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Level Design: Concept, Theory, and Practice
     

Level Design: Concept, Theory, and Practice

5.0 1
by Rudolf Kremers
 

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ISBN-10: 1568813384

ISBN-13: 9781568813387

Pub. Date: 11/15/2009

Publisher: Taylor & Francis

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of

Overview

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.

Product Details

ISBN-13:
9781568813387
Publisher:
Taylor & Francis
Publication date:
11/15/2009
Pages:
408
Sales rank:
1,163,601
Product dimensions:
7.50(w) x 9.20(h) x 0.90(d)

Table of Contents

Introduction to Level Design
Game Design vs. Level Design
Teaching Mechanisms
Level Design Goals and Hierarchies
Level Design Structure and Methodology
Single-Player vs. Multiplayer Considerations
Towards a Shared Grammer for Level

Emotional Feedback Systems
Reward Systems
Immersion
Negative Emotions

Game Environments
Visual Experiences
Audio Design

Game Stories
Story and Narrative

Designing Gameplay

World Building
Puzzles
Artificial Intelligence
Challenge

Final Thoughts
Considering the Future

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Level Design: Concept, Theory, and Practice 5 out of 5 based on 0 ratings. 1 reviews.
Anonymous More than 1 year ago
Teaching a course in level design for a university, I've looked at a couple of books on the topic. Most of them feature about 20-60 pages of conceptual level design before breaking down into being all about environment art design. This book, on the other hand, is content and meat all the way to the end. So far, this is the only book I'd recommend to my students who are interested in the practices and principles of level design. This is a great read for professionals and students.