Lord of Souls (Elder Scrolls Series #2) [NOOK Book]

Overview

Forty years after the Oblivion crisis, the empire of Tamriel is threatened by a mysterious floating city, Umbriel, whose shadow spawns a terrifying undead army.
 
Reeling from a devastating discovery, Prince Attrebus continues on his seemingly doomed quest to obtain a magic sword that holds the key to destroying the deadly invaders. Meanwhile, in the Imperial City, the spy Colin finds evidence of betrayal at the heart of the empire—if his...
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Lord of Souls (Elder Scrolls Series #2)

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Overview

Forty years after the Oblivion crisis, the empire of Tamriel is threatened by a mysterious floating city, Umbriel, whose shadow spawns a terrifying undead army.
 
Reeling from a devastating discovery, Prince Attrebus continues on his seemingly doomed quest to obtain a magic sword that holds the key to destroying the deadly invaders. Meanwhile, in the Imperial City, the spy Colin finds evidence of betrayal at the heart of the empire—if his own heart doesn’t betray him first. And Annaïg, trapped in Umbriel itself, has become a slave to its dark lord and his insatiable hunger for souls.

How can these three unlikely heroes save Tamriel when they cannot even save themselves? 
 
Based on the award-winning Elder Scrolls® series, Lord of Souls is the second of two exhilarating novels that continue the story from The Elder Scrolls IV: Oblivion, named 2006 Game of the Year by numerous outlets, including Spike TV, the Golden Joystick Awards, and the Associated Press.


From the Trade Paperback edition.
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Product Details

  • ISBN-13: 9780345530332
  • Publisher: Random House Publishing Group
  • Publication date: 9/27/2011
  • Series: Elder Scrolls Series , #2
  • Sold by: Random House
  • Format: eBook
  • Sales rank: 93,188
  • File size: 3 MB

Meet the Author


Greg Keyes is the author of numerous science fiction and fantasy novels, including the Kingdoms of Thorn and Bone series, the Star Wars: The New Jedi Order series, and the Age of Unreason quartet.

Michael Page has been recording audiobooks since 1984 and has over two hundred titles to his credit. He has won several AudioFile Earphones Awards, including for The War That Killed Achilles by Caroline Alexander and The Lies of Locke Lamora by Scott Lynch.

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Read an Excerpt

one

Wind opened Colin's eyes, but it was the unfastened window that sped his heart, and the utter lack of sound that sent his fingers to the knife under his mattress. A hand met his there and gripped his wrist, hard. He swung over to kick at the vague shadow, but he was grasped at the ankles as well, and a bag was forced over his head, followed by a return to sleep that would have been gentle if part of him wasn't screaming to the rest that he wouldn't ever wake up.

He did wake again, however. The bag and the cloying scent of somniculous remained, but the drug itself was obviously dissipated. He was lying on a hard but inconstant surface, and he soon recognized by the motion that he was in a boat, on water. His hands and feet were efficiently bound. His captors did not speak, but he could hear their breathing and exertions at the oars. He couldn't make out anything through the sack except light, but he felt the sun on his skin and guessed it was approaching midday.

Not much later, there was a bit of jostling and then the shock of the boat coming on shore. He smelled pine.

They cut the bindings on his feet and made him walk. He kept thinking he ought to say something, but his kidnappers behaved so professionally he knew there wasn't much point. There was no talking them out of whatever they were doing with him. All he could do was wait, and wonder. Would he feel it? Would he know anything had happened?

Colin killed a man once. He died confused, begging, unwilling to admit even as the knife cut into him what was happening.

He wished he could have seen his mother again, and-realizing he was weeping-felt ashamed. He'd wanted to be braver.

The hand on his arm came away. He tried not to shake.

Then one of the men made a peculiar sound, a sigh like a very tired man finally lying down.

"What?" the other asked, before sucking a sharp breath.

Colin heard two distinct thumps-then for a moment, nothing. He wondered if he should run.

