Macromedia Flash Prof 8 Unleashed / Edition 3

Paperback (Print)
Used and New from Other Sellers
Used and New from Other Sellers
from $1.99
Usually ships in 1-2 business days
(Save 96%)
Other sellers (Paperback)
  • All (40) from $1.99   
  • New (15) from $7.49   
  • Used (25) from $1.99   
Close
Sort by
Page 1 of 2
Showing 1 – 9 of 15 (2 pages)
Note: Marketplace items are not eligible for any BN.com coupons and promotions
$7.49
Seller since 2014

Feedback rating:

(492)

Condition:

New — never opened or used in original packaging.

Like New — packaging may have been opened. A "Like New" item is suitable to give as a gift.

Very Good — may have minor signs of wear on packaging but item works perfectly and has no damage.

Good — item is in good condition but packaging may have signs of shelf wear/aging or torn packaging. All specific defects should be noted in the Comments section associated with each item.

Acceptable — item is in working order but may show signs of wear such as scratches or torn packaging. All specific defects should be noted in the Comments section associated with each item.

Used — An item that has been opened and may show signs of wear. All specific defects should be noted in the Comments section associated with each item.

Refurbished — A used item that has been renewed or updated and verified to be in proper working condition. Not necessarily completed by the original manufacturer.

New
PAPERBACK New 0672327619! ! KNOWLEDGE IS POWER! ! ENJOY OUR BEST PRICES! ! ! Ships Fast. All standard orders delivered within 5 to 12 business days.

Ships from: Southampton, PA

Usually ships in 1-2 business days

  • Canadian
  • International
  • Standard, 48 States
  • Standard (AK, HI)
  • Express, 48 States
  • Express (AK, HI)
$7.54
Seller since 2010

Feedback rating:

(1022)

Condition: New
PAPERBACK New 0672327619 Friendly Return Policy. A+++ Customer Service!

Ships from: Philadelphia, PA

Usually ships in 1-2 business days

  • Canadian
  • International
  • Standard, 48 States
  • Standard (AK, HI)
  • Express, 48 States
  • Express (AK, HI)
$7.54
Seller since 2009

Feedback rating:

(2566)

Condition: New
2005-10-20 Paperback 3rd New 0672327619 Ships Within 24 Hours. Tracking Number available for all USA orders. Excellent Customer Service. Upto 15 Days 100% Money Back Gurantee. ... Try Our Fast! ! ! ! Shipping With Tracking Number. Read more Show Less

Ships from: Bensalem, PA

Usually ships in 1-2 business days

  • Canadian
  • International
  • Standard, 48 States
  • Standard (AK, HI)
  • Express, 48 States
  • Express (AK, HI)
$7.94
Seller since 2006

Feedback rating:

(64)

Condition: New
PAPERBACK New 0672327619 Brand new soft cover book. Soft cover books may show light shelf wear. Item ships within 24 hours with Free Tracking. Please ask about Expedited ... shipping. Read more Show Less

Ships from: Foley, AL

Usually ships in 1-2 business days

  • Canadian
  • Standard, 48 States
  • Standard (AK, HI)
  • Express, 48 States
  • Express (AK, HI)
$7.94
Seller since 2006

Feedback rating:

(64)

Condition: New
PAPERBACK New 0672327619. Brand new soft cover book. Book may have shelf wear, due to handling. Book may have remainder mark on it. Book ships within 24 hrs with free Tracking. ... Please ask about Expedited shipping. Read more Show Less

Ships from: Foley, AL

Usually ships in 1-2 business days

  • Canadian
  • Standard, 48 States
  • Standard (AK, HI)
  • Express, 48 States
  • Express (AK, HI)
$7.94
Seller since 2006

Feedback rating:

(64)

Condition: New
PAPERBACK New 0672327619. Brand new soft cover book. Book may have shelf wear, due to handling. Book may have remainder mark on it. Book ships within 24 hrs with free Tracking. ... Please ask about Expedited shipping. Read more Show Less

Ships from: Foley, AL

Usually ships in 1-2 business days

  • Canadian
  • Standard, 48 States
  • Standard (AK, HI)
  • Express, 48 States
  • Express (AK, HI)
$7.94
Seller since 2006

