Creating graphics for Flash games can be fun and rewarding, especially when you can channel your imagination into your art and provide potential players with a fun entertainment experience. Written for anyone creating games with Flash, Macromedia Flash(TM) Professional 8 Game Graphics teaches the essentials of Flash game art. You'll learn all about what Flash graphics are, how to create your own, and how to import them into working game source files. The book covers vector and raster graphics and explains how both can be used to improve the performance of your game. Helpful tips and techniques are included throughout to help you become more efficient at creating user interfaces, game character sprites, and special effects. And several real-world game examples are used to teach about the development process for creating game graphics and preparing them correctly for a smooth transition to programming. You don't have to be an artist to use this book, because the graphic techniques taught don't require a painter's hand. So if you want to create awesome graphics for your Flash games, this is the place to get started.
Robert Firebaugh (Foster City, CA) is the founder of vectorkid.com, a vector art community site that educates developers about the illustration possibilities in Flash. He has over 10 years of illustration and game design experience, and he is the creative director and co-founder of Electrotank, Inc. The games he has designed have won numerous international awards and have been acknowledged by many publications. He is an active member in the graphics community, publishing many other Flash works in magazines (Computer Arts, Computer Arts Projects, Web Designer, Practical Web Projects, and more). He contributed a chapter on gaming graphics in Macromedia Flash MX Game Design Demystified and is the author of the first edition of this book, as well as the forthcoming, Macromedia Flash Professional 8 Game Graphics.
CONTENTS PREFACE CHAPTER1 GETTING STARTED CHAPTER2 PRE-PRODUCTION CHAPTER3 PRODUCTION CHAPTER4 FRUIT SMASH™: CREATING OPTIMIZED GRAPHICS CHAPTER5 MAH JONG JADE EXPEDITION™: INTEGRATING VECTOR AND RASTER GRAPHICS CHAPTER6 MINI GOLF GOLD™: IMPORTING 3D GRAPHICS CHAPTER7 BUGBALL™: REAL-TIME MULTIPLAYER GAME GRAPHICS CHAPTER8 DEEP DIVE: PLATFORM GAME CHAPTER9 DIGIKID™: SHOOTER GAME CHAPTER 10 GOBANANAS™: REAL-TIME MULTIPLAYER GAME APPENDIXA DEVELOPER RESOURCES APPENDIXB ABOUT THE CD-ROM INDEX