The Librarian's Guide to Graphic Novels for Children and Tweensby David S. Serchay
Build a blockbuster collection and manage it with "super-human" success! Graphic novels tell the stories, star the heroes (real and fictional) and address the issues relevant to youngsters and tweens in a style that holds their interest and keeps them coming back for more! More than merely comic books-and not always rated "PG"-they have an important educational
Build a blockbuster collection and manage it with "super-human" success! Graphic novels tell the stories, star the heroes (real and fictional) and address the issues relevant to youngsters and tweens in a style that holds their interest and keeps them coming back for more! More than merely comic books-and not always rated "PG"-they have an important educational component as well. In addition to being great for readers who are challenged by large chunks of text, graphic novels take advantage of the flexibility of nimble young minds that have grown up immersed in a multimedia world. Make no mistake, these works are not easy reads-they demand all the language and literacy skills educators strive to instill in their students, including: active decoding, comprehension, fluency, vocabulary building, sequencing and more. This must-have resource on developing your collection of this important format will give you a wealth of tips and practical advice about buying, recommending, cataloging, and shelving. Youth services specialist David Serchay shares the insights of librarians, media specialists, and vendors around the country about how best to build and manage graphic novel collections. You'll find this guide's annotated list of highly recommended titles invaluable.
In this most up-to-date of a dozen guides for librarians, Serchay goes far beyond recommending titles for readers up to age 12. Including a wealth of practical advice, Part 1 provides historical and genre background, Part 2 covers the whys and hows of building the collection, and Part 3 reviews ways to manage, promote, and maintain the collection. This is "Graphic Novels 101" for newbies but longer and more comprehensive than prior books, including such details as racial diversity in comics and what GN-related services are offered by specific library vendors and likely to offer new information to many GN veterans. One appendix annotates around 230 recommended titles and series, while additional appendixes list book and online resources. By comparison, Michele Gorman's Getting Graphic! Comics for Kids (LJ 3/15/08) focuses only on recommended titles and series, about half as many. However, Gorman's book is valuable for its longer annotations and lower price. Michael Pawuk's massive Graphic Novels: A Genre Guide (LJ 7/08) includes titles for younger readers but has no age index and is designed solely as a catalog of suggested works. Serchay's book is highly and enthusiastically recommended for libraries serving children and tweens. Look for his matching guide to graphic novels for adults, coming next year.-M.C.
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