Feedback rating:

(64)

Condition: New
PAPERBACK New 0672327619. Brand new soft cover book. Book may have shelf wear, due to handling. Book may have remainder mark on it. Book ships within 24 hrs with free Tracking. ... Please ask about Expedited shipping. Read more Show Less

Ships from: Foley, AL

Usually ships in 1-2 business days

  • Canadian
  • Standard, 48 States
  • Standard (AK, HI)
  • Express, 48 States
  • Express (AK, HI)
$7.94
Seller since 2006

Feedback rating:

(64)

Condition: New
PAPERBACK New 0672327619. Brand new soft cover book. Book may have shelf wear, due to handling. Book may have remainder mark on it. Book ships within 24 hrs with free Tracking. ... Please ask about Expedited shipping. Read more Show Less

Ships from: Foley, AL

Usually ships in 1-2 business days

  • Canadian
  • Standard, 48 States
  • Standard (AK, HI)
  • Express, 48 States
  • Express (AK, HI)
$7.94
Seller since 2006

Feedback rating:

(64)

Condition: New
PAPERBACK New 0672327619. Brand new soft cover book. Book may have shelf wear, due to handling. Book may have remainder mark on it. Book ships within 24 hrs with free Tracking. ... Please ask about Expedited shipping. Read more Show Less

Ships from: Foley, AL

Usually ships in 1-2 business days

  • Canadian
  • Standard, 48 States
  • Standard (AK, HI)
  • Express, 48 States
  • Express (AK, HI)
Page 1 of 2
Showing 1 – 9 of 15 (2 pages)
Close
Sort by

Overview

Macromedia Flash is a key technology for designing and delivering low-bandwidth animations, presentations, and web sites. More recently it has become development environment, complete with scripting capabilities and server-side connectivity. Flash has the ability to easily integrate with, and add interactivity to, complex media types with powerful and intuitive tools. Developers can rapidly develop high performance, accessible content using pre-assembled building blocks and expand their authoring capabilities with custom extensions from independent developers.

Macromedia Flash MX Unleashed covers these high-end topics, providing you with a solid and complete reference for building Flash websites and applications. Fundamentals are covered quickly in the first part of the book, with the majority of the content devoted to coverage of ActionScript and how Flash works with varied middleware. You'll also learn how to integrate Flash with several other technologies, including XML and PHP.

Read More Show Less

Editorial Reviews

From Barnes & Noble
The Barnes & Noble Review
This book will take you further with Flash Professional 8 than you’ve ever gone before.

Longtime Flash developer/instructor David Vogeleer begins with a look at what’s new, and a quick refresher on core Flash topics. But, by page 143 of this 800-plus-page book, you’ve left the basics behind.

Vogeleer thoroughly introduces ActionScript, with extensive coverage of movie clip objects, events, text, and Flash components, plus a helpful chapter on debugging (and avoiding bugs!) Next, he steps “outside” Flash. You’ll learn to create external ActionScripts that can be reused by many Flash files, integrate external visual content and data, and leverage ASP and PHP.

By the time he’s done, he’s illuminated a wide range of advanced topics: Flash remoting; consuming web services; Flash Video streaming; even extending Flash with custom commands, behaviors, and panels. Very powerful, very slick. Bill Camarda, from the January 2006 Read Only

Read More Show Less

Product Details

  • ISBN-13: 9780672327612
  • Publisher: Sams
  • Publication date: 10/4/2005
  • Series: Unleashed Series
  • Edition description: REV
  • Edition number: 3
  • Pages: 840
  • Product dimensions: 7.00 (w) x 9.05 (h) x 1.70 (d)

Meet the Author

David Vogeleer is a Flash ActionScript instructor who has been working in Flash since version 4. His focus has been on ActionScript and data integration. A co-author for Flash MXand Flash MX 2004 Unleashed, Vogeleer has published numerous articles about advanced usage of Flash. He has presented Flash talks at many venues, including Macromedia user groups, Microsoft user groups, and colleges. He is a certified Flash developer with years of experience in developing rich Internet applications.
Read More Show Less

Read an Excerpt

IntroductionIntroduction

Macromedia Flash 8 is the latest in the Flash family of software. Flash was originally just a vector animation tool but is now one of the most advanced programs for creating rich Internet applications to provide powerful user experiences. Not only is the player that plays Flash content one of the most downloaded pieces of software—surpassing both Internet Explorer and Netscape as well as nearly all media players—but the content is so small in file size that anyone can create great user experiences for dial-up users.

