Learning to Program with Alice / Edition 1

Learning to Program with Alice / Edition 1

by Wanda Dann, Stephen Cooper, Randy Pausch
     
 

Learning to Program with Alice, 2e, is appropriate for all one-semester pre-CS1 and computer literacy courses, and for integration into the first weeks of many introductory CS1 courses.

Alice was designed to make programming concepts easier to teach and learn. In the Second Edition of Learning to Program with Alice, Alice’s creators offer

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Overview

Learning to Program with Alice, 2e, is appropriate for all one-semester pre-CS1 and computer literacy courses, and for integration into the first weeks of many introductory CS1 courses.

Alice was designed to make programming concepts easier to teach and learn. In the Second Edition of Learning to Program with Alice, Alice’s creators offer a complete full-color introduction to the interactive Alice 2.2 programming environment. The authors make extensive use of program visualization to establish an easy, intuitive relationship between program constructs and the 3D graphics animation action in Alice. Students discover how Alice blends traditional problem-solving techniques with Hollywood-style storyboarding. Fundamental object-oriented programming concepts and language syntax are taught independently. Programming concepts can be taught from either an objects-first or an objects-early approach, with an optional early introduction to events. The book’s Java-like syntax allows students to view their program code, simplifying their transitions to Java, C++, C#, or other object-oriented languages. This new edition even allows students to upload their animated programs onto YouTube and share their work on the Web.

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Product Details

ISBN-13:
9780131872899
Publisher:
Prentice Hall
Publication date:
07/15/2005
Edition description:
BK&CD-ROM
Pages:
318
Product dimensions:
7.94(w) x 9.94(h) x 0.49(d)

Table of Contents

Pt. I Introduction to Alice 1

1 Getting Started with Alice 3

2 Program Design and Implementation 22

3 Programming: Putting Together the Pieces 62

Pt. II Object-Oriented and Event-Driven Programming Concepts 87

4 Classes, Objects, Methods and Parameters 89

5 Interaction: Events and Event Handling 140

Pt. III Using Functions and Control Statements 169

6 Functions and If/Else 171

7 Repetition: Definite and Conditional Loops 208

8 Repetition: Recursion 231

Pt. IV Advanced Topics 257

9 Lists and List Processing 259

10 Variables and Revisiting Inheritance 277

11 What's Next? 306

App. A Using Alice 311

App. B Managing the Alice Interface 330

Index 345

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