"Who do you work for?" a feminine voice asked.

He recognized it, and a deep chill wracked through him. The last time he'd heard that voice had been in a house in the Market District, just before its owner slaughtered at least eight men.

"Come," she said. "Tell me."

"I'm not at liberty to say," he replied.

"Keep still," she said. A moment later the sack came off his head.

And there she was, regarding him, Letine Arese. Her small frame, turned-up nose, and short blond hair made her seem almost like a little girl, but he knew her to be thirty-one years of age, and her blue eyes held a cold intensity that was quite un-childlike.

Those eyes narrowed now.

"You look familiar," she said. "I've seen you. I suppose that makes sense."

He glanced behind her, at the two bodies on the ground. Both were male; one was an Argonian, the other a Bosmer. They both seemed quite dead, although he could not see the cause.

"They brought you out here to kill you," she said.

"I gathered that," he replied. "I'm grateful you stopped them."

"Are you? We'll get back to that in a moment." She folded her hands behind her back. She was dressed in Bosmer woodsman style, with high boots and soft leather vest and breeches. It was an odd look for her, in his experience-he'd only ever seen her in relatively fashionable city attire.

"What would you say if I told you they worked for me?" she asked.

"I would be confused," Colin said carefully.

"Yes, I should hope so," she told him. "They noticed you spying on me and brought it to my attention. So of course, I did a little checking of my own. Colin Vineben, from Anvil. Your father is dead, and your mother does laundry. You were recommended for and received training for the Penitus Oculatus, and recently were named an inspector in that organization. It was you who discovered the massacre of Prince Attrebus's personal guard and the apparent murder of the prince, and you who suggested to the Emperor that the prince wasn't actually dead. Which, as it turns out, you were right about. And now you're spying on me, but without, it seems, any official authority to do so. So I wonder if you're employed by someone else."

"Why did you kill them?" he asked.

"Because otherwise, I would have had to kill you," she snapped. "Now I have to account for them, pretend I sent them on a mission to someplace fatal. Otherwise, the two of them would have wondered why you were still walking, and after a while that wonder would have spread its way up to the minister himself."

"I don't understand," Colin said.

"I'm risking my neck for you, you idiot," Arese snapped suddenly. "Can't you see that?"

"I can see it," he replied. "I just don't get why."

She pulled a knife from her belt and stalked toward him. His chest tightened, but she merely cut the ropes that held his hands behind his back. Then she stepped back a bit and untied her pants, loosening the laces and pulling one side down, exposing her hip.

"You know what that is?" she asked, indicating a small black tattoo of a wolf's head.

He did, of course. It was the Emperor's personal brand, worn only by his innermost circle.

He didn't say anything, but she saw he recognized it, and pulled the breeches back up, tying them again.

"He put me in the minister's office ten years ago," she said. "No one knows but him and me. And now you."

"Why are you telling me this?"

"Because I need help, and I think we may have a common purpose."

"What's that?"

"To discover why Minister Hierem wants Prince Attrebus dead."

"Does he?"

"I should know," she said. "I made the arrangements for the ambush on his orders."

"Why?" Colin exploded. "If you're loyal to the Emperor-"

She barked a laugh. "You knew," she said. "You were there, weren't you? When I took care of Calvur and his thugs. I knew someone was there!" She closed her eyes for a moment, looking very tired.

"I didn't mean for the prince to come to harm," she said. "If I could have gotten word to the Emperor, I would have. It was impossible at the time, at least without revealing myself to Hierem. In the end, a decision had to be made."

"And you decided you were more important than the prince?"

"Yes. If you knew anything about him, you would probably agree."

"And yet Hierem wants him dead."

"Apparently."

"Then why hasn't the Emperor had the minister arrested?"

