LightWave 7.5 Primer / Edition 1

LightWave 7.5 Primer / Edition 1

by Patrik Beck
     
 

ISBN-10: 1584502223

ISBN-13: 9781584502227

Pub. Date: 10/15/2002

Publisher: Cengage Learning

LightWave is a versatile program that has been used for years in television, film, and games. It is also used to create graphics for print, web, industrial design, architecture, medical imaging, and a variety of other areas. The LightWave 7.5 Primer, is a complete, structured guide to the ins and outs of LightWave. Whether you are just getting started with LightWave,…  See more details below

Overview

LightWave is a versatile program that has been used for years in television, film, and games. It is also used to create graphics for print, web, industrial design, architecture, medical imaging, and a variety of other areas. The LightWave 7.5 Primer, is a complete, structured guide to the ins and outs of LightWave. Whether you are just getting started with LightWave, or are an intermediate user needing to hone your skills, this "course in a book" provides all the instruction you need to become proficient. You can work at your own pace through a variety of lessons, tasks, and self-tests that will improve your skills and help you master this powerful program.

Product Details

ISBN-13:
9781584502227
Publisher:
Cengage Learning
Publication date:
10/15/2002
Edition description:
BK&CD-ROM
Pages:
364
Product dimensions:
7.36(w) x 9.42(h) x 0.78(d)

Table of Contents

What is 3D Animation?
Basic Concepts of Geometry
The Virtual Camera
Staging and Lights
Keyframing as Choreography
Rendering
The Final Output
Software and System Specific Issues
What is so Special About Lightwave
Mac, PC, and The Rest
Course Material Provided on the CD
Frame Storage and Playback
Animation Uses and Formats
Video and Multimedia Considerations
Animation for the Web
Images for Print
Rendering Elements for Design and Compositing
Lightwave; Course Lesson Plan
Learning the Basics
Basic Lightwave Layout
Brief Tour of Layout and Modeler
Load and Save Functions
How to Render Frames
Display and Preview Options
The Basic Object
Creating a Box in Modeler
Using the Mouse to Create Objects
Using Numerical Input Commands
Naming the Box Surface
Modifying the Box Geometry
Saving the Box Object
Keyframing Objects in Layout
Load the Box Object
Keyframing the Box into Position
Keyframing Camera and Lights
Rendering a Frame
Texture Attributes
Introducing Basic Surface Attributes
Altering the Polygon Surfaces
Using the Viper Preview
Working with Lights
How the Lights Work
Types of Lights and Their Properties
Light Attributes
Shadows, Raytrace and Shadow Map
Exercises and Self-Tests

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