Macromedia Flash MX: Rich Media for the Web / Edition 1

Macromedia Flash MX: Rich Media for the Web / Edition 1

by Stephen Helba, The Clock Against, Against the Clock
     
 

ISBN-10: 0131106538

ISBN-13: 9780131106536

Pub. Date: 09/20/2002

Publisher: Prentice Hall

Written by educators, for educators, the Against the Clock series is the complete solution for courses in Graphic Multimedia or Web Design Software. The hands-on, project-based texts are packaged with resource CD-ROMs that contain all the files needed to create the step-by-step projects in the text. Instructor CD-ROMs include assessments, overhead presentation

Overview

Written by educators, for educators, the Against the Clock series is the complete solution for courses in Graphic Multimedia or Web Design Software. The hands-on, project-based texts are packaged with resource CD-ROMs that contain all the files needed to create the step-by-step projects in the text. Instructor CD-ROMs include assessments, overhead presentation materials, and additional projects.

Coverage includes working in the flash environment, working with other programs, ActionScript, animation, images, sound, video and publishing.

This title is ideal for professionals teaching Flash MX or for educators of any course that includes graphic arts software and computer design software, or for anyone interested in learning Macromedia Flash MX.

Product Details

ISBN-13:
9780131106536
Publisher:
Prentice Hall
Publication date:
09/20/2002
Series:
Against the Clock Series
Edition description:
BOOK & CD-ROM
Pages:
336
Product dimensions:
9.18(w) x 10.52(h) x 0.72(d)

Related Subjects

Table of Contents

Getting Started.

Platform. Prerequisites. File Name Conventions. Fonts. Key Commands. System Requirements for Flash MX.

Introduction.
1. Introduction to Flash.

What is Flash? The Flash Environment and Files Types. Viewing Flash Content. Working with Other Programs.

2. The Flash Environment.

Customizing Shortcuts. Document Properties. The Stage. Toolbox. Timeline. Panels. Using Test Movie.

3. Drawing Tools.

Drawing. Coloring Objects. Modifying and Aligning Objects.

4. Symbols.

The Library. Timeline Basics. Creating Symbols.

5. Introduction to ActionScript.

Using the Actions Panel. Planning Your Script. Adding ActionScript to a Movie.

6. Animation.

Types of Animation. Editing the Timeline. Using Actions for Timeline Control.

Free-Form Project #1.
Review #1.
7. Layers.

Layer Properties. Masking. Guide Layers.

8. Text.

Types of Text. Animating Text. Font Replacement.

9. Images.

Importing Images. Vector Graphics. Raster Files.

10. Sound.

Preparing Sound Files. Adding Sounds to the Timeline. Using ActionScript to Control Sound.

11. Video.

Timeline Selection. Using ActionScript with Video. Importing and Compressing Video.

12. Publishing.

Designing for Usability. Publish Settings.

Free-Form Project #2.
Review #2.
Projects.

Project A: Space Shuttle. Project B: Making Lemonade. Project C: Pine Valley Builders. Project D: Recreation Park.

Glossary.
Index.

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