Machinima / Edition 1

Machinima / Edition 1

by Dave Morris, Matt Kelland, Dave Lloyd
     
 

ISBN-10: 1592006507

ISBN-13: 9781592006502

Pub. Date: 06/10/2005

Publisher: Cengage Learning


"Machinima" offers an in-depth look at where machinima has come from, how and where it is being employed, and its future. It is one of the first books catering to the demand for practical information on this fast-growing and exciting new moviemaking medium. It examines how machinima has been put to use in recent blockbusters, including "Troy" and "The Lord of the

Overview


"Machinima" offers an in-depth look at where machinima has come from, how and where it is being employed, and its future. It is one of the first books catering to the demand for practical information on this fast-growing and exciting new moviemaking medium. It examines how machinima has been put to use in recent blockbusters, including "Troy" and "The Lord of the Rings". It takes an in-depth look at the production pipeline of machinima movemaking, taking readers through every step of the process--from screenwriting techniques and storyboarding through character design, lighting, sound effects, and closing credits. It also guides readers to online machinima movies.

Product Details

ISBN-13:
9781592006502
Publisher:
Cengage Learning
Publication date:
06/10/2005
Edition description:
New Edition
Pages:
160
Product dimensions:
8.64(w) x 9.18(h) x 0.46(d)

Table of Contents


Introduction PART 1. What Is Machinima? Making Films in a Virtual 3D World Machinima and Games What Does a Game Engine Do? Game Mods Machinima vs. Conventional 3D Animation Machinima vs. Live Action Machinima vs. Pre-rendered Sequences History of Machinima The Machinima Pioneers Case Study: Devils Covenant Machinima Genres Inside the Game Case Study: Battlefield Stuntacular Comedy Case Study: Red vs. Blue Drama Experimental Machinima Case Study: The Journey Machinima Comes of Age Machinima on TV Machinima in Hollywood Machinima and Music Machinima Awards and Festivals The Future of Machinima PART 2. Making Machinima Why Make Machinima? Case Study: Strange Company Limitations of Machinima Machinima Techniques Techniques 1: AI Case Study: The Movies Techniques 2: Puppeteering Case Study: A Great and Majestic Empire Techniques 3: Recamming Case Study: Fountainhead Techniques 4: Scripting Using Game Assets Copyright Production Team Actors Writers Modelers and Artists Animators Programmers Sound Crew Video Editors and Engineers Director/Producer The Machinima Studio Machinima Engines PART 3. The Machinimators Guide The Production Process Knowing Your Limitations Start with the Story Storyboarding Planning an Improvisation Planning a Shoot Case Study: Pappy Boyington Looking Like a Movie Losing the Game Adding Sound Distribution Case Study: No License Further Reading and Web Resources Glossary Index Acknowledgments

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