com). Originally from Rio de Janeiro, Rod now lives in Atlanta, Georgia, with his wife and sons.
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Table of Contents

Foreword     xvi
Preface     xx
Chapter 1: Hello, iOS SDK     1

Installing Xcode     1
About the iOS SDK     2
What You Get for Free     3
iOS Developer Program (Individual and Company)     4
Developer Enterprise Program     4
Developer University Program     5
Registering     5
iTunes U and Online Courses     5
The iOS SDK Tools     6
Testing Apps: The Simulator and Devices     7
Simulator Limitations     8
Tethering     10
iOS Device Considerations     11
Understanding Model Differences     15
Screen Size     15
Camera     16
Audio     16
Telephony     16
Core Location and Core Motion Differences     17
Vibration Support and Proximity     17
Processor Speeds     17
OpenGL ES     18
iOS     18
Summary     19
Chapter 2: Objective-C Boot Camp     21
Building Hello World the Template Way     21
Creating the Hello World Project     21
A Quick Tour of the Xcode Project Interface     25
Adding the Hello World Label     28
Objective-C Boot Camp     30
The Objective-C Programming Language     31
Classes and Objects     35
The CarValet App: Implementing Car Class     41
Implementing Car Methods     46
Properties     50
Creating and Printing Cars     53
Properties: Two More Features     55
Custom Getters and Setters     56
Subclassing and Inheritance: A Challenge     58
Inheritance and Subclassing     59
Summary     62
Challenges     63
Chapter 3: Introducing Storyboards     65
Storyboard Basics     65
Scenes     66
Scene 1: Creating the Add/View Scene     67
Adding the Add/View Visual Elements     67
Adding the Initial Add/View Behaviors     72
Adding Car Display Behaviors     82
Adding Previous and Next Car Buttons     86
Scene 2: Adding an Editor     89
Adding the Editor Visual Elements     91
Adding Editor Behaviors     94
Hooking It All Together     98
Why Not Segue Back?     106
Improving the Storyboard: Take 1     107
Exchanging Data Using a Protocol     108
Improving the Storyboard: Take 2     112
Summary     115
Challenges     116
Chapter 4: Auto Layout     117
Auto Layout Basics     117
Constraints     120
Perfecting Portrait     131
Thinking in Constraints     132
What Makes a Complete Specification     133
Adding/Viewing Cars: Designing and
Implementing the Constraints     134
Edit Car: An Initial Look     155
Adding Landscape     156
Adding and Viewing Cars: Designing the Landscape Constraints     158
Summary     180
Challenges     181
Chapter 5: Localization     183
Localization Basics     183
Redirection     184
Formats     187
Preparing the App for Localization     189
Setting Up Localization for the Add/View Car Scene     191
German Internationalization     203
Adding the German Locale     203
Changing the Device Language     206
Updating the German Localizable.strings     207
Changing Label Constraints     209
Formatting and Reading Numbers     213
Right-to-Left: Arabic Internationalization     215
Adding Arabic Strings     215
Making Dates and Numbers Work     219
Text Alignment     222
Summary     224
Challenges     224
Chapter 6: Scrolling     225
Scrolling Basics     225
Bounce Scrolling     227
Adding a Scroll View to the View/Edit Scene     227
Handling the Keyboard     230
Adding the Scroll View     231
Resizing for the Keyboard     234
Adding Resizing     239
Scrolling Through Content     240
Populating the Scroll View     241
Adding Paging     243
Adding Zoom     245
Rotation     248
What Car Is This?     249
Summary     250
Challenges     251
Chapter 7: Navigation Controllers I: Hierarchies and Tabs     253
Navigation Controller     254
Navigation Controller Classes     256
Message-Based Navigation     263
A Bit of Color     264
Tab Bar Controller     267
How the Tab Bar Works     268
CarValet: Adding a Tab Bar     270
Car Valet: Moving Info     272
Summary     273
Challenges     274
Chapter 8: Table Views I: The Basics     275
