Make Amazing Games in Minutes

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Overview

Many game enthusiasts have aspirations to create their own games but don't know where to start. Make Amazing Games in Minutes introduces the game creation process to the aspiring game developer with no experience or programming ability. Taking the reader step-by-step through the various stages of developing a game and using the popular "drag and drop" game creation software included on the CD-ROM, the reader can build his very own games. Using the tutorials and step-by-step methods, the reader will complete a fully playable retro game, as well as platform, bat & ball, and side-scrolling shoot-em up games. Other chapters cover more complex game features such as adding effects and scoreboards, porting the game onto the Web, and installation script building. This must-have book is the essential resource for anyone interested in learning game creation and the retro game style.

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Product Details

  • ISBN-13: 9781584504078
  • Publisher: Cengage Learning
  • Publication date: 10/14/2005
  • Series: Charles River Media Game Development Series
  • Edition description: BK&CD-ROM
  • Pages: 347
  • Product dimensions: 7.42 (w) x 9.22 (h) x 0.92 (d)

Meet the Author

Jason Darby is the Director of Castle Software Ltd, an indie games and multimedia development company in the heart of the UK. Jason started on his computer creation business in 1998 when he released an offline web browser program. Since then he has been working on projects for businesses including a CD-ROM project for PC Format Magazine (UK), a number of quiz programs for large blue chip companies, educational multimedia programs, and small games. Jason has also had a number of books published in the game creation market including Make Amazing Games in Minutes, Awesome Game Creation: No Programming Required, and Game Creation for Teens, all published by Course Technology PTR.

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Table of Contents

Dedication Acknowledgments Foreword Introduction Chapter 1 Games, Games, and More Games Chapter 2 Game Design Methods Chapter 3 Programming Concepts Chapter 4 TGF Creation Basics Chapter 5 Finding Your Way Around Chapter 6 Objects, the Cornerstone of Creation Chapter 7 Configuring Properties Chapter 8 TGF Coding Basics Chapter 9 Backup and Game Recovery Chapter 10 Movement Chapter 11 Graphics and Animation Chapter 12 Creating a Bat-and-Ball Game Chapter 13 Scrolling Game Concepts Chapter 14 Creating a Side-scrolling Shoot-em-up Game Chapter 15 Robin Hood, the Rescue of Lady Marian Chapter 16 Alien Invaders Chapter 17 Additional Concepts Chapter 18 Bug Finding and Fixing Chapter 19 Product Creation Afterthoughts Chapter 20 Getting Help On the CD-ROM Index

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Sort by: Showing all of 2 Customer Reviews
  • Anonymous

    Posted April 23, 2006

    Make Amazing Games in Minutes

    I purchased this book for my teenage son who is heavily into playing computer games. Once he picked it up he couldn't put it down. The book comes with a demo version of of The Games Factory 2, and it's major benefit over other programs is that it doesnt use tradditional programming code. It's all done using the mouse, dragging, and clicking. Which I think is great, because tradditional programming is so boring. Within minutes of following the examples you can get something up and running. There were other books that I looked at, but they were either using older versions of the software or using basic/C++ type programming, which I dont think were appropriate. Well my son loves the book, and has been making some very interesting games with it, so it was well worth it.

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  • Anonymous

    Posted April 10, 2006

    Make Amazing Games in Minutes

    Make Amazing Games in Minutes, allows the reader to create a number of PC based computer games. The nice thing about the book is that it doesn't focus on a single game (which you might not want to learn), but covers four different games. The other interesting area of the book is that it also covers basic game design and software distribution. So its very useful for those people wanting to get into shareware game development, or a teacher running a game creation class. Overall a very well structured book, which with the four different games to create, and a demo of TGF2 (a new development tool) is head over heels of other similar titles.

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