"When the Emperor first placed me in the ministry, he didn't have any particular worries about Hierem, only the sort of general paranoia a successful monarch must have. For most of the past ten years, the minister has been above suspicion, but a year or so ago he began testing me, first subtly, then overtly. It became clear he wanted his own private intelligence and eliminations organization, one not connected to the Penitus Oculatus or known to the Emperor. The attack on Attrebus was-surprising. I didn't see that coming. It's only because some of the assassins got greedy that the prince survived. The Emperor isn't ready to move against Hierem yet because he doesn't believe we know everything, and because the minister is politically important-very important. The Emperor has survived because he waits until he knows where all the forces are and their strengths before he strikes. Right now, Hierem thinks his actions are invisible. We want to keep it that way a bit longer. That's where you come in, if you're up to it."

"Up to what?"

"Hierem trusts me now, completely I believe. But that limits me. And I can't trust anyone else in the ministry. I can open certain doors, but I need someone who can walk through them. Can you be that man?"

Colin considered for a moment. Arese might be telling the truth and she might be lying; in a way, it didn't matter. If he agreed to help her, it gave him a chance to find the answers he sought, even if she was steering him away from them. If he told her no, it was pretty certain he was staying on this island for eternity.

"I can be that man," he told her.

two

When he smelled blood, Mere-Glim turned in the deep waters of the Marrow Sump, trying to find the source. Blood wasn't an unusual smell in these waters; bodies were dumped here every day, many still feebly struggling against death. But this blood was not only fresh, it had a certain rotten scent he'd come to know all too well.

He closed his eyes and flared his reptilian nostrils, and when he identified the current that carried the smell, he struck out along it, his webbed hands and feet propelling him swiftly through the clear waters. It took him only a few moments before he could see the erratically twitching figure trying to reach the surface.

By the time he reached her, the life was dimming from her eyes. He wasn't sure if she ever actually saw him. Blood still roiled in clouds from her nostrils and gaping mouth. He reached around her from behind and kicked purposefully toward the surface, but by the time he reached it, she had gone limp.

He took her into the skraw caves along the shoreline anyway, and laid her out on the little bier his coworkers had made from woven cane and grass for the dead to rest on. In the sunlight she'd looked old, worn, with black bags beneath her eyes and hair like lank kelp, but here in the phosphorescence from the cave walls she appeared younger, more like the ten or fifteen years she probably actually was. On Umbriel, people were born as adults, and those born to be skraws, to tend and harvest the sump, had nothing that resembled a childhood.

He heard others approaching and looked over his shoulder to see his friend Wert and a young skraw named Oluth.

"Joacin," Wert sighed. "I knew she couldn't last much longer."

"I'm sorry," Glim told him. "I couldn't reach her in time."

"It wouldn't have mattered," Wert said. "If you had, she might have lived another day."

"A day is a day," Glim said.

Wert knelt and studied the woman's face for a long moment, his own visage more long and doleful than usual.

"When do we move forward?" he asked without looking up. "Isn't it time to take the next step?"

"We're done with the maps," Oluth blurted. He was young, probably no more than three years old; his skin had only the barest hint of the jaundice that plagued the older skraws.

"Good," Glim replied.

"So-like Wert said-what's next?" the hatchling went on eagerly.

"I'm still planning that," Glim told him.

"You excited everyone, Glim," Wert said. "You gave us all hope. But now-some say that you're stalling."

"We have to be prepared," Glim said. "We have to be careful. Once we start, there's no turning back. Does everyone understand that?"

"They do," Wert said. "They're ready to do what you say, Glim. But you have to say something."

Glim felt his heart sink. "Soon," he said.

"How soon?"

"I'll let you know."

Wert frowned, but nodded. Then he turned to Oluth.

"Go with Glim. He'll show you about the lower sump. You'll be working down there with him."

"It'll be an honor," Oluth said.

Glim waited for Oluth to go take the vapors and felt guilty. The caustic fumes allowed the skraws to breathe underwater, but they also killed them young, as they had just killed Joacin. Of all the skraws, he was the only one who hadn't been born on Umbriel, the only Argonian- the only one who didn't need the vapors to breathe beneath the surface.

