Make Your Own PuzzleScript Games!

Make Your Own PuzzleScript Games!

by Anna Anthropy
Make Your Own PuzzleScript Games!

Make Your Own PuzzleScript Games!

by Anna Anthropy

eBook

$11.99 

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Overview

Fun introduction to game development by well-known game designer using PuzzleScript, a free online tool for creating puzzles/platform games.

PuzzleScript is a free, web-based tool you can use to create puzzle games. In a PuzzleScript game, you move objects around to solve problems and play through the levels.

In Make Your Own PuzzleScript Games! you'll learn how to use PuzzleScript to create interactive games--no programming experience necessary! Learn the basics like how to make objects, create rules, and add levels. You'll also learn how to edit, test, and share your games online.

Learn how to:

  • Decorate your game with fun backgrounds
  • Write rules that define how objects interact
  • Add obstacles like laser guns and guards
  • Herd cats and even pull off a robot heist!

  • With colorful illustrations and plenty of examples for inspiration, Make Your Own PuzzleScript Games! will take you from puzzle solver to game designer in just a few clicks!

    Product Details

    ISBN-13: 9781593279455
    Publisher: No Starch Press
    Publication date: 11/12/2019
    Sold by: Penguin Random House Publisher Services
    Format: eBook
    Pages: 184
    File size: 27 MB
    Note: This product may take a few minutes to download.
    Age Range: 9 - 12 Years

    About the Author

    Anna Anthropy is a game designer, author, and educator. She currently teaches game design as DePaul University's Game Designer in Residence. Anthropy is the author of many games about cats, and she lives in Chicago with a little black cat named Encyclopedia Frown.

    Table of Contents

    Introduction: Everyone Makes Games

    Chapter 1: PuzzleScript Basics
    Chapter 2: Herding Cats: Your First PuzzleScript Game
    Chapter 3: Herding Cats: Using Level Design to Tell Stories
    Chapter 4: Robot Heist: Creating Rules and Obstacles
    Chapter 5: Robot Heist: Creating Consequences for Losing
    Chapter 6: Robot Heist: Refining Your Level Design
    Chapter 7: Where to Go from Here
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