Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction

Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction

by Daniel Shiffman
     
 

This book teaches you the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization.

A friendly start-up guide to Processing, the visual artist's free open-source alternative to expensive software and daunting programming languages. No previous experience required

See more details below

Overview

This book teaches you the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization.

A friendly start-up guide to Processing, the visual artist's free open-source alternative to expensive software and daunting programming languages. No previous experience required-this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and simple code samples support your learning curve. Source code and supplemental tutorials are also available through an online companion site.

This unique lab-style manual gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques.

About the Author:
Within these pages, ITP (Tisch School of the Arts, New York University) professor Daniel Shiffman demonstrates the fundamentals of programming that will expand your understanding of what is possible in the world of computer graphics. By traveling beyond the confines of proprietary software, you will be empowered to create your own custom design tools

Read More

Product Details

ISBN-13:
9780123736024
Publisher:
Elsevier Science
Publication date:
08/19/2008
Series:
Morgan Kaufmann Series in Interactive 3D Technology Series
Edition description:
New Edition
Pages:
472
Sales rank:
1,299,643
Product dimensions:
7.50(w) x 9.20(h) x 1.20(d)

Table of Contents

Lesson 1 The Beginning 1

Ch. 1 Pixels 3

Ch. 2 Processing 17

Ch. 3 Interaction 31

Lesson 2 Everything You Need to Know 43

Ch. 4 Variables 45

Ch. 5 Conditionals 59

Ch. 6 Loops 81

Lesson 3 Organization 99

Ch. 7 Functions 101

Ch. 8 Objects 121

Lesson 4 More of the Same 139

Ch. 9 Arrays 141

Lesson 5 Putting It All Together 163

Ch. 10 Algorithms 165

Ch. 11 Debugging 191

Ch. 12 Libraries 195

Lesson 6 The World Revolves Around You 199

Ch. 13 Mathematics 201

Ch. 14 Translation and Rotation (in 3D!) 227

Lesson 7 Pixels Under a Microscope 253

Ch. 15 Images 255

Ch. 16 Video 275

Lesson 8 The Outside World 303

Ch. 17 Text 305

Ch. 18 Data Input 325

Ch. 19 Data Streams 357

Lesson 9 Making Noise 379

Ch. 20 Sound 381

Ch. 21 Exporting 397

Lesson 10 Beyond Processing 407

Ch. 22 Advanced Object-Oriented Programming 409

Ch. 23 Java 423

App Common Errors 439

Index 447

Customer Reviews

Average Review:

Write a Review

and post it to your social network

     

Most Helpful Customer Reviews

See all customer reviews >