Leonardo's Laptop: Human Needs and the New Computing Technologies / Edition 1

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Overview

Ben Shneiderman's book dramatically raises computer users' expectations of what they should get from technology. He opens their eyes to new possibilities and invites them to think freshly about future technology. He challenges developers to build products that better support human needs and that are usable at any bandwidth. Shneiderman proposes Leonardo da Vinci as an inspirational muse for the
"new computing." He wonders how Leonardo would use a laptop and what applications he would create.Shneiderman shifts the focus from what computers can do to what users can do. A key transformation is to what he calls "universal usability," enabling participation by young and old, novice and expert, able and disabled. This transformation would empower those yearning for literacy or coping with their limitations. Shneiderman proposes new computing applications in education, medicine,
business, and government. He envisions a World Wide Med that delivers secure patient histories in local languages at any emergency room and thriving million-person communities for e-commerce and e-government. Raising larger questions about human relationships and society, he explores the computer's potential to support creativity, consensus-seeking, and conflict resolution. Each chapter ends with a
Skeptic's Corner that challenges assumptions about trust, privacy, and digital divides.

The MIT Press

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Editorial Reviews

From the Publisher

"A very useful book..." Peta Jellis First
Monday Reviews

The MIT Press

"It's easy...to get caught up in the author's techno-Utopian vision of a world hotwired to serve its populace." Elizabeth Millard
ComputerUser.com

The MIT Press

"[Schneiderman} is blessed with an engaging writing style and the ability to make this material interesting and lively." Jessie Thorpe
Modbee.com

The MIT Press

"This book communicates a kaleidoscopic vision of how technology can be used to empower people in multiple areas of life." Parshu Anantharam The Rational
Edge

The MIT Press

"This book is an inspiration, a must read." Professor Gavriel
Salvendy
International Journal of Human Computer
Interaction

The MIT Press

"This book will change the way you think about web design." WebReference

The MIT Press

"This is an eloquently written and visionary book." Pashu
Anantharam
The Rational Edge

The MIT Press

"Who should read (Leonardo's Laptop)? Everyone who cares about mankind,
technology, and the future." Gerd Waloszek SAP Design
Guild

The MIT Press

"A very useful book..." Peta Jellis First
Monday Reviews

The MIT Press

"It's easy... to get caught up in the author's techno-Utopian vision of a world hotwired to serve its populace." Elizabeth Millard
ComputerUser.com

The MIT Press

"[Schneiderman] is blessed with an engaging writing style and the ability to make this material interesting and lively." Jessie Thorpe Modbee.com

The MIT Press

"This book communicates a kaleidoscopic vision of how technology can be used to empower people... interesting and exciting." Parshu Anantharam
The Rational Edge

The MIT Press

"... This book is an inspiration, a must read." Gavriel Salvendy
International Journal of Human-Computer
Interaction

The MIT Press

"This is an eloquently written and visionary book." Pashu Anantharam The
Rational Edge

The MIT Press

"Who should read [Leonardo's Laptop]? Everyone who cares about mankind,
technology, and the future." Gerd Waloszek SAP Deisgn
Guild

The MIT Press

Read More Show Less

Product Details

  • ISBN-13: 9780262692991
  • Publisher: MIT Press
  • Publication date: 9/1/2003
  • Edition description: New Edition
  • Edition number: 1
  • Pages: 281
  • Sales rank: 1,281,917
  • Product dimensions: 6.00 (w) x 9.00 (h) x 0.75 (d)

Meet the Author

Ben Shneiderman is Professor of Computer Science and Founding Director
(1983--2000) of the Human-Computer Interaction Laboratory at the University of
Maryland, College Park.
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Table of Contents

Preface
1 Inspiration for the New Computing 1
2 Unusable at Any Bandwidth 21
3 The Quest for Universal Usability 35
4 New Methods, New Goals 51
5 Understanding Human Activities and Relationships 75
6 The New Education: E-Learning 111
7 The New Commerce: E-Business 133
8 The New Medicine: E-Healthcare 157
9 The New Politics: E-Government 183
10 Mega-Creativity 207
11 Grander Goals 233
Notes 245
References 251
Index 259
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