Macromedia Flash MX ActionScript Bible / Edition 1

Macromedia Flash MX ActionScript Bible / Edition 1

by Robert Reinhardt, Joey Lott
     
 

ISBN-10: 0764536141

ISBN-13: 9780764536144

Pub. Date: 08/01/2002

Publisher: Wiley

What the book covers: This is a 100% comprehensive book on the most powerful feature of Macromedia Flash, and an essential tool for interactive Web development. It provides definitive, authoritative information on all aspects of ActionScript, addressing both the beginning, intermediate and advanced scripter. It is packed with real-world insights and examples,

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Overview

What the book covers: This is a 100% comprehensive book on the most powerful feature of Macromedia Flash, and an essential tool for interactive Web development. It provides definitive, authoritative information on all aspects of ActionScript, addressing both the beginning, intermediate and advanced scripter. It is packed with real-world insights and examples, and includes a CD-ROM loaded with a library of powerful ActionScripts, sample scripts and Flash pages from the book, and more.
ABOUT THE CD-ROM Loaded CD-ROM includes...
* Extensive ActionScript libraries from the book
* Sample Web pages and templates using advanced ActionScript
* Flash and Flash ActionScript Utilities
* Additional related software tryouts

Product Details

ISBN-13:
9780764536144
Publisher:
Wiley
Publication date:
08/01/2002
Series:
Bible Series, #32
Edition description:
BK&CD-ROM
Pages:
1272
Product dimensions:
7.42(w) x 9.22(h) x 2.31(d)

Table of Contents

Foreword.

Preface.

Acknowledgments.

PART I: CONCEPTUALIZING FLASH.

Chapter 1: An Introduction to Flash MX.

Chapter 2: Working with Web Technologies and Interactive Models.

Chapter 3: Architectures for Flash Movies.

PART II: LAYING THE ACTIONSCRIPT FOUNDATION.

Chapter 4: Learning ActionScript Basics.

Chapter 5: Constructing ActionScript.

Chapter 6: Working with Functions.

Chapter 7: Getting to Know Objects.

Chapter 8: Building ActionScript Libraries.

Chapter 9: Understanding Text Use in Flash MX.

PART III: PREDEFINED OBJECTS.

Chapter 10: MovieClip and Button Objects.

Chapter 11: Array Object.

Chapter 12: Number and Boolean Objects.

Chapter 13: Math Object.

Chapter 14: Date Object.

Chapter 15: String Object.

Chapter 16: Stage and Listener Objects.

Chapter 17: System and Capabilities Objects.

Chapter 18: TextField, TextFormat and Selection Objects.

Chapter 19: Mouse and Key Objects.

Chapter 20: Color Object.

Chapter 21: Sound Object.

Chapter 22: SharedObject and LocalConnection Objects.

Chapter 23: XML and LoadVars Objects.

Chapter 24: XMLSocket Object.

Chapter 25: RegExp Object.

PART IV: USING AND BUILDING COMPONENTS.

Chapter 26: Using Pre-Built Components (Shane Elliott).

Chapter 27: Controlling Pre-Built Components (Shane Elliott).

Chapter 28: Creating Your Own Components.

PART V: WORKING WITH FLASH IN OTHER ENVIRONMENTS.

Chapter 29: Working with Flash in the Web Browser.

Chapter 30: Making Movies Accessible (Jen deHaan).

Chapter 31: Controlling Flash with Director Lingo.

Chapter 32: Developing for the Pocket PC (Ian Chia).

Chapter 33: Scripting for the Flash Stand-alone Player.

Chapter 34: Printing from the Flash Player.

PART VI: DEVELOPING DATA-DRIVEN FLASH SOLUTIONS.

Chapter 35: Creating Scrolling and Dragging Effects.

Chapter 36: Making Menus.

Chapter 37: Managing Flash Content.

Chapter 38: Scripting Graphics (Kim Markegard).

Chapter 39: Understanding Data States: Making Flash Forms.

Chapter 40: Flash Remoting.

Chapter 41: Creating a Multiplayer Game (Brian Lesser).

PART VII: ADMINISTERING FIRST AID.

Chapter 42: Catching Common Mistakes.

Chapter 43: Debugging ActionScript.

Appendix A: What's on the CD-ROM?

Appendix B: Contact and Bio Information.

Index.

GNU General Public License.

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