Make Amazing Games in Minutes

Make Amazing Games in Minutes

by Jason Darby
     
 

Many game enthusiasts have aspirations to create their own games but don't know where to start. Make Amazing Games in Minutes introduces the game creation process to the aspiring game developer with no experience or programming ability. Taking the reader step-by-step through the various stages of developing a game and using the popular "drag and drop" game creation

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Overview

Many game enthusiasts have aspirations to create their own games but don't know where to start. Make Amazing Games in Minutes introduces the game creation process to the aspiring game developer with no experience or programming ability. Taking the reader step-by-step through the various stages of developing a game and using the popular "drag and drop" game creation software included on the CD-ROM, the reader can build his very own games. Using the tutorials and step-by-step methods, the reader will complete a fully playable retro game, as well as platform, bat & ball, and side-scrolling shoot-em up games. Other chapters cover more complex game features such as adding effects and scoreboards, porting the game onto the Web, and installation script building. This must-have book is the essential resource for anyone interested in learning game creation and the retro game style.

Product Details

ISBN-13:
9781584504078
Publisher:
Cengage Learning
Publication date:
10/14/2005
Series:
Charles River Media Game Development Series
Edition description:
BK&CD-ROM
Pages:
347
Product dimensions:
7.42(w) x 9.22(h) x 0.92(d)
Age Range:
3 Months

Table of Contents

Dedication Acknowledgments Foreword Introduction Chapter 1 Games, Games, and More Games Chapter 2 Game Design Methods Chapter 3 Programming Concepts Chapter 4 TGF Creation Basics Chapter 5 Finding Your Way Around Chapter 6 Objects, the Cornerstone of Creation Chapter 7 Configuring Properties Chapter 8 TGF Coding Basics Chapter 9 Backup and Game Recovery Chapter 10 Movement Chapter 11 Graphics and Animation Chapter 12 Creating a Bat-and-Ball Game Chapter 13 Scrolling Game Concepts Chapter 14 Creating a Side-scrolling Shoot-em-up Game Chapter 15 Robin Hood, the Rescue of Lady Marian Chapter 16 Alien Invaders Chapter 17 Additional Concepts Chapter 18 Bug Finding and Fixing Chapter 19 Product Creation Afterthoughts Chapter 20 Getting Help On the CD-ROM Index

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