Make: Arduino Bots and Gadgets: Six Embedded Projects with Open Source Hardware and Software / Edition 1

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Overview

Want to build your own robots, turn your ideas into prototypes, control devices with a computer, or make your own cell phone applications? It's a snap with this book and the Arduino open source electronic prototyping platform. Get started with six fun projects and achieve impressive results quickly.

Gain the know-how and experience to invent your own cool gadgets.

With Arduino, building your own embedded gadgets is easy, even for beginners. Embedded systems are everywhere—inside cars, children’s toys, and mobile phones. This book will teach you the basics of embedded systems and help you build your first gadget in just a few days. Each learn-as-you-build project that follows will add to your knowledge and skills.

  • Experiment with Arduino, the popular microcontroller board
  • Build robots and electronic projects with easy-to-follow instructions
  • Turn your ideas into working physical prototypes
  • Use Android phones as remote controls in your projects
  • Work with an uncomplicated programming language created for artists, designers, and hobbyists
  • Get everyone involved, with projects that even beginners can build
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Product Details

  • ISBN-13: 9781449389710
  • Publisher: O'Reilly Media, Incorporated
  • Publication date: 4/4/2011
  • Edition number: 1
  • Pages: 296
  • Sales rank: 1,373,800
  • Product dimensions: 7.90 (w) x 9.60 (h) x 0.50 (d)

Meet the Author

Tero Karvinen teaches Linux and embedded systems in Haaga-Helia University of Applied Sciences, where his work has also included curriculum development and research in wireless networking. He previously worked as a CEO of a small advertisement agency. Tero's education includes a Masters of Science in Economics.

Kimmo Karvinen works as a CTO in hardware manufacturer that specializes in integrated AV and security systems. Before that he worked as a marketing communications project leader and as a creative director and partner in advertisement agency. Kimmo's education includes a Masters of Art.

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Table of Contents

PrefaceChapter 1: Introduction Chapter 2: Arduino: The Brains of an Embedded SystemChapter 3: Stalker GuardChapter 4: Insect RobotChapter 5: Interactive PaintingChapter 6: Boxing ClockChapter 7: Remote for a Smart HomeChapter 8: Soccer RobottBlue Library for AndroidColophon

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