Libgdx Cross-platform Game Development Cookbook
If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.
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Libgdx Cross-platform Game Development Cookbook
If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.
32.99 In Stock
Libgdx Cross-platform Game Development Cookbook

Libgdx Cross-platform Game Development Cookbook

Libgdx Cross-platform Game Development Cookbook

Libgdx Cross-platform Game Development Cookbook

eBook

$32.99 

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Overview

If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.

Product Details

ISBN-13: 9781783287307
Publisher: Packt Publishing
Publication date: 10/29/2014
Sold by: Barnes & Noble
Format: eBook
Pages: 516
File size: 13 MB
Note: This product may take a few minutes to download.

About the Author

David Saltares Marquez is a C++ software developer at a top-tier financial data company. He was an Artificial Intelligence programmer at Crytek, UK, for two years, where he developed emergent systems for Homefront: The Revolution. He then moved to Sony Computer Entertainment Europe to work on multimedia applications for PlayStation 4. He is part of the Libgdx core team, works on small indie games in his spare time, loves game jams, and often delivers presentations at universities. Find out more about his work on his personal blog at http://siondream.com.

Alberto Cejas Sanchez is an indie game programming enthusiast who graduated with an MSc in Computer Science and whose work revolves around games and simulations across 2D/3D technologies with different target platforms. He has also worked on automatic game code generation tools.
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