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Linux Multimedia Guide: A UNIX -Compatible Operating System for the Personal Computer

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Linux is increasingly popular among computer enthusiasts of all types, and one of the applications where it is flourishing is multimedia. Take a low-cost hardware platform and add the Linux operating system, which really exploits its speed, and you have a great host for developing multimedia applications. These often can be ported to other UNIX systems, increasing their value. Another attraction comes in the form of a great variety of free software packages that support manipulation of graphics, audio, and video,...

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Overview

Linux is increasingly popular among computer enthusiasts of all types, and one of the applications where it is flourishing is multimedia. Take a low-cost hardware platform and add the Linux operating system, which really exploits its speed, and you have a great host for developing multimedia applications. These often can be ported to other UNIX systems, increasing their value. Another attraction comes in the form of a great variety of free software packages that support manipulation of graphics, audio, and video, the best of which are described in this book.But it's not simple to put multimedia together on Linux, and there are few packages that integrate everything for you. Instead, you are handed programming interfaces and stand-alone utilities that are each suited for a particular job. In this book, Jeff Tranter offers the guidance you need to fit the pieces together, concentrating on how to program each kind of device.Part of the book is aimed at C programmers. Handling sound cards and CD-ROMS is not too difficult if you understand the standard interfaces. The book also describes tools that nonprogrammers can use. Sample multimedia applications are also shown.Contents include:

  • Introduction to multimedia and the devices that Linux supports
  • Configuration and use of sound cards, CD-ROMs, and joysticks
  • Applications for sound and music, graphics, video, and games
  • Programming devices such as sound cards and CD-ROMs
  • Overview of graphical toolkits and APIs
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Product Details

  • ISBN-13: 9781565922198
  • Publisher: O'Reilly Media, Incorporated
  • Publication date: 10/8/1996
  • Edition number: 1
  • Pages: 383
  • Product dimensions: 7.02 (w) x 9.19 (h) x 0.86 (d)

Meet the Author

When Jeff Tranter was first exposed to UNIX-based workstations about ten years ago, he dreamed of being able to afford a system with similar capabilities for home use. Today, he sees Linux as the realization of that dream, with the added bonus of being able to examine and modify all of the source code and even contribute to its development. He's been using Linux since 1992 and is the author of the freely available Linux Sound and CD-ROM HOWTO guides. Jeff has also written a number of Linux utilities and several Linux related magazine articles. Jeff received his bachelor's degree in electrical engineering from the University of Western Ontario. He currently works as a software designer for a high-tech telecommunications company in Kanata, Ontario, Canada's Silicon Valley North.

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Table of Contents

Part 1. Introduction to Multimedia
Chapter 1. Multimedia and Linux
A Working Definition
Multimedia Technologies
Multimedia Applications
Linux and Multimedia
What Lies Ahead
Chapter 2. Digital Audio
What Can a Sound Card Do?
Sound File Formats
Miscellaneous Functions
Some Representative Sound Files
Sound Card Comparison
Chapter 3. CD-ROM
What Can a CD-ROM Drive Do?
CD-ROM Technology
CD-ROM Interfaces
Filesystems
Specialized Uses
Chapter 4. Graphics and Video
Graphics Basics
Graphics Formats
Full-Motion Video
A Sampling of Video File Formats
Chapter 5. Hypertext, Hypermedia, and the World Wide Web
Hypertext and Hypermedia
The World Wide Web
SGML
Part 2. User's Guide
Chapter 6. General Hardware Requirements
Hard Disk Storage
Memory
Processor
Video
Miscellaneous
The MPC Standards
Chapter 7. The Linux Sound Driver
Supported Hardware
The PC Speaker Sound Driver
Installation
Troubleshooting
Chapter 8. The CD-ROM Driver
Supported Hardware
Installation
Troubleshooting
Chapter 9. The Joystick Driver
Installation
Part 3. A Survey of Multimedia
Chapter 10. Applications for Sound and Music
Digital Audio
Mixers
Music Applications
Network Audio Programs
Speech Applications
Audio CD Players
Miscellaneous
Chapter 11. Applications for Graphics and Animation
Graphics Viewers
Graphics Editors
Image Conversion Tools
Image Generation Tools
Video and Animation Viewers
Video and Animation Generation Tools
CD-ROM Mastering Tools
Chapter 12. Hypermedia Applications
HTML Browsers
Java Browsers
VRML Browsers
Chapter 13. Games
Classic UNIX Games
X11-Based Games
Linux-Specific Games
Multiuser and Network Games
Part 4. Multimedia Programmer's
Chapter 14. Programming Sound Devices
The Linux Sound Driver
Basic Device Programming
Sound Programming Basics
Programming /dev/sndstat
Programming /dev/dsp
Programming /dev/audio
Programming /dev/mixer
Programming /dev/sequencer
Advanced Sound Programming
The PC Speaker Sound Driver
Chapter 15. Programming Joystick Devices
Devices
Example Program
Chapter 16. Programming CD-ROM Devices
CD-ROM Data Access
CD Audio
Reading Digital Audio
Miscellaneous Functions
Future Directions
Chapter 17. Using Toolkits for Multimedia Programming
General Issues
Multimedia Toolkits
X11 Graphics Toolkits
Non-X11 Graphics Toolkits
Sound Toolkits
Chapter 18. Interface and Development Considerations
User Interface Issues
Development Guidelines
Chapter 19. Some Sample Multimedia Applications
MusicMachine
Scope
GuitarTutor
Chapter 20. Conclusions
Part 5. Appendixes
Appendix A. What Is Linux?
Appendix B. Linux Resources
Appendix C. Source Code Listings
Glossary
Index
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