Lost Covenant (Widdershins Series #3)

Overview

This third YA novel starring the young thief Widdershins combines the angst and vulnerability of any teenage girl with the high action of the best fantasy adventures.
 

It's been six months since Widdershins and her own "personal god" Olgun fled the city of Davillon. During their travels, Widdershins unwittingly discovers that a noble house is preparing to move against the last surviving bastion of the Delacroix family. Determined to help ...

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Lost Covenant (Widdershins Series #3)

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Overview

This third YA novel starring the young thief Widdershins combines the angst and vulnerability of any teenage girl with the high action of the best fantasy adventures.
 

It's been six months since Widdershins and her own "personal god" Olgun fled the city of Davillon. During their travels, Widdershins unwittingly discovers that a noble house is preparing to move against the last surviving bastion of the Delacroix family. Determined to help the distant relatives of her deceased adopted father, Alexandre Delacroix, she travels to a small town at the edge of the nation. There, she works at unraveling a plot involving this rival house and a local criminal organization, all while under intense suspicion from the very people she's trying to rescue. Along the way she'll have to deal with a traitor inside the Delacroix family, a mad alchemist, and an infatuated young nobleman who won't take no for an answer.

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Editorial Reviews

From the Publisher
Praise for Lost Covenant:

"Marmell’s writing has tightened considerably but stayed colorful, giving fans everything they want in a Shins story.... Two unfinished threads leave plenty of room for more more more. Start with Book 1 and just keep going."
Kirkus Reviews

Praise for the Widdershins Adventures:

"One of the freshest, darkest, funniest, and best sword and sorcery series being written today and should appeal to readers of all ages." —Adventures Fantastic

"Readers seeking out a strong heroine in a well-crafted fantasy world will enjoy this title and look forward to the second." —School Library Journal

VOYA, February 2014 (Vol. 36, No. 6) - Heather Christensen
The third novel in Marmell’s young adult series about the intrepid thief, Widdershins, picks up six months after her flight from the city Davillon. After stumbling upon a wicked plot to take down the last branch of the Delacroix family, she and her constant companion, the forgotten deity Olgun, become embroiled in a conspiracy involving betrayal, malice, and a mad alchemist. To make matters worse, she cannot convince the Delacroix family she is on their side, with the exception of the youngest son who is love-sick for a certain daring young thief. Readers will recognize many of the stereotypes and conventions usually found in epic fantasy, with the exception of Widdershins herself—a snarky, unconquerable heroine who is much more likely to be rescuing lads in distress, than the other way around. Her one-sided conversations with the invisible god on her shoulder often reveal her innocence and vulnerabilities. Unexpected jumps in the narrative between Widdershins and an unknown character with her own subterfuge and strategies may confuse readers, especially those new to the series. Hints of a dark, unresolved mystery suggest more to come in this satisfying series. Fans will not be disappointed with this latest adventure, and those who have yet to discover Marmell’s feisty thief will want catch up on previous volumes. Reviewer: Heather Christensen; Ages 15 to 18.
Kirkus Reviews
2013-10-02
Poor Widdershins: The further she runs the worse things get. After the tragic events at the end of her last major adventure (False Covenant, 2012), Widdershins and her unsanctioned god, Olgun, took off. But shady characters are looking for her, the church might want to use her, and then it turns out someone is killing off her deceased guardian's noble family. In an effort to repay the debt she owes Alexandre Delacroix (and perhaps to atone for running off on others who needed her), Widdershins heads to the Outer Hespelene to save the last branch of the Delacroix family, a large clan with a fearsome matriarch and a whole lot of stubborn descendants, plus one scion who turns out to be a decent sidekick. The usual quips, near escapes and breakneck action scenes ensue, intercut with some disturbing goings-on back home in Davillon. Marmell's writing has tightened considerably but stayed colorful ("…some resemblance to a drunken beetle trying to scale an icicle…"), giving fans everything they want in a Shins story while avoiding most of the lapses into florid overwriting. Two unfinished threads--unrest in the church and the return of two old foes--leave plenty of room for more more more. Start with Book 1 and just keep going. (Fantasy. 13 & up)
School Library Journal
01/01/2014
Gr 7 Up—In the third installment of this Renaissance-like fantasy series, thief and heroine Widdershins is still reeling from a hard-won battle with an unnatural beast, and from the death of a dear friend. Along with her personal god, Olgun, Shins leaves friends behind and travels to far-off Lourveaux, where she learns about the plight of the Delacroix, a distant branch of her family. Someone is causing a blight on the family crops. In the course of her investigation, Shins finds herself entangled with The Thousand Crows, a brutal gang determined to kill her. With Olgun's supernatural assistance, Shins outwits and outmaneuvers her enemies and manages to solve the mystery. The author provides minimal backstory, which may leave new readers confused. Still, Widdershins is a witty, sarcastic, and exciting character, haunted by deep grief and guilt. This page-turner will have fans anxiously awaiting the next book.—Wendy M. Scalfaro, G. Ray Bodley High School, Fulton, NY
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Product Details