This new version of Flash continues its hard-to-follow tradition of bringing new and exciting features for developers and designers who have been begging for dynamic PNG, GIF, and progressive JPEG support. New features include file upload and download right from the SWF, alpha channel support in video, and real-time dynamic filters and effects. And Macromedia didn't stop with content features—they streamlined panel management, bringing back tabs in panels as well as more robust preference controls, and brought back Normal mode (now Script Assist) in the Actions panel. This new version of Flash is definitely one to take notice of.

Along with the newest version of Flash comes the new edition of Macromedia Flash Professional 8 Unleashed. Throughout this book, you will find countless examples and explanations of some of the newest and most powerful tools Flash has to offer, including a complete overview of ActionScript 2.0, the new version of Flash's programming language. Also included in this book is a handy reference guide for ActionScript to help with faster workflow.

Macromedia FlashProfessional 8 Unleashed was created with the reader's needs in mind. Please don't hesitate to email me your experiences with this book as well as with Flash 8 at missing-link@mllabs.com.

© Copyright Pearson Education. All rights reserved.

Read More Show Less

Table of Contents

Introduction.

I. GETTING STARTED.

1. What's New?

The Interface

Tabs on the Mac

Tabs in Panels Are Back

One Library to Rule Them All

Bigger Pasteboard

Two Levels of Undo

Object Drawing-The New Grouping

Content on the Go

Hide and Seek Is Over

Welcome Back, Normal Mode

The Fastest Flash Player Ever

FlashType

Cache as Bitmap

Blending

Filters

Stroke Improvements

Video in Flash

New Dynamic Content

BitmapData

File Upload

Summary

2. Getting Started with Flash Professional 8.

Humble Beginnings-Where Flash Came From

The Interface

The Stage

The Properties Inspector Panel

Flash Panels

Check Your Spelling

Preferences

The General Category

The ActionScript and Auto Format Categories

The Clipboard Category

The Drawing Category

The Text Category

The Warnings Category

Shortcuts

Making a Better Workspace

Summary

3. Creating Graphics in Flash.

The Toolbar

The Colors Section

The View Section

The Tools Section

Colors and Gradients

The Color Swatches Panel

The Color Mixer Panel

Grouping and Drawing Objects

Groupies

Drawing Objects

Stacking Groups

Importing and Working with Bitmaps

Creating a Bitmap Fill

Tracing Bitmaps

Swap Bitmap

Summary

4. Flash Animation.

Welcome to the Timeline

The Layers Section

The Frames Section

Frame by Frame

Your First Animation

Tweening

Your First Tween

Shape Hints

Summary

5. Symbols, Instances, and the Library.

What Is a Symbol?

What Is an Instance?

The Graphic Symbol

When Should You Use a Graphic?

Converting to a Symbol

The Button Symbol

An Interactive Button

Memoirs of an Invisible Button

The Movie Clip Symbol

The Library

Back to the Timeline

Your First Motion Tween

The Tween Editor

Nested Animation

Motion Guides

The Mask Layer

Summary

6. Working with Sound and Video.

Why Sound?

Adding Sound

Sound in the Properties Inspector

Sound Effects

Creating a Custom Effect

Syncing and Looping

Compressing Sound

Sound with ActionScript

Video in Flash

Importing Video into Flash

Summary

7. Publishing.

The Publish Settings

Publishing Profiles

The Formats Tab

For the Web

Graphics

Projectors and QuickTime

Flash Player 8 and SWFs

The Flash Tab

The Version Field

The Sound Settings

The HTML Tab

Detect Flash Version

The GIF Tab

The PNG Tab

The JPEG Tab

The QuickTime Tab

Summary

II. ACTIONSCRIPT.

8. Welcome to ActionScript 2.0.

What Is ActionScript?

