Learning Objective-C by Developing iPhone Games

Learning Objective-C by Developing iPhone Games

4.0 1
by Joseph Walters, Amy M. Booker
     
 

Written as a practical and engaging tutorial, this book guides you through the development of your own exciting, fully featured, games.

If you are a beginner and an enthusiast who dreams about creating games and is in need of some additional inspiration and knowledge, then this book is for you. No programming experience is expected.

Overview

Written as a practical and engaging tutorial, this book guides you through the development of your own exciting, fully featured, games.

If you are a beginner and an enthusiast who dreams about creating games and is in need of some additional inspiration and knowledge, then this book is for you. No programming experience is expected.

Product Details

ISBN-13:
9781849696104
Publisher:
Packt Publishing
Publication date:
04/25/2014
Pages:
284
Product dimensions:
7.50(w) x 9.25(h) x 0.60(d)
Age Range:
1 - 17 Years

Meet the Author

Joseph Walters has been immersed in the creativity, technology, and business of software and game development for over 20 years. He is currently a partner at Third Track, inc., a game development and game technology company. Before Third Track he was the CEO at MindFuse Games where he helped raise capital from angel investors and led the development of a massive multi-player gaming world. Joseph was a full partner and technical director at Skunk Studios, one of the leading full-service developers dedicated to bringing casual games to the mass market. Prior to founding Skunk Studios he was a senior engineer at shockwave.com where he developed some of the most popular titles on shockwave's website. Before starting at shockwave.com Joseph owned a top consulting firm that advised some of the largest technology firms in the world including IBM, Compaq, AT&T, Bell Labs, and countless others.

Amy M. Booker is new to writing. Along the way, she has become a happy gamer and raises her family to enjoy and appreciate the art of games, whether card, board, or video. As an advocate for special needs, specifically Autism, she hopes to write a book or a game to support those with special needs.

Amy lives in San Ramon, California with her husband and their two boys.

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Learning Objective-C by Developing iPhone Games 4 out of 5 based on 0 ratings. 1 reviews.
Boudville More than 1 year ago
Hmm, as I write this I just heard that Apple has introduced another language as the preferred one going forward for developing for the iPhone. Objective C will be deprecated ! Not through any deficiency of this book. The authors do a good job explaining nicely the virtues and ease of coding in Objective C via the IDE of Xcode. So there is a meta question to be decided by you. Do you want to commit your resources to this language or transition to the new one. At least if you decide to stick with Objective C, try this book as a useful supporting explanatory text. It takes you through the frameworks and APIs furnished by Apple. Along with a detailed introduction to the concepts of object oriented programming. For the readers new to OO, the emphasis here is on graphical code that uses OO. Which may be easier than working through more abstract OO examples, where you are dealing with non-graphical data structures. The book shows how to make a program from parts that access each other via interfaces. The structure hiding of classes and the deliberate restriction of access to a class's members via the interface is a crucial idea in all OO coding, regardless of language. Of necessity, the text's game examples are toy snippets. No space to do any extended coding. But if you are imaginative, these are still great starting points for your ideas.