Lightwave 3D 8 Cartoon Character Creation: Volume 1 Modeling & Texturing

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Overview

Companion CD included with all the featured third-party plug-ins and more!
Character design, modeling, and texturing are the fundamental building blocks of character animation. LightWave 3D [8] Cartoon Character Creation Volume 1: Modeling & Texturing includes both general theory and comprehensive tutorials for every aspect of modeling and texturing 3D characters. Learn how, why, and when to use the most efficient techniques so you can have fun creating your own fantastic 3D characters.
Find out how to configure LightWave 3D for character creation, and learn the necessary steps of the character concept, design, and planning stages; discover multiple methods for modeling characters and clothing using subdivision patches; understand the techniques for creating complex UV mapping; learn about surface attributes and surfacing characters; enhance the appearance of your characters through the use of gradients and procedural textures; explore a variety of techniques for creating image maps and applying them to your characters.

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Product Details

  • ISBN-13: 9781556222535
  • Publisher: Jones & Bartlett Learning
  • Publication date: 10/31/2004
  • Edition description: 1E
  • Pages: 471
  • Product dimensions: 6.00 (w) x 8.90 (h) x 1.10 (d)

Table of Contents

Introduction xiii
Chapter 1 Getting Started 1
1.1 Files and Folders 1
1.2 Modifying Shortcuts 3
1.3 Configuring Modeler 4
Options 4
Interface 6
1.4 Configuring Layout 9
Options 9
Interface 12
Part I Preparation
Chapter 2 Concept Stage 18
2.1 Character Design 18
What and Who 18
Research 19
2.2 Analyzing the Concept 21
2.3 Preparation 23
Read the Script 23
Size Counts 25
Background Images 26
Part II Morfi
Chapter 3 Creating Morfi 32
3.1 Modeler Setup 32
3.2 Modeling the Body 34
Torso 34
Legs and Feet 39
Arms 43
Hands 46
3.3 Modeling the Head 56
Mouth 59
Teeth and Tongue 62
Ears 64
Eyes 69
3.4 Creating Surfaces 73
Weights and Gradients 75
Creating Weight Maps 76
Creating Gradients 77
3.5 Creating Morphs 79
Creating Mouth Expressions 80
Opening the Jaw 82
Creating Eyelid Morphs 83
Chapter 4 Rigging Morfi 85
4.1 Creating Skelegons 85
Spine 85
Leg 87
Pelvis 89
Arm 89
Hand and Fingers 90
Eye 92
Ear and Antenna 94
4.2 Weight Mapping 96
Arms 96
Hands 97
Head 98
Legs and Feet 100
Body 102
Eyes 104
Assigning Weights to Skelegons 106
Preparing for Layout 107
4.3 Layout 108
Object Properties 108
Converting Skelegons 110
Parenting the Bones 111
Adjusting the Leg Bones 114
Adjusting the Arm Bones 116
Creating Animation Controls 118
Creating Control Parents 121
Configuring the Controls 122
Bone Settings 124
Bone Strength 129
Mirroring the Rig 130
Organizing the Rig 132
4.4 Advanced Rigging 134
Eyes and Eyelids 134
Eye Stretching 135
Eyelid Automation 139
Adding More Eyelid Controls 143
Testing the Rig 144
Part III Hamish
Chapter 5 Modeling 148
5.1 Subpatch Modeling 101 148
Subpatch Limitations 149
Subpatch Guidelines 150
Subpatch Distortion 152
5.2 Modeler Setup 153
5.3 Modeling the Head 154
Basic Shapes 154
Eye Sockets 157
Nose 159
Mouth 166
Ears 173
Adjusting the Shapes 181
Creating the Details 182
Ears 183
Nostrils 187
Nose Wrinkles 190
Eyes and Eyelids 194
Eyebrows 197
Adjusting the Proportions 201
Inner Mouth 204
Gums 206
Tongue 209
Teeth 211
Closing the Mouth 216
Final Details 218
Hair 219
Final Eyeballs 221
5.4 Modeling the Body 224
Torso 225
Arms 228
Groin 230
Legs 232
Hands 236
Fingers 241
Feet 246
Toes 250
Detail 254
5.5 Modeling Clothes 256
Shoes 256
Pants 263
Shirt 266
Detailing the Shirt 271
Socks 273
5.6 Creating Morphs 278
Eye Blink 278
Mouth Open 280
Chapter 6 Texturing 283
6.1 UV Mapping 283
Planning 283
UV Maps vs. Standard Projections 284
Analyzing the Model 284
Surfaces and UV Maps 286
Multiple Surfaces per UV Map 286
Multiple UV Maps per Surface 287
UV Mapping Part of a Surface 288
Textures and UV Maps 288