Object-Oriented Programming

What Is an Object?

Properties of an Object

Methods of an Object

Events of an Object

Where Do Objects Come From?

Prototyping an Object

Introduction to ActionScript 2.0

Declaring Variables and Instance Names

Strict Data Typing Variables

Strict Data Typing with Functions

The Actions Panel

Actions Panel Preferences

Reference/Help Panel

Behaviors and the Behaviors Panel

ActionScript Fundamentals

Comments

Code Hints and Naming Conventions

ActionsPanel.xml

Triggering Code Hints with Comments

Strict Data Typing to Trigger Code Hints

Dot Syntax

The Movie Clip Object

Functions

Conditionals

Loop Statements

Summary

9. Strings, Numbers and Variables-In Depth.

Types of Data Types

The String Data Type

Creating a String

Empty Strings

Quotes

Escape Sequences

Manipulating Strings

Joining Strings

Indexing Characters in Strings

Unicode-Style Strings

The Number Data Type

Creating a Number

Solving the Problem of Repeating Decimal Points

Predefined Values for Numbers

Bonus Numbers

Boolean Data Type

Null Data Type

Undefined Data Type

Array Data Type

Variables

Making a Variable

Changing Data in Variables

Incrementing and Decrementing Variables

Empty Variables

Comparing Variables

Combining Types of Values in Variables

Converting Variables Using Functions and Methods

The Scope of a Variable

An Applied Example

Summary

10. Arrays.

What Is an Array and How Does It Work?

Deconstructing an Array

Creating an Array

Retrieving Information from an Array

Adding Elements to Arrays

The push Method

The unshift Method

The splice Method

The concat Method

Naming Array Elements

Removing Array Elements

The delete Operator

Removing Elements Using the length Property

The splice Method Revisited

The pop Method

The shift Method

Changing Elements in Arrays

Advanced Nested Arrays

Additional Array Methods

The toString Method

The join Method

The slice Method

The reverse Method

Sorting Arrays

The sortOn Method

Applied Example

Summary

11. Statements and Expressions.

Statement Syntax

Statement Block

Object Statements

The with Statement

The for in Statement

Flow Modifiers

Conditional Statements

Comparison Operators

The if Statement

The else Statement

The else if Statement

switch, case, default, and break

Loop Statements

Summary

12. Functions.

Creating a Function

Running the Function

Using Parameters in Functions

Functions That Return Values

Nested Functions

Function Scope

Mapping to a Function

The global Identifier

Variables and Functions

The Arguments Class

The length Property

Functions as Objects

Functions as Methods

Functions Built In to Flash

The call Function

Conversion Functions

Mathematical Functions

Deprecated Functions

Summary

13. The Movie Clip Object.

Creating Movie Clips

Creating Movie Clips Manually

Creating Movie Clips with ActionScript

Manipulating Movie Clips

Animating Movie Clips with ActionScript

The cacheAsBitmap Property

Using Math to Help Animate Movie Clips

Using the Color Object

The blendMode Property

Filters

Depth and the Stacking Order

Duplicating Movie Clips

Removing Movie Clips

The removeMovieClip() Method

The Drawing API

The lineStyle() Method

The moveTo() Method

The lineTo() Method

The lineGradientStyle() Method

The beginFill() Method

The beginGradientFill() Method

The curveTo() Method

Summary

14. Events.

Handling Events

The Callback

Listeners

Duplicating Effort

Callbacks Versus Listeners-The Showdown

Button Events

Movie Clip Events

Movie Clips Handling Button Events

Events of the Mouse Object

Events of the Key Object

Events of the TextField Object

Cross-Object Events

Summary

15. Working with Text.

The Text Field Interface

Spell Checking Text Fields

Creating Text Fields

Static Text

Dynamic Text

Input Text

Creating Text Fields in ActionScript

Formatting the Text in Text Fields

The TextFormat Object

Cascading Style Sheets

Scrolling Text Fields

The Mouse Wheel Event

HTML Text in Text Fields

The Image Tag

HTML Text Fields and JavaScript

Multilanguage Text

Unicode-encoded Strings

The Strings Panel

Summary

16. Components.

What Is a Component?

