Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune [NOOK Book]

Overview

Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well.


Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step ...

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Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune

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Overview

Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well.


Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish.

  • Learn game development concepts from 2D animation to 3D cameras and effects
  • Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts
  • Develop three complete and exciting games using 2D,3D and multiplayer concepts
  • Develop and deploy games to the Xbox 360 and the Microsoft Zune


While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter.


Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0.


"An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters."
--David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager

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Product Details

  • ISBN-13: 9780596554293
  • Publisher: O'Reilly Media, Incorporated
  • Publication date: 11/22/2008
  • Sold by: Barnes & Noble
  • Format: eBook
  • Edition number: 1
  • Pages: 510
  • File size: 10 MB

Meet the Author

Aaron Reed has extensive software development experience and more importantly, experience in software development education. Since 2004 he has taught courses at Neumont University in .NET, web development and web services, XNA, systems design and architecture, and more.

Aaron's experience in teaching both DirectX and XNA for several years to university-level students helps him understand what topics are easily understood and which ones need more depth and emphasis. Through experience in the classroom he also has a good understanding of what format and sequence makes the most sense to present the material. This book follows that format and is meant to present game development concepts in the way most efficient and most comprehendible as proven in the classroom.

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Table of Contents

1 Getting Started 1

2 Fun with Sprites 8

3 User Input and Collision Detection 40

4 Applying Some Object-Oriented Design 58

5 Sound Effects and Audio 76

6 Basic Artificial Intelligence 92

7 Putting It All Together 114

8 Deploying to the Microsoft Zune 161

9 3D Game Development 182

10 3D Models 212

11 Creating a First-Person Camera 228

12 3D Collision Detection and Shooting 246

13 HLSL Basics 275

14 Particle Systems 308

15 Wrapping Up Your 3D Game 332

16 Deploying to the Xbox 360 354

17 Multiplayer Games 374

App Answers to Quizzes and Exercises 425

Index 477

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Customer Reviews

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Sort by: Showing all of 5 Customer Reviews
  • Anonymous

    Posted March 21, 2009

    A Good Place to Start

    Although this book states it's for people with C# programming knowledge, I was able to follow along without knowing anything about C#. This book covers most of the foundations of XNA game development, and the projects inside even walk you through the creation of a rudimentary 2D game. That said, the projects included aren't anywhere near the complexity or refinement you find in the XNA GSE starter kits on the XNA Creator's Club website. To be fair, the documentation in the starter kits seem geared to people with more programming knowledge than me, so your mileage may vary.
    In summary, I'd say this book is worth a place on your bookshelf even if you're new to programming. Those with more programming experience can probably skip it.

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    Posted April 7, 2009

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    Posted April 18, 2009

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    Posted March 31, 2009

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