Logo for the Macintosh: An Introduction through Object Logo

Overview

Logo for the Macintosh teaches the art of programming to first time programmers. It begins with Turtle Geometry, a series of exercises involving both
Logo programming and geometric concepts. Later chapters illustrate more advanced topics, such as the famous DOCTOR program with its simulated psychotherapist and an
INSTANT program that enables parents and teachers to create a programming environment for ...

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Overview

Logo for the Macintosh teaches the art of programming to first time programmers. It begins with Turtle Geometry, a series of exercises involving both
Logo programming and geometric concepts. Later chapters illustrate more advanced topics, such as the famous DOCTOR program with its simulated psychotherapist and an
INSTANT program that enables parents and teachers to create a programming environment for preschool children. A chapter is devoted to the topic of object-oriented programming, a key feature of the Object Logo implementation of
Logo.Logo for the Macintosh is written primarily for use with Object Logo, a powerful implementation of the Logo language that greatly enhances its speed,
capabilities, and overall usability in education and beyond. The book may also be used with other versions of Logo for the Macintosh.Harold Abelson is Professor of
Computer Science at the Massachusetts Institute of Technology. He directed the first implementation of Logo for the Apple II, which made Logo widely available on personal computers beginning in 1981. Amanda Abelson, a high-school student, runs a nationwide Internet based multiuser simulation game.

The MIT Press

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Editorial Reviews

Booknews
Teaches computer programming to people who have never done it before, using the language LOGO. Begins with programming and geometric concepts, moves into methods by which parents and teachers can create a programming environment for preschool children, and discusses object-oriented programming. Includes a 3.5" disk for Macintosh. Annotation c. Book News, Inc., Portland, OR (booknews.com)
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Product Details

  • ISBN-13: 9780262510691
  • Publisher: MIT Press
  • Publication date: 3/11/1993
  • Pages: 198
  • Product dimensions: 8.52 (w) x 11.05 (h) x 0.47 (d)

Meet the Author

Hal Abelson is Class of 1922 Professor of Computer Science and Engineering at
Massachusetts Institute of Technology and a fellow of the IEEE. He is a founding director of Creative Commons, Public Knowledge, and the Free
Software Foundation. Additionally, he serves as co-chair for the MIT Council on
Educational Technology.
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Table of Contents

Introduction
1 A First Look at Logo 1
1.1 Getting Started 1
1.2 Using Logo Commands 1
1.3 Introduction to Procedures 6
1.4 Other Graphic Commands 11
2 Programming with Procedures 13
2.1 Procedures with Inputs 13
2.2 Repetition and Recursion 21
3 Projects in Turtle Geometry 31
4 Workspace, Filing, and Debugging 51
4.1 Managing Workspace 51
4.2 Files 52
4.3 Aids for Debugging 53
5 Numbers, Words, and Lists 59
5.1 Numbers and Arithmetic 59
5.2 Outputs 62
5.3 Words 64
5.4 Lists 67
5.5 Naming 70
5.6 Conditional Expressions and Predicates 76
5.7 Details on Logo Syntax 79
6 Projects Using Numbers, Words, and Lists 83
6.1 Arithmetic Quiz Programs 83
6.2 Random-Sentence Generators 84
6.3 Nim: A Game-Playing Program 87
7 Object-Oriented Programming 97
7.1 Multiple Turtles 98
7.2 Creating New Types of Objects 100
7.3 Inheritance 101
7.4 Objects Not Based On Turtles 104
8 Writing Interactive Programs 107
8.1 Controlling Screen Output 107
8.2 Keyboard Input 108
8.3 Example: The Dynaturtle Program 110
9 Inputs, Outputs, and Recursion 115
9.1 Reversing Words and Lists 116
9.2 Recursive Procedures that Manipulate Lists 121
9.3 Radix Conversion 125
10 Advanced Use of Lists 129
10.1 Hierarchical Structures 130
10.2 Programs as Data 136
10.3 More Projects Using Lists 142
11 Glossary of Logo Primitive Commands 155
11.1 Graphics Commands 155
11.2 Numeric Operations 159
11.3 Word and List Operations 162
11.4 Defining and Editing Procedures 165
11.5 Conditional Expressions 166
11.6 Predicates Used with Conditional Expressions 167
11.7 Controlling Procedure Evaluation 168
11.8 Input and Output 169
11.9 Naming 170
11.10 Objects 171
11.11 Filing and Managing Workspace 172
11.12 Debugging Aids 173
11.13 Primitives for Handling Properties 174
11.14 Command Keys 174
11.15 Error Messages 176
References 177
Index 181
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