Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction

Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction

by Daniel Shiffman
     
 

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ISBN-10: 0123736021

ISBN-13: 9780123736024

Pub. Date: 08/19/2008

Publisher: Elsevier Science

This book teaches you the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization.

A friendly start-up guide to Processing, the visual artist's free open-source alternative to expensive software and daunting programming languages. No previous experience required

Overview

This book teaches you the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization.

A friendly start-up guide to Processing, the visual artist's free open-source alternative to expensive software and daunting programming languages. No previous experience required-this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and simple code samples support your learning curve. Source code and supplemental tutorials are also available through an online companion site.

This unique lab-style manual gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques.

About the Author:
Within these pages, ITP (Tisch School of the Arts, New York University) professor Daniel Shiffman demonstrates the fundamentals of programming that will expand your understanding of what is possible in the world of computer graphics. By traveling beyond the confines of proprietary software, you will be empowered to create your own custom design tools

Product Details

ISBN-13:
9780123736024
Publisher:
Elsevier Science
Publication date:
08/19/2008
Series:
Morgan Kaufmann Series in Computer Graphics Series
Edition description:
Older Edition
Pages:
472
Product dimensions:
7.50(w) x 9.20(h) x 1.20(d)

Table of Contents


Acknowledgments     vii
Introduction     ix
The Beginning     1
Pixels     3
Processing     17
Interaction     31
Everything You Need to Know     43
Variables     45
Conditionals     59
Loops     81
Organization     99
Functions     101
Objects     121
More of the Same     139
Arrays     141
Putting It All Together     163
Algorithms     165
Debugging     191
Libraries     195
The World Revolves Around You     199
Mathematics     201
Translation and Rotation (in 3D!)     227
Pixels Under a Microscope     253
Images     255
Video     275
The Outside World     303
Text     305
Data Input     325
Data Streams     357
Making Noise     379
Sound     381
Exporting     397
Beyond Processing     407
Advanced Object-Oriented Programming     409
Java     423
Common Errors     439
Index     447

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