Introduction to Table Views     275
Project TableTry     277
Phase I: Replacing the Add/View Scene     283
Adding a Car View Cell     285
Adding New Cars     287
Removing Cars     288
Phase II: Adding an Edit Screen Hierarchy     291
Adding a View Car Scene     292
Populating the View Car Scene with Data     294
Editing Data     296
Editing the Year     307
Summary     314
Challenges     315
Chapter 9: Introducing Core Data     317
Introduction to Core Data     318
Moving CarValet to Core Data     320
Adding the CDCar Model     321
Adding Core Data Boilerplate Code     324
Converting CarTableViewController     326
Easier Tables: NSFetchedResultsController     332
Part 1: Integrating NSFetchedResultsController     333
Part 2: Implementing NSFetchedResultsControllerDelegate     336
Summary     339
Challenges     340
Chapter 10: Table Views II: Advanced Topics     341
Custom Table View Cells     341
Adding the Custom Cell Visual Elements     343
Sections and Sorting     345
Section Headers     346
Enabling Changing of Section Groups     349
Adding an Index     355
Showing the Year in an Index     357
Searching Tables     358
Adding Searching     361
Summary     369
Challenges     370
Chapter 11: Navigation Controllers II: Split View and the iPad     371
Split View Controller     372
Adding a Split View Controller     374
Adding the Split View Controller     376
Adding App Section Navigation     379
Adding About     382
Creating MainMenuViewController     383
Polishing Menu Images     385
Accessing the Menu in Portrait     387
Implementing the DetailController
Singleton     388
Adding Car Images     397
Adding Cars     400
Adapting the Car Table to iPad     401
Car Detail Controller     404
Car Detail Controller, Take 2: iPad Specific     407
Summary     424
Challenges     425
Chapter 12: Touch Basics     427
Gesture Recognizer Basics     427
Swiping Through Cars     428
Moving Through Cars     429
Calling nextOrPreviousCar:     432
Adding Action Selectors     433
Adding the Swipe Gestures     436
Preventing Recognizers from Working     438
Custom Recognizers     439
Recognizer States     439
Specializing Recognizer Messages     441
iPad Go Home     442
Creating the Return Gesture Recognizer     442
Adding the Gesture Recognizer to the Current Detail     446
Creating and Responding to the Gesture
Recognizer     446
One More Gesture     448
Drag Gesture Recognizer     448
Adding the Taxi View with Drag     450
Summary     450
Challenges     451
Chapter 13: Introducing Blocks     453
Block Basics     453
Declaring Blocks     453
Using Blocks     454
Writing Blocks     455
Variable Scope     460
Copying and Modification     461
Replacing a Protocol     462
Step 1: Changing ViewCarTableViewController     463
Step 2: Updating CarTableViewController     464
Step 3: Modifying CarDetailViewController     465
Step 4: Updating MainMenuViewController     466
Summary     466
Challenges     467
Chapter 14: Instruments and Debugging     469
Instruments     469
Templates and Instruments     471
An Example Using the Time Profiler     472
A Last Word on Instruments     478
The Debugger     479
Debug Gauges: Mini “Instruments”     481
Breakpoints, and Actions, and Code...Oh My!     483
Bug Hunt: Instruments and the Debugger     486
Starting with Zombies     486
Moving On to the Debugger     489
Summary     491
Challenges     491
Chapter 15: Deploying Applications     493
Certificates, Profiles, and Apps     493
Generating a Development Certificate and Profile     495
App ID and Provisioning     498
Prelaunch     506
Bug Reporting     506
Metrics     508
Quality Assurance Testing     509
Marketing     512
Uploading and Launching     513
App Details     515
Uploading to the App Store     521
Some Things to Watch Postlaunch     526
Where to Go Next     526
Websites     527
Developer Groups and Conferences     528
Other Social Media     529
Summary     530
Challenges     530
Index     531

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