Macromedia Flash 8 For Dummies

Overview

Make the Web interactive with your own animations

Liven up your Web site with graphics that move, buttons that light up, and more

Flash is fun - and this book makes it easy whether you're using a Mac(r) or Windows(r). Fill letters with images, create buttons that glow or ...

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Overview

Make the Web interactive with your own animations

Liven up your Web site with graphics that move, buttons that light up, and more

Flash is fun - and this book makes it easy whether you're using a Mac(r) or Windows(r). Fill letters with images, create buttons that glow or change color when you pass your mouse over them, play video and sound files, morph objects into different ones, and do dozens of other things to make your site flashier.

Discover how to
* Create animated text
* Find sample Flash files
* Explore links to additional information
* Add sound and video
* Build great user interfaces
* Publish your Flash files

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Editorial Reviews

From Barnes & Noble
The Barnes & Noble Review
Just getting started with Flash? Not quite a rank beginner, but you’re no expert? Read Macromedia Flash 8 For Dummies. This book gives you the mainstream Flash 8 skills you need to do cool stuff, and do it now.

If you’re looking for Ph.D.-level Flash techniques, look somewhere else. But you’re in the right place if you want to learn how to create efficient, good-looking Flash graphics (or import existing images). You’re in the right place if you want to get really comfortable with core features like layers and the Timeline.

You’re in the right place if you want to manage your Flash files better and minimize their download times: for example, by using reusable symbols. Or if you’d like to add some basic interactivity to your Flash content, using buttons, checkboxes, and actions -- but you’re in no mood to spend months mastering programming languages. Or if you’re ready to get started with animation using keyframes and tweening. Or if you’d like to embed audio and short video clips in your movies.

Last but not least, you’re in the right place if you want to understand how to pull all these features together to actually deliver a quality Flash movie -- and get it noticed. You’ll learn how to use preloaders; make Flash content discoverable by search engines; give users easy navigation; make movies printable; make them accessible to disabled people -- and, finally, how to test and publish your work. Bottom line: If you were ever intimidated by Flash, that’ll never happen to you again. Bill Camarda, from the January 2006 Read Only

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Product Details

  • ISBN-13: 9780764596919
  • Publisher: Wiley
  • Publication date: 10/31/2005
  • Series: For Dummies Series
  • Edition number: 1
  • Pages: 408
  • Sales rank: 1,451,098
  • Product dimensions: 7.40 (w) x 9.10 (h) x 0.90 (d)

Meet the Author

Ellen Finkelstein has written numerous bestselling computer books on AutoCAD, PowerPoint, and Flash. She also writes articles on these programs for Web sites, e-zines, and magazines. The five editions of her AutoCad Bible have sold more than 80,000 copies in the United States and abroad. As an Adjunct Instructor of Management, she teaches eBusiness and Human Resource Management courses. Her latest book is Syndicating Web Sites with RSS Feeds For Dummies. She writes at home so that she can take the bread out of the oven on time.

Gurdy Leete has been working as a computer animator, computer animation software engineer, and teacher of computer animation since 1981. He has been teaching Flash and other computer animation programs for 14 years at Maharishi University of Management, where he is an Assistant Professor of Digital Media. You can see his art on the Web at www.infinityeverywhere.net.

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Table of Contents

Introduction.

Part I: A Blast of Flash.

Chapter 1: Getting Acquainted with Flash 8.

Chapter 2: Your Basic Flash.

Part II: 1,000 Pictures and 1,000 Words.

Chapter 3: Getting Graphic.

Chapter 4: You Are the Object Editor.

Chapter 5: What’s Your Type?

Chapter 6: Layering It On.

Part III: Getting Symbolic.

Chapter 7: Heavy Symbolism.

Chapter 8: Pushing Buttons.

Part IV: Total Flash-o-Rama.

Chapter 9: Getting Animated.

Chapter 10: Getting Interactive.

Chapter 11: Extravagant Audio, High-Velocity Video.

Part V: The Movie and the Web.

Chapter 12: Putting It All Together.

Chapter 13: Publishing Your Flash Files.

Part VI: The Part of Tens.

Chapter 14: Ten Frequently Asked Questions.

Chapter 15: The Ten Best Flash Resources.

Chapter 16: Ten Flash Designers to Watch.

Part VII: Appendixes.

Appendix A: Installing Flash and Setting Your Preferences.

Appendix B: The Property Inspector and the Panels.

Appendix C: What’s on the Companion Web Site.

Index.

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