Magefable [NOOK Book]

Overview

Durbin is a young mouse scamp, dreaming of becoming a swashbuckling adventurer like his legendary father. Clove is a young mouse maid on a mission to become a geomancer, a mage with the ability to control the earth, wind, fire, water, and life. Together they set out on an epic world-wide adventure, filled with friends, magic, and treasure, with the hope of defeating the terrible lion Sinvicious.

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Magefable

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Overview

Durbin is a young mouse scamp, dreaming of becoming a swashbuckling adventurer like his legendary father. Clove is a young mouse maid on a mission to become a geomancer, a mage with the ability to control the earth, wind, fire, water, and life. Together they set out on an epic world-wide adventure, filled with friends, magic, and treasure, with the hope of defeating the terrible lion Sinvicious.

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Product Details

  • BN ID: 2940044968349
  • Publisher: Heimdall Thunderhammer
  • Publication date: 9/19/2012
  • Series: Magefable , #1
  • Sold by: Smashwords
  • Format: eBook
  • Age range: 13 years
  • File size: 2 MB

Meet the Author

Heimdall Thunderhammer was born where the rocky tor meets the frigid shore. His home a rustic village sitting upon a cliff below an ever-stormy gray sky. And during the time of year when the frost clings to the roots of the trees, the northern lights can be seen glimmering off the far horizon. The small cottage in which Heimdall Thunderhammer was born sits on the far eastern edge of the village, mingled amongst the wharfs and jetties.From the time that he figured out how to set a hook and trawl a net, he voyaged out to sea on his father's boat. While on the bounty, Heimdall learned to draw maps and to navigate using only sun stones by day and the placement of the stars by night. During the downtimes between catching fish and rigging the sails, his father and the other fishermen told him the tales of his ancestors and their gods. The moment Heimdall heard these stories and learned to read he knew that he would grow up to be a writer himself and weave such tales as he had heard on the swaying tides of his youth.It was while out at sea that the inspiration for his writing struck. He spotted two mice on the bow of the ship, both seemingly oblivious to the existence of the human crew. The mice were perched on the gunwhale, their gaze focused on the far horizon, with a sparkle of adventure glimmering in their tiny eyes. Where had they come from? And what great journey awaited them?When he asked those questions out loud, his father proceeded to tell Heimdall about the great beasts of the world, not only of the mice and other such forest critters, but of lions and dragons and similar beasts that Heimdall had never seen. And his father and the other fisherman told Heimdall of geomancy, the magic of such critters. Magic based on the six elements of nature. And so it was while pondering the adventures of those two mice and the hidden magic that they surely held that Heimdall realized his life's ambition;Magefable.Heimdall Thunderhammer has spent the past ten years writing and illustrating Magefable. He enjoys crafting tales and sharing them with those who also love magic, treasure, and great adventures. He appreciates the opportunity to interact with his fans, so if you ever have any questions or comments, do not be afraid to contact him.Website: magefable.comBlog: eagershelm.blogspot.com/Twitter: @h_thunderhammerFacebook: facebook.com/pages/Magefable/388273767889541 and facebook.com/heimdall.thunderhammerGoodreads: goodreads.com/author/show/6536186.Heimdall_Thunderhammer
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Customer Reviews

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Sort by: Showing 1 Customer Reviews
  • Posted May 25, 2013

    Durbin (a mouse) didn┬┐t understand what he had gotten into when

    Durbin (a mouse) didn’t understand what he had gotten into when he and his best friend, Morro (a hedgehog), followed a spear hog (porcupine) named Herod and his friend Clove (a mouse) when they left their village. Durbin always wanted more adventure in his life by he was stuck in the boring land of Verdancia. When Herod and Clove came to town they told Durbin they were fleeing from Sinvicious (an evil lion) in Feralis because he wants to stop Clove because she can get her full powers as a geomancer (a Mage who can control the elements). Clove said she was trying to find a temple somewhere in Verdancia so she can become a better Mage. After Clove and Herod leave to find the temple, Durbin convinces Morro to come with him to find them Even though Sinvicious sent a band of vicious rats to get Clove and kill anyone in their way, Durbin is still convinced to help Clove and Herod.

    I really liked the story in this book. I liked the anime style illustrations all throughout the book. Durbin is a great character. I like a character that is seeking adventure and goes to find it. He also seems like a brave and dedicated mouse. The book was an easy read for me and it seems it was written for a middle-grade level. There was some violence with the animals fighting each other but nothing graphic. I would have liked a little more description of Verdancia. The plot was fun and kept me reading. I think that the story and characters reminded me a little too much of Brian Jacques’ Redwall series (my favorite series of all time) but I would also give the next book in this series a try. I also found quite a few small errors (typos) that were throughout the book.
    **NOTE I got a free copy of this book in exchange for an honest review.

    1 out of 1 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
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