  • ISBN-13: 9781616148119
  • Publisher: Prometheus Books
  • Publication date: 12/3/2013
  • Series: Widdershins Series, #3
  • Pages: 250
  • Sales rank: 637,915
  • Age range: 12 - 17 Years
  • Product dimensions: 5.88 (w) x 8.74 (h) x 0.94 (d)

Meet the Author

Ari Marmell (Austin, TX) is a fantasy and horror writer and the author of several original novels including The Goblin Corps and two previous Widdershins adventures, Thief’s Covenant and False Covenant. He has also written gaming tie-in novels such as In Thunder Forged: Iron Kingdoms Chronicles (The Fall of Llael Book One) and worked as an author of role-playing game materials for games such as Dungeons & Dragons and the World of Darkness line. Although born in New York, Ari has lived the vast majority of his life in Texas—first Houston (where he earned a BA in creative writing at the University of Houston) and then Austin. He lives with his wife, George; their cat; and a variety of neuroses. Visit the Widdershins page at facebook.com/Madeleine.Valois, and visit Ari at mouseferatu.com, at facebook.com/pages/Ari-Mouseferatu-Marmell/181576062390, or on Twitter @mouseferatu.

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Read an Excerpt

LOST COVENANT

A Widdershins Adventure


By ARI MARMELL

Prometheus Books

Copyright © 2013 Ari Marmell
All rights reserved.
ISBN: 978-1-61614-812-6


CHAPTER 1

The young woman watched, irritated, as the world turned white beneath her.

She ought to have been happy with the drifts and flurries that danced in the air like butterflies in white fur stoles. Between the snow and the gray overcast of a sky clearly grieving for a sun it hadn't seen in weeks, if not months, nobody was likely to spot her as she went about her business.

Of course, nobody was likely to spot her anyway, given the skills and abilities at her disposal. But even less likely was better.

It's just, she was so tired of snow!

"You came from a land like this, yes?" She cocked her head, listening even though the answer she awaited had nothing whatsoever to do with voice or sound.

"Colder?!"

A surge of emotion, within her and yet from something outside her. It conveyed confirmation, for the most part—but she couldn't help but detect a slight trace of patronizing smugness, too.

"This is too cold! Just because you don't feel it, all nice and snug in your coat of—of—me, that doesn't mean that the rest of us aren't gleep!"

Widdershins—former thief, former tavern keep, former citizen of Davillon—dropped to her belly atop the wall of heavy gray bricks. Her unseen companion's warning had come only a split second before it was too late. Two armed soldiers, clad in the ludicrous baggy pantaloons and gleaming cuirasses of the Church guards, but carrying their brutal halberds with military efficiency, strode by along the footpaths beneath her vantage. Their pace was casual enough, their expressions easy, but Shins had no doubt that they were more than capable.

They had to be, if they were going to dress like a colorblind monkey had selected the bulk of their wardrobe.

It had been years, now, since Widdershins had learned to subvocalize, to pitch her words to her divine partner in such a way that nobody could overhear; still, she lay against the stone, thinking flat thoughts, until the pair was well and truly gone.

"Cut that a little close, didn't we, Olgun?"

The tiny god from the far northlands, whom none now revered but the young woman herself, willed an indignant protest.

