Lost in a Good Game: Why we play video games and what they can do for us

'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times

'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford

When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify `game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea.

In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us.

At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.

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Lost in a Good Game: Why we play video games and what they can do for us

'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times

'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford

When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify `game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea.

In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us.

At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.

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Lost in a Good Game: Why we play video games and what they can do for us

Lost in a Good Game: Why we play video games and what they can do for us

by Pete Etchells

Narrated by Ryan Burke

Unabridged — 9 hours, 50 minutes

Lost in a Good Game: Why we play video games and what they can do for us

Lost in a Good Game: Why we play video games and what they can do for us

by Pete Etchells

Narrated by Ryan Burke

Unabridged — 9 hours, 50 minutes

Audiobook (Digital)

$29.99
(Not eligible for purchase using B&N Audiobooks Subscription credits)

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Overview

'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times

'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford

When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify `game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea.

In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us.

At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.


Editorial Reviews

Publishers Weekly

07/29/2019

Biological psychologist and Guardian blogger Etchells takes a studied look at why video games are played in this convincing debut. Etchells acknowledges that “there is no universal or conclusive truths about... the effects that video games have on us, or why people play them” before tackling well-known debates surrounding video games, such as “Do video games make us more violent?” (he refers to a 2001 Harvard study, which “doesn’t map very easily onto the reality of playing video games” and lists the seemingly mild classic arcade game Centipede as 96.2% violent) and “How much screen time is too much?” (he acknowledges that games can change brain function, but questions whether it’s a bad thing). He concludes that until better research methods are developed it’s impossible to determine whether video games cause violence, and that the main attraction to and value in video games is “their ability to connect us.” Along the way, Etchell grounds the book with descriptions of his own experiences using games as an escape and a way to process events in his own life, including the death of his father. Those interested in the affects of playing video games—both positive and negative—will find here much to ponder. (July)

Adam Rutherford

'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone.'

The Times

'Etchells writes eloquently ... A heartfelt defence of a demonised pastime.'

New Statesman

'An anecdotal survey that is enriching and touching, while issuing a challenge to the bad science surrounding the subject.'

Dean Burnett

'Pete Etchells' debut book Lost in a Good Game takes the reader on a much needed, highly informative, but still intriguingly personal journey through the much maligned yet increasingly beloved and influential world of video games.'

The Times

'Etchells writes eloquently ... A heartfelt defence of a demonised pastime.'

Product Details

BN ID: 2940172263439
Publisher: Brilliance Audio
Publication date: 06/11/2019
Edition description: Unabridged
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