Aspect Ratio 289
Aligning Texture Size 290
UV Texture Distortion 291
Mapping Faces vs. Subpatches 291
Subpatch Distortion 291
UV Polygon Scale 292
Discontinuous UVs 293
Unwelding Points 295
Cutting and Pasting 295
UV Map Creation 296
Basic Projections 296
Automatic or Manual Settings 300
Retaining Scale 300
Internal Seams 301
UV Morphs 302
UV Map Editing 303
Symmetrical Editing 303
Transform UV 303
Quantize UVs 304
Checkerboard Test 304
6.2 Creating the UV Maps 305
UV Mapping the Head 305
Creating a UV Morph 306
Creating the UV Map 306
Initial Editing 310
Checkerboard Test 313
Editing the UV Map 316
Adjusting Texture Scale 318
UV Mapping the Nose 319
Editing the UV Map 321
Merging the Head 323
UV Mapping the Ears 323
Creating the UV Morph 323
Creating the UV Map 325
Adjusting the UV Map 327
Editing the UV Map 330
Creating the Body UVs 332
UV Mapping the Torso 332
UV Mapping the Arms 334
UV Mapping the Legs 336
Merging the Arms and Legs 339
UV Mapping the Hands 340
Merging Discontinuous UVs 342
UV Mapping the Feet 342
Merging the Hands and Feet 344
Editing the Body UVs 344
Creating Surfaces 344
Applying Checkerboards 345
Adjusting the Checkerboards 346
Editing the Torso 348
Editing the Arms and Legs 348
Editing the Hands and Feet 349
UV Mapping the Clothes 350
Creating the Pants UVs 350
Creating the Sock UVs 355
Creating the Shoe UVs 357
Applying Checkerboards 360
Adjusting the Checkerboards 361
Editing the Clothes UVs 362
Preparing for Surfacing 363
Saving the Object 364
6.3 Surfacing 365
Surfaces and Light 365
Shading Noise Reduction 365
Surface Preview 366
Basic Surface Attributes 366
Color, Luminosity, and Diffuse 366
Specularity, Glossiness, and Reflection 367
Transparency, Refraction, and Translucency 367
Preparing the Scene 367
Default Lighting Rig 368
Object Properties 368
Adjusting the Surfaces 369
Surfacing the Skin 370
Surfacing the Mouth 371
Surfacing the Teeth 371
Surfacing the Eyes 371
Surfacing the Hair 374
Surfacing the Clothes 375
Surfacing the Shoes 375
6.4 Gradients 376
Weight Maps and Gradients 376
0% or Nothing 376
Negative Values 377
Other Input Parameters 378
Previous Layer 378
Bump 378
Incidence Angle 378
Light Incidence 378
Creating Gradient Weight Maps 379
Dark Weight Map 379
Mouth Weight Maps 381
Hair Weight Map 382
Creating the Gradients 382
Dark Gradient 382
Other Mouth Gradients 383
Hair Gradient 384
6.5 Procedural Textures 385
Viper Previews 385
Applying Procedurals 385
Skin Procedurals 385
Mouth Procedurals 389
Clothes Procedurals 392
Shoe Procedurals 393
6.6 Image Maps 396
Image Editing Software 396
Planning 396
Image Size 396
Images vs. Other Textures 396
Image Formats 397
Color Resolution 397
Previewing Image Maps 397
Creating the Images 397
Preparing the Images 400
Final Resolution 400
Preparing the Layers 401
Painting Textures 401
Layers 402
Maintaining Consistency 402
Dealing with Seams 403
Creating the Head Textures 403
Painting the Color Map 403
Applying the Color Map 406
Creating the Bump Map 407
Creating the Diffuse Map 411
Creating the Specular Map 413
Creating the Nose Textures 415
Painting the Alpha Map 415
Painting the Color Map 416
Applying the Color Map 417
Creating the Bump Map 419
Creating the Diffuse Map 420
Creating the Specular Map 420
Creating the Glossiness Map 421
Creating the Ear Textures 423
Creating the Color Map 423
Creating the Other Maps 424
Creating the Body Textures 425
Creating the Arm and Leg Textures 426
Creating the Color Map 426
Creating the Bump Map 429
Creating the Other Maps 430
Creating Asymmetrical Maps 431
Creating the Hand and Foot Textures 433
Adjusting the Procedural Bump 434
Clothes Textures 437
Sock Textures 437
Shoe Textures 439
Pants Textures 440
Eye Texture 441
Projected Textures 442
Creating the Images 443
Shoe Textures 443
Shirt Textures 444
6.7 Final Texturing 447
Converting the Images 447
Final Adjustments 448
Lighting Tests 449
Low Light Test 449
Bright Light Test 450
6.8 Render Test 452
QuickTime VR
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