"Oh. You did suggest something like that was possible, yes." Widdershins chewed a lock of auburn hair that had fallen loose from her hood. "So, what? The other gods don't like you because you're a foreigner?"

For all their time together, some concepts were still difficult, still too complicated, for Olgun to easily convey. Shins got something about the sheer prevalence of faith and divinity interfering with other, unrelated faith and divinity, and at that point she stopped trying to figure it out before her brain packed its bags and quit her skull in a magnificent huff.

"Shall we do this already?" she asked, uncertain and frankly uncaring as to whether Olgun had finished or she was interrupting. "Or have we come to our senses and decided that this is all really, really stupid?"

A stubborn, insistent prod.

"I know it was my idea! That's why I get to decide if it's stupid! Trust me, I know a stupid idea when I have one! Just, maybe not right away ..." And then, "If you say one thing about me having a lot of practice, I'm leaving you here and you can walk home. And stop looking at me like that."

A quick flex of arms and knees and she was on her feet. A second flex and she was off the wall and sailing earthward. Wind and snow scratched with kitten claws at her exposed cheeks; her dirty-gray cloak spread behind her like wings, briefly exposing the worn black leathers that would, by themselves, have cast her as a conspicuous shadow against the ambient white; and the not-quite-sound of Olgun's startled not-quite-gasp forced a delighted grin across her face.

She landed, snow crunching beneath her, and tumbled into a momentum-eating roll. When she was done, on her feet once more, she stood with such careful balance that her feet scarcely left imprints in the powder, and the trail left by her landing, while obvious, didn't resemble a person at all.

"What? Hey, it's not my fault you weren't ready! You're the one letting the divinitiness of the place slow you down. Why should I have to wait for—It is so a word! I just said it, yes?"

It was only then that she realized she'd already bolted from her landing spot, taking shelter behind a nearby mausoleum in case her arrival had attracted any attention. Using the tiny etchings—ivy and holy icons, mostly—she was up atop the structure faster than most people could have managed a ladder. Once more on her belly, she waited, watching....

Watching over a cemetery to shame even the richest that her home city of Davillon could boast. No simple tombstones here, not a one. No, the meanest, tiniest grave was still a crypt of stone rising like a handmade mountain from the earth and snow. The largest could have housed multiple families, and they averaged larger than most of the hovels or apartments Shins had lived in for most of her life.

All her life, save for those few blessed years under the roof of Alexandre Delacroix....

It was a small city unto itself, really—a true and literal necropolis. The crypts were organized into blocks and neighborhoods, connected by winding paths superior to the roads in many villages through which she'd recently traveled. A few of those structures were plain, but most had at least the sorts of iconography she'd just used as a stepstool, and many were so ornate, they were themselves works of art. Sweeping eaves, graven columns, angels and gargoyles of granite or even marble....

Honors paid the dead while the living suffered and starved. Widdershins felt her face abruptly warm, her heart pound, her fists clench. All she'd seen, all she'd endured, and these ... these ...

She fought him. Waves of peace swept through her—Olgun's efforts to calm her down, keep her head clear, a rising tide lapping at the edges of her anger. But she wanted that anger; clung to it as a rock, a shield.

Until she no longer could, and the flame went out.

Then she had no shield. Then she was in a graveyard—with nothing between her and the memories of another graveyard, half a year and hundreds of leagues behind her.

Broken tombstones and broken bodies ...

Agony as the thing called Iruoch, creature out of nightmare and fairy tale, stripped ribbons of skin from her flesh....

Frustration at a foe that would. Not. Die!

And another pain, even worse, as she cradled the lifeless body of a man she might, just might, have loved.

It was neither Widdershins's skill nor Olgun's small magics, but sheer and unadulterated luck that her sob was lost in a sudden gust of wind before anyone loitering nearby could have heard.

"I know!" She snapped it through clenched lips, her gritted teeth a cage to prevent the words from escaping as a full-on scream. "I know you only meant to help! You still didn't!"

Until Iruoch, until she'd left Davillon—until Julien—she'd never once felt Olgun recoil like a frightened puppy. Recoil from her. Since then ...