Getting Started with Components

The Components Panel

Adding Components to the Stage

The attachMovie() Method

Setting Parameters

The Properties Inspector

Changing the Parameters of a Component

The Component Inspector Panel

ActionScript

Capturing Component Events

Getting Data from Components

Skinning Components

Manually Skinning a Component

Using the style Property

The dataProvider Property

Data Binding

Creating a Version 2.0 Component

Summary

17. Debugging.

What Is Debugging?

Planning Ahead

Names That Make Sense

Documentation

Strict Data Typing

Prototyping and Testing

Tools of the Trade

The trace Function

List Options

The Error Object

Sizing Up Your Project

The Debugger

Remote Debugging

Summary

II. OUTSIDE OF FLASH.

18. External ActionScript.

Why Use External ActionScript?

#include Versus Classpath

Getting Started with External Class Files

Defining a Class

Public, Private, and Static

Declaring Properties with a Constructor Function

Creating Methods

Creating Getter/Setter Methods

Creating Events

Creating Callback Events

Creating Listener Events

Bringing It All Together

Summary

19. Loading Visual Content.

Why Load External Content?

What Content Can Be Loaded and Where?

Loading Images Dynamically

The loadMovie() Method

Inheritance

The loadMovieNum() Method

The unloadMovie() Method

The removeMovieClip() Method

The unloadMovieNum() Function

The Loader Component

Loading SWF Files into Flash

Manipulating Loaded SWF Files

Loading External Content into Text Fields

Manipulating Embedded Content in Text Fields

Preloaders

The getBytesTotal() and getBytesLoaded() Methods

The ProgressBar Component

Summary

20. Introduction to Data Integration.

Why Dynamic Content?

The getURL() Method

The MIME Format

The escape() and unescape() functions

The loadVariables Method

The onData Event

The loadVariablesNum() Method

The LoadVars Object

The load() Method

The onLoad Event

The Undocumented onData Event

The ExternalInterface API

The Call Method

The addCallback Method

Summary

21. ASP and Flash.

What Is ASP?

How Does ASP Work?

Getting the Server

Intro to ASP Scripting

Your First ASP Page

Sending and Receiving Data

Receiving Data in ASP

Sending and Receiving in Flash

Accessing Access

Summary

22. PHP and Flash.

Setting Up Your Server

Installing Apache Server

Installing PHP

Installing MySQL

Now That It's All Installed

Learning More About PHP

PHP and Flash-Receiving Data

Example 1-Hello World

Example 2-Hello, Goodbye World

Example 3-Multiple Values and Multiple Variables

Example 4-Sending Mail with Flash and PHP

PHP and Flash-Sending and Receiving Data

Example 5-Confirming sentMail

Incorporating a MySQL Database

Example 6-Address Book

File Uploads-Flash 8 Specific

Example 7-File Upload

Summary

23. Flash Remoting with ColdFusion.

What Is Flash Remoting?

The Application Server

Technical Requirements

ColdFusion and Flash Flowchart

Flash Remoting Setup Process

Setting Up the Server

Installing IIS

Installing ColdFusion MX7

Setting Up Your Database

Creating a ColdFusion Data Source

Reviewing the Application

Let's Begin: ColdFusion Components (CFCs)

Flash Remoting and ActionScript 2.0

Import Flash Remoting ActionScript Classes

Establish a Gateway Connection and Service

Communicate with the CFC and Handle the Results

Building Your Application

Summary

24. XML and Flash.

What Is XML?

Formatting XML

Rules of XML

Attributes

Elements Versus Attributes

XML and Flash

The XML Object

The XMLConnector Component

The trigger() Method

The result Event

The Tree Component

Summary

25. Web Services and Flash.

What Is a Web Service?

Why Use Web Services?

Creating a Web Service

Consuming Web Services with Flash

Using the XML Object

Flash Remoting

The Web Services Panel

The WebServiceConnector Component

Data Binding

Consuming Outside Web Services

Absorbing the Amazon Web Service

Summary

26. Streaming Media.

Why Stream Media?

