Making Games For The iPad
Attention: To Those Who Want to Make Money. Lots of Money.

Do You Want to Make Games For The iPad™ And Make Money For Yourself And For Your Future?

You're Not The Only One.

Dear Apple® Aficionado,

No matter if you're a computer geek or someone who's just gotten an iPad™, you might be thinking to yourself, how can I come up with iPad™ games? After all, you see how much they cost and how much money you might be able to make.

Why not?

But making games is for developers, isn't it? You need to be some sort of genius in order to make the sort of games that people will buy, don't you?

While that used to be the case, you don't have to study up too hard in order to make an iPad™ game that will rock the market. The truth is that there aren't many games out there just yet, so you're in a position to not only make an impact, but also to make a financial killing - so to speak.

So, what do you need to know in order to create games for the iPad™?

What Great Ideas Do You Have?

Even if you don't have any big ideas yet, "Making Games for the iPad™" will help you come up with the games that people will buy.

From the time a person gets a new gadget to the time he/she trades it in for the new version, he's/she's already thinking about ways that he/she could make the gadget better. Whether it's by adding more games or by improving other components, he/she always wants more.

And that's where you will come in.

In this book, you will learn more about how to come up with the best idea possible for your iPad™ game.

How to come up with the next big idea.
How to choose the best idea.
How to tell when you're ready to turn an idea into reality.

While it might seem to be too big of a task to even think of an iPad™ game idea, you'd be surprised at how many possibilities there really are. You can even speak to the players… and we'll reveal how you can do that in this book too.

The players already know what they want to buy, and they WANT to tell you.

How Do You Plan This Out?

Of course, no good ideas ever made it in the world without a good plan when they first started out.

In "Making Games for the iPad™," we're also going to talk about the plans you need to make before you start putting your game ideas together.

You will need to think about:

Planning the game sequences
Exploring the mechanics
Breaking up your tasks

When you use these ideas, you will be able to formulate a plan that will allow you to begin making your game idea something that will be ready for the consumer to use more quickly than you thought possible.

And if you're not familiar with how the iPad™ works, then you need to start getting well versed in this device.

(If you are already an iPad™ expert, then you can skip this section or use it as a refresher course).

You will learn about:

How to play with your iPad™
The display
Capabilities as a Pocket PC
Multiplayer options
Sound and controls

Knowing how these parts work together will allow you to create games that take full advantage of this beautiful machine. In "Making Games for the iPad™," we don't want you to ever feel like the end result of your planning is a so-so game.

What Do You Need to Know How to Do?

You've seen how impressive the iPad™ is, and you also know that when something is impressive, it's also probably pretty complicated. AppleTM is like that, after all.

Instead of feeling overwhelmed, take a deep breath. In "Making Games for the iPad™," we're going to cover some of the things that you need to know and how to get help when it's needed.

Creativity
Common sense
Hiring others
Doing the work on your own
Programming languages

But those are the basics.

What about the software and how to manipulate it to be something that will work for your iPad™ game idea?

iSmack
NetBeans
Unity
Photoshop
Cheetah 3D
Acid
Korg DS 10
Google Spreadsheets
Google Docs

Even if you don't recognize all of these software names, you will by the end of "Making Games for the iPad™."

How Can I Market My New Release?

Once you've made a great iPad™ game, you need to get people to buy it. You need to make sure that everyone who has wanted to see this game be created knows it's ready to be bought.

Here are some things you will learn in "Making Games for the iPad™":

Word-of-mouth advertising
Freebies
Video ads
Viral advertising
How to keep sales go
1029373854
Making Games For The iPad
Attention: To Those Who Want to Make Money. Lots of Money.

Do You Want to Make Games For The iPad™ And Make Money For Yourself And For Your Future?

You're Not The Only One.

Dear Apple® Aficionado,

No matter if you're a computer geek or someone who's just gotten an iPad™, you might be thinking to yourself, how can I come up with iPad™ games? After all, you see how much they cost and how much money you might be able to make.

Why not?

But making games is for developers, isn't it? You need to be some sort of genius in order to make the sort of games that people will buy, don't you?

While that used to be the case, you don't have to study up too hard in order to make an iPad™ game that will rock the market. The truth is that there aren't many games out there just yet, so you're in a position to not only make an impact, but also to make a financial killing - so to speak.

So, what do you need to know in order to create games for the iPad™?

What Great Ideas Do You Have?

Even if you don't have any big ideas yet, "Making Games for the iPad™" will help you come up with the games that people will buy.

From the time a person gets a new gadget to the time he/she trades it in for the new version, he's/she's already thinking about ways that he/she could make the gadget better. Whether it's by adding more games or by improving other components, he/she always wants more.

And that's where you will come in.

In this book, you will learn more about how to come up with the best idea possible for your iPad™ game.

How to come up with the next big idea.
How to choose the best idea.
How to tell when you're ready to turn an idea into reality.

While it might seem to be too big of a task to even think of an iPad™ game idea, you'd be surprised at how many possibilities there really are. You can even speak to the players… and we'll reveal how you can do that in this book too.

The players already know what they want to buy, and they WANT to tell you.

How Do You Plan This Out?

Of course, no good ideas ever made it in the world without a good plan when they first started out.

In "Making Games for the iPad™," we're also going to talk about the plans you need to make before you start putting your game ideas together.

You will need to think about:

Planning the game sequences
Exploring the mechanics
Breaking up your tasks

When you use these ideas, you will be able to formulate a plan that will allow you to begin making your game idea something that will be ready for the consumer to use more quickly than you thought possible.

