Macromedia Flash MX 2004 Game Design Demystified

Overview

Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial...

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Overview

Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, including code. The accompanying CD will provide the code for each function discussed in the book as well as working versions of the games.

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Product Details

  • ISBN-13: 9780735713987
  • Publisher: Macromedia Press
  • Publication date: 3/18/2004
  • Series: Demystified Series
  • Pages: 506
  • Product dimensions: 7.00 (w) x 9.00 (h) x 1.15 (d)

Meet the Author

Jobe Makar is the lead programmer and co-owner of Electrotank, Inc., and winner of several international game awards. He is co-author of Flash MX ActionScripting: Advanced Training from the Source. The creator of over 100 Flash games, Jobe has been working with Flash since version 3.

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Table of Contents

Introduction
Pt. I Getting Started with Flash Game
Ch. 1 First Steps 5
Ch. 2 Making a Fun Game 21
Pt. II Examining the Nuts and Bolts
Ch. 3 Game Math 43
Ch. 4 Basic Physics 69
Ch. 5 Collision Detection 97
Ch. 6 Collision Reactions 151
Ch. 7 Tile-Based Worlds 179
Ch. 8 The Isometric Worldview 211
Ch. 9 Level Editors 249
Ch. 10 High Score List 263
Ch. 11 Artificial Intelligence 277
Ch. 12 Efficient Game Graphics 311
Ch. 13 The Sound of Games 331
Ch. 14 Introduction to Multiplayer Games 359
Pt. III The Games
Ch. 15 Word Search 381
Ch. 16 Multiplayer Chess 409
Ch. 17 501 Darts Game 435
Ch. 18 Cone Crazy 453
App. A: Developer Resources 479
App. B: Other Games 489
Index 495
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