Creating a Flash Video

The NetConnection Object

The NetStream Object

The play() Method

The pause() Method

The close() Method

The seek() Method

The setBufferTime() Method

The onStatus Event

Properties of the NetStream Object

The Video Object

The attachVideo() Method

Streaming Video

The FLVPlayback Component

The Camera Object

The get() Method

The activityLevel Property

Summary

27. Extending Flash.

Why Extend Flash?

Commands

The History Panel

Saving Commands from the History Panel

Creating Commands Manually with JSFL

Managing Commands

XML-to-UI Controls

Creating Behaviors

Creating Your Own Panels

Creating Custom Tools

Creating Custom Effects

File I/O in JSFL

Summary

28. Beyond Flash.

Flash Alternatives

SwiSHmax

SwiSHpix

PowerCONVERTER

Wildform FlixPro

Sorenson Squeeze

Swift 3D

Captivate

Enhancing Flash Files

Optimaze

Action Script Viewer 4.0

SWF Encrypt(tm)

Beyond the Web

ScreenTime

SWF2Video

SWF Studio 3.0

MakingThings

Summary

IV. Appendix.

A. ActionScript Reference.

The BitmapData Class

Properties

Methods

The ExternalInterface Class

Properties

Methods

The BevelFilter Class

Methods

The BlurFilter Class

Methods

The ColorMatrixFilter Class

Methods

The ConvolutionFilter Class

Methods

The DisplacementMapFilter Class

Methods

The DropShadowFilter Class

Methods

The GlowFilter Class

Methods

The GradientBevelFilter Class

Methods

The GradientGlowFilter Class

Methods

The ColorTransform Class

Properties

Methods

The Matrix Class

Methods

The Point Class

Properties

Methods

The Rectangle Class

Properties

Methods

The Transform Class

Properties

The FileReference Class

Properties

Methods

Events

The FileReferenceList Class

Properties

Methods

Events

The TextRenderer Class

Properties

Methods

Index.

Read More Show Less

Preface

Introduction

Macromedia Flash 8 is the latest in the Flash family of software. Flash was originally just a vector animation tool but is now one of the most advanced programs for creating rich Internet applications to provide powerful user experiences. Not only is the player that plays Flash content one of the most downloaded pieces of software—surpassing both Internet Explorer and Netscape as well as nearly all media players—but the content is so small in file size that anyone can create great user experiences for dial-up users.

This new version of Flash continues its hard-to-follow tradition of bringing new and exciting features for developers and designers who have been begging for dynamic PNG, GIF, and progressive JPEG support. New features include file upload and download right from the SWF, alpha channel support in video, and real-time dynamic filters and effects. And Macromedia didn't stop with content features—they streamlined panel management, bringing back tabs in panels as well as more robust preference controls, and brought back Normal mode (now Script Assist) in the Actions panel. This new version of Flash is definitely one to take notice of.

Along with the newest version of Flash comes the new edition of Macromedia Flash Professional 8 Unleashed. Throughout this book, you will find countless examples and explanations of some of the newest and most powerful tools Flash has to offer, including a complete overview of ActionScript 2.0, the new version of Flash's programming language. Also included in this book is a handy reference guide for ActionScript to help with faster workflow.

Macromedia Flash Professional 8 Unleashed was created with the reader's needs in mind. Please don't hesitate to email me your experiences with this book as well as with Flash 8 at missing-link@mllabs.com.

© Copyright Pearson Education. All rights reserved.

Read More Show Less

Customer Reviews

Be the first to write a review
( 0 )
Rating Distribution

5 Star

(0)

4 Star

(0)

3 Star

(0)

2 Star

(0)

1 Star

(0)

Your Rating:

Your Name: Create a Pen Name or

Barnes & Noble.com Review Rules

Our reader reviews allow you to share your comments on titles you liked, or didn't, with others. By submitting an online review, you are representing to Barnes & Noble.com that all information contained in your review is original and accurate in all respects, and that the submission of such content by you and the posting of such content by Barnes & Noble.com does not and will not violate the rights of any third party. Please follow the rules below to help ensure that your review can be posted.

