Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists / Edition 1by Dustyn Roberts
Pub. Date: 11/17/2010
Publisher: McGraw-Hill Professional Publishing
Get Your Move On!
In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projectsfrom kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and/i>
Get Your Move On!
In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projectsfrom kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project.
This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide.
Discover how to:
- Find and select materials
- Fasten and join parts
- Measure force, friction, and torque
- Understand mechanical and electrical power, work, and energy
- Create and control motion
- Work with bearings, couplers, gears, screws, and springs
- Combine simple machines for work and fun
- Rube Goldberg breakfast machine
- Mousetrap powered car
- DIY motor with magnet wire
- Motor direction and speed control
- Designing and fabricating spur gears
- Animated creations in paper
- An interactive rotating platform
- Small vertical axis wind turbine
- SADbot: the seasonally affected drawing robot
Make Great Stuff!
TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
- McGraw-Hill Professional Publishing
- Publication date:
- Edition description:
- Sales rank:
- Product dimensions:
- 7.30(w) x 9.00(h) x 0.90(d)
Table of Contents
1 Introduction to Mechanisms and Machines
2 Materials: How to Choose and Where to Find Them
3 Screw It or Glue It: Fastening and Joining Parts
4 Forces, Friction and Torque (Oh My)
5 Mechanical and Electrical Power, Work, and Energy
6 Eeny, Meeny, Miny, Motor: Options for Creating and Controlling Motion
7 The Guts: Bearings, Couplers, Gears, Screws, and Springs
8 Combining Simple Machines for Work and Fun
9 Making Things and Getting Things Made
Appendix: BreadBoard Power and Arduino Primer
and post it to your social network
Most Helpful Customer Reviews
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As a child, I fought with my brother once about having a "system" where we could navigate on bikes or on foot or in a car and it would show streets on a map that changed as you moved. (GPS) I KNEW it could be done, I just didn't know HOW. The WORST fight I had with my father-in-law (a wonderful guy and a sound engineer) was when I suggested that we could put a radar on the front and rear of a car and it would alarm when something got too close. He KNEW IT COULD NEVER BE DONE. I disagreed.... (High end cars today have radar). but I DIDN'T KNOW HOW! This book is way outside the box and IT SHOWS YOU HOW! When I review mechanics magazines and newsletters it's anti climactic. Reading this is the BEST kind of CREATIVE STIMULATION YOU COULD EVER HAVE! If you THINK you MAY HAVE an idea....GET THIS BOOK. Its like Dustyn is COAXING the CREATIVITY out of you. This book is an INSPIRATION for anyone who ever said, "They should have one of those..." or "I bet I could make that". I have dozens of how to books on my shelf and NONE provide the inspiration that I get from reading "Making Things Move". DON'T HESITATE! Get the sample then BUY THIS BOOK!
As a paper engineer and artist with some electronic experience, I have found that learning about gears, pulleys, motors, and the actual mechanics of getting things to move somewhat daunting. There are basic books geared towards beginners as well as books filled with inspiring complex examples that are impossible to navigate unless you already have a high level of expertise. This book is the book I've been looking for. It is really useful and very comprehensive in its approach and scope. It starts with the basics, but, takes you through a wide array of materials, techniques, and examples. Its section on motors (and arduino control) is great. I think its a fantastic book for students and individuals with varying skills, experience, and interests. Highly recommend it.
Sorry. (My other account was messed upso i made a new one.) Hey babe
U on babe from kennedy