Macromedia Flash 5: Animating for the Web / Edition 1

Macromedia Flash 5: Animating for the Web / Edition 1

by ATC Against The Clock, The Clock Against
     
 

ISBN-10: 0130334073

ISBN-13: 9780130334077

Pub. Date: 03/28/2001

Publisher: Prentice Hall

TEXT HIGHLIGHTS

  • Learn quickly by doing and practice what you've learned on challenging, realistic jobs
  • Prepared according to professional standards determined by national associations
  • Written by training professionals and developed specifically for those in the computer arts industry
  • Includes tips from experts in the field

Overview

TEXT HIGHLIGHTS

  • Learn quickly by doing and practice what you've learned on challenging, realistic jobs
  • Prepared according to professional standards determined by national associations
  • Written by training professionals and developed specifically for those in the computer arts industry
  • Includes tips from experts in the field

Product Details

ISBN-13:
9780130334077
Publisher:
Prentice Hall
Publication date:
03/28/2001
Series:
Against the Clock Ser.
Edition description:
BK&CD-ROM
Pages:
304
Product dimensions:
8.75(w) x 11.00(h) x 0.75(d)

Related Subjects

Table of Contents

Getting Started.

Platform .Naming Conventions. Key Commands. The CD-ROM and Initial Setup Considerations.

Introduction to Flash 5.

1. The Flash Environment.

The Flash Application. The Authoring Environment. Toolbars. Main. Standard. Status. Controller. The Launching Pad. Customizing your Working Environment. Docking and Panel Management. Panels. Stage. Views. Rulers. Grids and Guides. Timeline. Frames. Layers.

2. Drawing.

Bitmaps vs. Vectors. Drawing Tools. Line Tool. Oval and Rectangle Tools. Selection Tools. Strokes and Segments. Adding Color. How Shapes Interact. Applying Colors to Objects. Gradients. Ink Bottle. Paint Bucket. Dropper Tool. Eraser. Brush Tool. Other Drawing Tools. Pen Tool. Pencil Tool.

3. Type.

The Importance of Text Elements. Fonts. Font Styles. Types of Fonts. Embedded Typefaces. Device Fonts. Putting Text in a Movie. Type Tool. Text and Paragraph Attributes. Broken Type.

4. Objects.

Selection Techniques. Positioning and Aligning Objects. Aligning Objects. The Center Point. Reshaping Strokes and Fills. Smoothing and Straightening Controls. Transformation Techniques. Cloning. Scaling. Rotating. Flipping and Rotating Objects. Skewing. Grouping. Editing Groups.

5. Layers.

Viewing and Managing Layers. Viewing Layers. Adding and Deleting Layers. Copying and Pasting Between Layers. Special-Use Layers. Mask Layers.

6. Symbols and Libraries.

The Library. Symbols. Instances. Symbols. Creating New Symbols. Importing Symbols from Other Movies. Shared Libraries.

Project Assignment #1.

Review #1.

7. Basic Frame Animation.

Animation Overview. The Role of the Timeline. The Role of Layers. Frame-by-Frame Animations. Using the Timeline to Animate. Types of Frames. Watching it Unfold: Using Onion Skinning.

8. Tweening.

Motion Tweening. Using Tweening. Moving Objects. Timing Considerations. Rotation. The Frame Panel. Morphing. Changing Shapes. Color and Transparency Animations.

9. Complex Animations.

Animated Masks. Buttons. Simple Buttons. Animated Symbols and Buttons. Multiple Component Animations. Moving Parts.

10. Sound.

Adding Sound to Movies. File Formats. Importing Sounds. Event Sounds. Adding Sound to Buttons. Streaming Audio. Character Dialog. Sound Quality. Editing Sounds. Export Properties.

11. Using Imported Objects.

Compatible Formats. Bitmaps. Animated GIFs and Image Sequences. Converting Bitmaps into Flash Vector Objects. Breaking Apart Bitmaps.

12. Interactivity.

Involving the Viewer. ActionScript. Applying Actions to Flash Objects. Frames. Buttons and Objects. Movie Clips. Using ActionScript in Your Movies. MouseEvent Actions. Using Frame Actions. OnClip: Assigning Actions to Movie Clips. Normal vs. Expert Mode. Normal Mode. Expert Mode. Targeting a Movie Clip. Navigation and Interaction. Using Scenes. Variables and Expressions. Branching.

13. Publishing Your Flash Content.

Delivery Options. Selecting the Appropriate Delivery Vehicle. Download Times and Playback Speed. Testing the Performance of Your Movie. The Bandwidth Profiler. Optimizing Your Movie. The Publish Command. Publish Settings. Publishing on the Web. Printing from Flash.

Project Assignment #2.

Review #2.

Projects.

Project A: Amorous Ape. Project B: Cash Order. Project C: Robot. Project D: Landing Gear.

Glossary.

Index.

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