Reviews by Our Customers Under the Age of 13

We highly value and respect everyone's opinion concerning the titles we offer. However, we cannot allow persons under the age of 13 to have accounts at BN.com or to post customer reviews. Please see our Terms of Use for more details.

What to exclude from your review:

Please do not write about reviews, commentary, or information posted on the product page. If you see any errors in the information on the product page, please send us an email.

Reviews should not contain any of the following:

  • - HTML tags, profanity, obscenities, vulgarities, or comments that defame anyone
  • - Time-sensitive information such as tour dates, signings, lectures, etc.
  • - Single-word reviews. Other people will read your review to discover why you liked or didn't like the title. Be descriptive.
  • - Comments focusing on the author or that may ruin the ending for others
  • - Phone numbers, addresses, URLs
  • - Pricing and availability information or alternative ordering information
  • - Advertisements or commercial solicitation

Reminder:

  • - By submitting a review, you grant to Barnes & Noble.com and its sublicensees the royalty-free, perpetual, irrevocable right and license to use the review in accordance with the Barnes & Noble.com Terms of Use.
  • - Barnes & Noble.com reserves the right not to post any review -- particularly those that do not follow the terms and conditions of these Rules. Barnes & Noble.com also reserves the right to remove any review at any time without notice.
  • - See Terms of Use for other conditions and disclaimers.
Search for Products You'd Like to Recommend

Recommend other products that relate to your review. Just search for them below and share!

Create a Pen Name

Your Pen Name is your unique identity on BN.com. It will appear on the reviews you write and other website activities. Your Pen Name cannot be edited, changed or deleted once submitted.

 
Your Pen Name can be any combination of alphanumeric characters (plus - and _), and must be at least two characters long.

Continue Anonymously
Sort by: Showing 1 Customer Reviews
  • Anonymous

    Posted December 5, 2005

    Good medium level book

    My overall opinion of this book is that it is good. It covers a lot of ground and for those of you with some experience in Flash you will find this book will help you do more with the new version of Flash. br The layout of this book was in my opinion done very well there are three main sections and the ActionScript reference is not one of them nor does it take up half the book. The first section is the ¿Getting Started¿ piece which goes over the basics which you may already be familiar. This section does go into some detail about what is new in Flash 8 and how to take advantage of these new features. One item I liked was learning about drawn lines and how I can tweak the end points or the corners in my drawn boxes/rectangles. Also there was the tween editor for manipulating how I wanted an object to tween. Great stuff since I am more of the coder than the designer. br The second part of the book is more familiar to me, it is on ActionScript. This material covers many of the classes and how to work with particular data types like Arrays and Strings. Also there is some Object Orientated Programming (OOP) information, just enough to whet an appetite but not that much to frustrate you to no end. There are plenty of books out there which focus on ActionScripting too much higher levels this book does a good job of getting you to a higher level without the heartache. br The last part of the book really hits on the current use of Flash as a dynamic medium, talking through middleware to a server or database. This is an extremely useful skill as a developer, the more you can do with Flash to communicate outside of the Flash player the better off you are. You will find material on ASP, PHP and even a chapter on Remoting. You will not find examples here that are too extreme but it will cover the basics so you can take what you glean from the text and do more on your own. One chapter I was pleased to see was one on functions, events and debugging. These three items are important to know how to use well for creating top notch Flash media. I was even surprised to see material on integrating JSFL into your development process, very welcome material. br I came to this book looking for information on the new version of Flash and to see what else I can do with it as a developer. Most everything I was looking for was here and the items I wanted to find and did not probably were too advanced for the book anyway. (No material on using Scale 9 and the material on uploading files was quite skimpy.) What I did get out of the book was enough to keep me busy for a while. If you have time over the holiday break this would be a good book to blow through so you can begin the New Year with some new skills and knowledge.

    Was this review helpful? Yes  No   Report this review
Sort by: Showing 1 Customer Reviews

If you find inappropriate content, please report it to Barnes & Noble
Why is this product inappropriate?
Comments (optional)