And if you're not familiar with how the iPad™ works, then you need to start getting well versed in this device.

(If you are already an iPad™ expert, then you can skip this section or use it as a refresher course).

You will learn about:

How to play with your iPad™
The display
Capabilities as a Pocket PC
Multiplayer options
Sound and controls

Knowing how these parts work together will allow you to create games that take full advantage of this beautiful machine. In "Making Games for the iPad™," we don't want you to ever feel like the end result of your planning is a so-so game.

What Do You Need to Know How to Do?

You've seen how impressive the iPad™ is, and you also know that when something is impressive, it's also probably pretty complicated. AppleTM is like that, after all.

Instead of feeling overwhelmed, take a deep breath. In "Making Games for the iPad™," we're going to cover some of the things that you need to know and how to get help when it's needed.

Creativity
Common sense
Hiring others
Doing the work on your own
Programming languages

But those are the basics.

What about the software and how to manipulate it to be something that will work for your iPad™ game idea?

iSmack
NetBeans
Unity
Photoshop
Cheetah 3D
Acid
Korg DS 10
Google Spreadsheets
Google Docs

Even if you don't recognize all of these software names, you will by the end of "Making Games for the iPad™."

How Can I Market My New Release?

Once you've made a great iPad™ game, you need to get people to buy it. You need to make sure that everyone who has wanted to see this game be created knows it's ready to be bought.

Here are some things you will learn in "Making Games for the iPad™":

Word-of-mouth advertising
Freebies
Video ads
Viral advertising
How to keep sales go
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Making Games For The iPad

Making Games For The iPad

Making Games For The iPad

Making Games For The iPad

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Overview

Attention: To Those Who Want to Make Money. Lots of Money.

Do You Want to Make Games For The iPad™ And Make Money For Yourself And For Your Future?

You're Not The Only One.

Dear Apple® Aficionado,

No matter if you're a computer geek or someone who's just gotten an iPad™, you might be thinking to yourself, how can I come up with iPad™ games? After all, you see how much they cost and how much money you might be able to make.

Why not?

But making games is for developers, isn't it? You need to be some sort of genius in order to make the sort of games that people will buy, don't you?

While that used to be the case, you don't have to study up too hard in order to make an iPad™ game that will rock the market. The truth is that there aren't many games out there just yet, so you're in a position to not only make an impact, but also to make a financial killing - so to speak.

So, what do you need to know in order to create games for the iPad™?

What Great Ideas Do You Have?

Even if you don't have any big ideas yet, "Making Games for the iPad™" will help you come up with the games that people will buy.

From the time a person gets a new gadget to the time he/she trades it in for the new version, he's/she's already thinking about ways that he/she could make the gadget better. Whether it's by adding more games or by improving other components, he/she always wants more.

And that's where you will come in.

In this book, you will learn more about how to come up with the best idea possible for your iPad™ game.

How to come up with the next big idea.
How to choose the best idea.
How to tell when you're ready to turn an idea into reality.

While it might seem to be too big of a task to even think of an iPad™ game idea, you'd be surprised at how many possibilities there really are. You can even speak to the players… and we'll reveal how you can do that in this book too.

The players already know what they want to buy, and they WANT to tell you.

How Do You Plan This Out?

Of course, no good ideas ever made it in the world without a good plan when they first started out.

In "Making Games for the iPad™," we're also going to talk about the plans you need to make before you start putting your game ideas together.

You will need to think about:

Planning the game sequences
Exploring the mechanics
Breaking up your tasks

When you use these ideas, you will be able to formulate a plan that will allow you to begin making your game idea something that will be ready for the consumer to use more quickly than you thought possible.

And if you're not familiar with how the iPad™ works, then you need to start getting well versed in this device.

(If you are already an iPad™ expert, then you can skip this section or use it as a refresher course).

You will learn about:

How to play with your iPad™
The display
Capabilities as a Pocket PC
Multiplayer options
Sound and controls

Knowing how these parts work together will allow you to create games that take full advantage of this beautiful machine. In "Making Games for the iPad™," we don't want you to ever feel like the end result of your planning is a so-so game.

What Do You Need to Know How to Do?

You've seen how impressive the iPad™ is, and you also know that when something is impressive, it's also probably pretty complicated. AppleTM is like that, after all.

Instead of feeling overwhelmed, take a deep breath. In "Making Games for the iPad™," we're going to cover some of the things that you need to know and how to get help when it's needed.

Creativity
Common sense
Hiring others
Doing the work on your own
Programming languages

But those are the basics.

What about the software and how to manipulate it to be something that will work for your iPad™ game idea?

iSmack
NetBeans
Unity
Photoshop
Cheetah 3D
Acid
Korg DS 10
Google Spreadsheets
Google Docs

Even if you don't recognize all of these software names, you will by the end of "Making Games for the iPad™."

How Can I Market My New Release?

Once you've made a great iPad™ game, you need to get people to buy it. You need to make sure that everyone who has wanted to see this game be created knows it's ready to be bought.

Here are some things you will learn in "Making Games for the iPad™":

Word-of-mouth advertising
Freebies
Video ads
Viral advertising
How to keep sales go

Product Details

BN ID: 2940012064912
Publisher: Lou Diamond
Publication date: 12/25/2010
Sold by: Barnes & Noble
Format: eBook
File size: 211 KB
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