When the youngster joined him in the shallows, Glim took him down below the midway of the cone-shaped body of water and showed him the cocooned figures fastened to the wall. Inside each was something that had started as a worm smaller than his least claw, but were now in various stages of becoming inhabitants of Umbriel. He brushed against one near term, a lanky female who-in appearance-would be human. Next to her grew a brick-red creature with horns, and farther along a man with the dusky skin of a Dunmer. All began as worms, however, and beneath appearances they were all Umbrielians. He tried not to be annoyed by Oluth's eagerness as he explained the procedures for tending the unborn and moving them to the birthing pools when their time came, and how to know that time. He could tell the boy was only half paying attention. He kept glancing around, especially down, to the bottom of the sump, where the actinic glare of the connexion with the ingenium lay.

"You're curious about that?" Glim asked.

"That's the ingenium," Oluth said. "That's the heart and soul of Umbriel. If we controlled that . . . "

"Even if we could do it," Glim said, "that would be too much."

"But if we're to really revolt, carry the fight to the lords-"


From the Trade Paperback edition.
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Customer Reviews

Average Rating 4.5
( 19 )
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  • Posted August 25, 2011

    more from this reviewer

    Fans of the games will enjoy the action but first should read the Infernal City

    Out of the realm of Oblivion came the floating mountain city Umbriel. Wherever this city in the sky travels, people on the ground below die and rise again to serve their new masters. The rulers of this soul eating place are the decadent Umbria and the immortal lords who are served by the enslaved Skrows and an invincible army of the undead.

    Two residents of the deadly floating city are Annaig the human slave working for Tamriel Prince Attrebus to find a way to destroy Umbriel and Glim the Argonian leading a revolt by the Skrows. Attrebus seeks a magic sword which allegedly is the only source to destroy the city of doom. He is working with his friend Sul the mage to evacuate the people in the path of the monstrosity. When Attrebus is captured by the enemy, Sul rescues him. They escape to Oblivion where the roots of the Umbriel crisis actually began and then go to the city in the sky to figure out how to end Unbria's reign.

    Based on the Elder Scrolls® video gaming series, Lord of Souls is the sequel to The Infernal City as the events of Lord of Souls occur between the fourth and fifth games. The story line is fast-paced from the moment Greg Keyes resets the parameters of the realm and brings out the three heroic protagonists battling the insidious enemy. Fans of the games will enjoy the action but first should read the Infernal City.

    Harriet Klausner

    5 out of 6 people found this review helpful.

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  • Posted October 23, 2011

    What a wonderful end to the series

    This was an awesome end to this set of Elder Scrolls novels. It would be amazing to see more of these books as more Elder Scrolls games come out, filling in the lore left out in between the games.

    2 out of 2 people found this review helpful.

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  • Anonymous

    Posted February 17, 2013

    Sad ending

    The book overall is good but i got really sad at the end. This book i reccomend to anyone but just have a box of tissues at your side. I loved the implement of referring to various characters i have helped in Oblivion, such as Martin Septim, the true hero of the third era.

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted March 20, 2014

    BIOS GO HERE PLZ

    Haze the dragon born

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  • Anonymous

    Posted January 5, 2014

    Amazing

    One of my favorite book series, Lord of Souls brings a perfect ending to this amazing series!

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  • Anonymous

    Posted February 15, 2013

    Tightly interwoven plots come together

    A superior follow-up to The Infernal City, Lord of Souls deftly balances adventure and intrigue. Some very strong character building and unexpected twists.

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  • Anonymous

    Posted January 3, 2012

    Very good.

    Keyes finishes the 2 part series strongly, but I cannot help but feel that he tries to cram in or add some elements to the plot that were not needed. A prime example would be the added drama involving Colin that occurs towards the end, which felt out of place and thrown in at the last minute. This happens very infrequently however, and if you have read the first book be sure to pi c this one up!

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