Making Them Move: Mechanics, Control & Animation of Articulated Figures

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Current computer graphics hardware and software make it possible to synthesize near photo-realistic images, but the simulation of natural-looking motion of articulated figures remains a difficult
and challenging task. Skillfully rendered animation of humans, animals, and robots can delight and move us, but simulating their realistic motion holds great promise for many other applications as well, including ergonomic engineering design, clinical diagnosis of pathological movements, rehabilitation therapy, and biomechanics.

Making Them Move presents the work of leading researchers in computer graphics, psychology, robotics and mechanical engineering who were invited to attend the Workshop on the Mechanics, Control and Animation of Articulated
Figures held at the MIT Media Lab in April 1989. The book explores biological and robotic motor control, as well as state-of-the-art computer
graphics techniques for simulating human and animal figures in a natural and physically realistic manner.

An important text on computer animation.

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Product Details

Table of Contents

Making Them Move: Mechanics, Control, and Animation of Articulated Figures

Edited by Norman I. Badler, Brian A. Barsky, and David Zeltzer


Chapter 1 Task-level Graphical Simulation: Abstraction, Representation, and Control David Zeltzer

Chapter 2 Composition of Realistic Animation Sequences for Multiple Human Figures Tom Calvert

Chapter 3 Animation from Instructions Norman I. Badler, Bonnie L. Webber, Jugal Kalita, and Jeffrey Esakov



Chapter 4 A Robot that Walks: Emergent Behaviors from a Carefully Evolved Network Rodney A. Brooks


Chapter 5 Sensory Elements in Pattern-Generating
Networks K.G. Pearson

Chapter 6 Motor Programs as Units of Movement Control Douglas E. Young and Richard A. Schmidt

Chapter 7 Dynamics and Task-specific Coordinations M.T. Turvey, Elliot Saltzman, and R.C. Schmidt

Chapter 8 Dynamic Pattern Generation and Recognition J.A.S. Kelso and A.S. Pandya


Chapter 9 A Computer System for Movement Schemas Peter H. Greene and Dan Solomon


Chapter 10 Constrained Optimization of Articulated Animal Movement in Computer Animation Michael Girard

Chapter 11 Goal-directed Animation of Tubular Articulated Figures or How Snakes Play Golf Gavin Miller

Chapter 12 Human Body Deformations Using Joint-dependent Local Operators and Finite-Element Theory Nadia Magnenat-Thalmann and Daniel Thalmann


Chapter 13 Dynamic Experiences Jane Wilhelms

Chapter 14 Using Dynamics in Computer Animation: Control and Solution Issues Mark Green

Chapter 15 Teleological Modeling Alan H. Barr

Appendix A: Video Notes

Appendix B: About the Authors


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