"Oh, figs ..." How many times? Half a dozen? More? She'd lost count. "Olgun?"

Nothing.

"Olgun, I'm sorry." Don't cry. Can't cry. If I cry, the tears will freeze to my skin.

If I cry, I have to keep remembering why I'm crying.

"I just ..." Shins cleared her throat. "I need to be angry right now. It's holding me up."

Time hadn't done it. Distance hadn't done it. Her fury, only barely held at bay by a leash of iron will, was all that stood between her and Davillon; between her and the searing pain Davillon had become.

She all but gasped in relief at his response, the mere feel of his presence. Understanding, nurturing, protecting.

Relief enough that she was willing to pretend—as he seemed to want—not to notice the underlying hurt that even the mute godling could not entirely conceal.

"He wouldn't have wanted this, you know," she said a moment later, once more casting her gaze across the intricate monuments and looming statuary. "He'd have wanted something simple. Modest.

"What? Of course I think he's worth it. But he'd rather they'd spent—"

Another surge of warning, another sudden silence, as another pair of sentries rounded a nearby crypt and wandered by, oblivious to those who watched from none too far overhead. Thin snow and frozen dirt crackled beneath their boots, sounding much like a very slow fire, until they were well out of sight once more.

"Ever seen a cemetery this heavily guarded, Olgun?" A response, a roll of the eyes. "Of course I know. But this is Lourveaux; how many tomb-robbers can there—? Oh, hush! I am not a tomb-robber!"

And then, more softly, "That was one time, and it wasn't really a tomb, in the strictest sense. And it was an emergency. Shut up and help me figure out which way to go.

"You can too do both at once! What's the point of being a god if you can't even talk and be quiet at the same time?"

In point of fact, whether Olgun did indeed have the divine power of communicative shutting up, the unfortunate truth was that he currently had nothing of use to communicate. Judging by the faint sludge of emotion bubbling up through Widdershins's system like a bad breakfast, the graveyard's massive scale and mélange of faith had the god just as confused as she.

The result, then, was hours of wandering, almost aimlessly, as thief and deity struggled and failed to find one particular abode in a sea of final resting places. Racing across the tops of icy mausoleums, constantly sliding or dropping prone to avoid the roving eyes of equally roving sentries; clambering down to earth where the crypts grew too uneven or too far apart for easy travel, huddling behind corners until the way was clear for a quick dash across the roadway; all in the midst of flurries of a wind that Shins, despite Olgun's scoffing, was certain could inspire a polar bear to don a parka. By the start of hour three, her normally pale cheeks were flogged red by the cold, and she had become fully convinced that her cloak itself had actually frozen to death.

Until finally—after having avoided roughly a dozen guards or groundskeepers and having crossed over or past enough crypts to populate a thousand nightmares—purely by chance, they found it.

Neither the largest, nor the most ornate; that much, at least, the Church had done in accordance with the man he'd been.

It had a peaked roof, this particular tomb, clearly designed to look like a cathedral in miniature. It even had a steeple, which could not possibly serve any purpose beyond the decorative. Stained glass gleamed in several of the walls, reflecting the white snows despite the lack of any substantial sun, but only a few allowed that light into the mausoleum itself. The others were constructed against backings of solid stone—priceless art, deprived of both function and, for the most, any living audience to appreciate it.

Shins could have remained on the roof. Even-sloped and snow-slick, it was no perch she couldn't handle. Somehow, though, it seemed ... wrong. She'd come all this way to see him, to talk to him, no matter how foolish she felt for it. No way could she bring herself to go through with it while squatting over his head.

Again she dropped to the snow, rolling back to her feet, then swiftly darted up beside the padlocked door—some sort of hardwood, inscribed and engraved, smelling faintly of old lacquer, and probably worth more than some whole tombs back home. Recessed a bit from the stone porch, overhung by scalloped eaves, it ought to provide sufficient shadow to conceal Widdershins from any passersby.

Well, it might provide sufficient shadow, anyway. That'd have to do.

Back pressed into a corner beside the door, the young thief slid downward until she sat, legs crossed, staring out at the other tombs, at the snow, at everything and nothing at all.

"Hello, William."

