Macromedia Flash MX 2004 Bible / Edition 1

Macromedia Flash MX 2004 Bible / Edition 1

by Robert Reinhardt, Snow Dowd
     
 

ISBN-10: 0764543032

ISBN-13: 9780764543036

Pub. Date: 11/17/2003

Publisher: Wiley

* The bestselling guide to Macromedia Flash, the leading tool for creating animation and building interactive, multimedia Web sites, now fully updated and revised to cover the new release
* Covers everything readers need to know to master the newest version, including workarounds for hidden bugs and unpublished tricks and techniques not likely to appear in other…  See more details below

Overview

* The bestselling guide to Macromedia Flash, the leading tool for creating animation and building interactive, multimedia Web sites, now fully updated and revised to cover the new release
* Covers everything readers need to know to master the newest version, including workarounds for hidden bugs and unpublished tricks and techniques not likely to appear in other books
* Packed with expert tutorials from the world's leading Flash gurus, with more coverage on using Flash with other applications than any other book
* Coauthor Robert Reinhardt is one of a handful of top stars in the Flash developer community and a regular speaker at FlashForward, the Macromedia User's Conference, WebTEK, Macromedia's traveling user seminars, and major universities

Product Details

ISBN-13:
9780764543036
Publisher:
Wiley
Publication date:
11/17/2003
Series:
Bible Series, #116
Edition description:
BK&CD-ROM
Pages:
1312
Product dimensions:
7.35(w) x 9.20(h) x 2.30(d)

Related Subjects

Table of Contents

Foreword.

Preface.

Acknowledgments.

Part I: An Introduction to Flash Web Production.

Chapter 1: Understanding the Flash MX 2004 Framework.

Chapter 2: Exploring Web Technologies.

Chapter 3: Planning Flash Projects.

Part II: Mastering the Flash Environment.

Chapter 4: Interface Fundamentals.

Chapter 5: Drawing in Flash.

Chapter 6: Symbols, Instances, and the Library.

Chapter 7: Applying Color.

Chapter 8: Working with Text.

Chapter 9: Modifying Graphics.

Part III: Creating Animation and Effects.

Chapter 10: Animation Strategies.

Chapter 11: Timeline Animation and Effects.

Chapter 12: Applying Layer Types.

Chapter 13: Character Animation Techniques.

Chapter 14: Exporting Animation.

Part IV: Integrating Media Files with Flash.

Chapter 15: Adding Sound.

Chapter 16: Importing Artwork.

Chapter 17: Embedding Video.

Part V: Adding Basic Interactivity to Flash Movies.

Chapter 18: Understanding Actions and Event Handlers.

Chapter 19: Building Timelines and Interactions.

Chapter 20: Making Your First Flash MX 2004 Project.

Part VI: Distributing Flash Movies.

Chapter 21: Publishing Flash Movies.

Chapter 22: Integrating Flash Content with Web Pages.

Chapter 23: Using the Flash Player and Projector.

Part VII: Approaching ActionScript.

Chapter 24: Knowing the Nuts and Bolts of Code.

Chapter 25: Controlling Movie Clips.

Chapter 26: Using Functions and Arrays.

Chapter 27: Interacting with Movie Clips.

Chapter 28: Sharing and Loading Assets.

Chapter 29: Using Components.

Chapter 30: Sending Data In and Out of Flash.

Chapter 31: Applying HTML and Text Field Formatting.

Chapter 32: Creating a Portfolio Site in Flash.

Chapter 33: Creating a Game in Flash.

Chapter 34: Managing and Troubleshooting Flash Movies.

Part VIII: Expanding Flash.

Chapter 35: Working with Raster Graphics.

Chapter 36: Working with Vector Graphics.

Chapter 37: Working with Dreamweaver MX 2004.

Chapter 38: Working with Director MX.

Part IX: Appendixes.

Appendix A: Keyboard Shortcuts.

Appendix B: Digital Audio Basics.

Appendix C: Digital Video Basics.

Appendix D: Using the CD-ROM.

Appendix E: Guest Experts Information.

Index.

End-User License Agreement.

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