Unlike Widdershins's god, William de Laurent, archbishop of Chevareaux, declined to answer.

"You probably didn't expect to see me again, did you?" she asked the mausoleum at her back. Her voice was fuzzy, almost but not quite echoing in the recessed doorway and then flattened by the snowchoked air. "Long ways between Davillon and Lourveaux, yes? Bit of a hike just for chat with ... Oh, this is stupid!"

Olgun let loose a startled bleat—or the emotional equivalent of a bleat, which was rather like a sudden urge to think about sheep—as Widdershins shot to her feet, pressed her shoulder to the side of the alcove, and began to peer about for guards.

"Because it's stupid," she repeated, in answer to his unspoken but hardly unfelt question. "He's dead. He's been dead a year! I'm talking to a wall, Olgun. And a door. And possibly a stoop, although I'm not sure, because I've never been clear on the difference between a stoop and a porch. So maybe a porch.

"Who I am not talking to is the only clergyman I ever met who was worth more than a mangy goat!"

An image floated toward the surface of her mind, rippling into focus. An image she didn't care to see.

"An old mangy goat!"

Olgun wouldn't stop; for all her efforts, the vision insisted on crystallizing, and Shins had nowhere to turn.

"An incontinent old mangy goat! An ... Oh, figs ..."

Once more she slumped to the stoop—or porch—this time with her legs splayed out crookedly before her, the image of a curly haired blonde woman foremost in her thoughts.

"Yes, I spoke to Genevieve a lot after she was gone. That was stupid, too."

It was petulant, and she knew it before Olgun could point it out, before the words were even out of her mouth. "I know, I know ..." A long sigh, then, steaming in the cold. "It wasn't, was it? And she'd be cross with me for saying so. All right, well, we're here anyway, yes?"

She scooted a bit, so that this time she might at least address the mausoleum directly.

"Sorry about that, William. Haven't ... really been myself recently." She chuckled, soft and blatantly forced. "Guess the fact that I'm here proves that, yes? I mean, I'd never been out of sight of Davillon's walls when we met. Now ...

"Gods, how the hopping hens did I even get here? I didn't set out for Lourveaux. I just ... walked. Didn't plan to come visit you; I decided to when I realized how close we were."

The back of her head rattled with what could only be called the clearing of a divine throat. Olgun's way, perhaps, of jogging her memory over the fact that it had been his suggestion, one that Shins had dismissed until she realized he wasn't about to give up.

She, of course, acknowledged no such thing and kept speaking, voice growing as brittle as the slender icicles hanging overhead.

"I had to get out. I had to, I ... don't think you'd have been very proud of me, William. I messed things up. I tried to take care of everybody, I swear I did!" Her shoulders, indeed her whole body, had begun to shake, through no influence whatsoever of the winter chill. "But I let them all down. Robin, Renard ... Oh, gods ... Julien ..."

Whatever was about to break loose, whatever torrent of whitewater emotion might have overspilled the dam in that moment, for good or for ill, never had its chance. Her reverie, her fragility, shattered as though they, too, were stained glass, at the crunch of a footstep on the frost-covered stone behind her.

A footstep belonging to someone that Olgun hadn't warned her about!


(Continues...)

Excerpted from LOST COVENANT by ARI MARMELL. Copyright © 2013 Ari Marmell. Excerpted by permission of Prometheus Books.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

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Sort by: Showing all of 2 Customer Reviews
  • Posted November 28, 2014

    Ari Marmell has a delightfully humorous writing style. It lends

    Ari Marmell has a delightfully humorous writing style. It lends an air of lightness to his stories that makes them airy, delightful, and fun, and his use of brilliantly imaginative (and colorful) analogy is simply a pleasure to read. I tend to smile the entire time I read his books, as you can't go more than a few pages without something humorous occurring.

    Despite all that, he spins a tale not lacking in gravitas. While the day-to-day interactions of the characters in the settings are simple, light-hearted, and enjoyable, the overall plot is anything but. It is complex, well-thought out, executed with exemplary style, and extremely enjoyable to experience.

    I will literally read anything he writes, regardless of genre or plot, so much do I enjoy his writing.

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    Posted December 5, 2013

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